200,008 Commits over 4,140 Days - 2.01cph!

50 Days Ago
Make sure the cover is not compromised by the time we arrive in it, as it can look silly
50 Days Ago
Fix scientist heading toward bullet impact location instead of shot location (if the shot is loud enough eg firearm)
50 Days Ago
Lower scientist eyes slightly to prevent them seeing above above pipe piles and pallet piles (technically a player can do this, but it feels unfair if the scientist does it)
50 Days Ago
Use crouched height to trace for potential covers instead of standing height Widen the trace fan to avoid having part of the body poke outside of the cover
50 Days Ago
Steam inventory progress, crafting stuff
50 Days Ago
Added pages to the phrase search window, it was dropping results
50 Days Ago
Add audio cue when scientists are surprised
50 Days Ago
merge from crosshairmode_droppeditem_fix
50 Days Ago
merge from main
50 Days Ago
Started steam inventory screen
50 Days Ago
50 Days Ago
Experimental convar to reduce the prefabs that are warmed up from everything to what we actually reference
51 Days Ago
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51 Days Ago
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51 Days Ago
Store overlay page prefabs Cart fixes
51 Days Ago
Populate existing filters with defaults on init
51 Days Ago
Setup search filtering 'show full', 'show empty' and text search now working Checkbox setup More exposed values in RustButton (toggle enable, disable and changed)
51 Days Ago
wind turbine sound update
51 Days Ago
merge from main
51 Days Ago
merge from main
51 Days Ago
Floating cities greybox progress Security tower greybox
51 Days Ago
Abyss Horizontal Container - Fixed slight offset on guide mesh vs the deployed model
51 Days Ago
Update server category text every few seconds when inside a specific category Setup category button text on each one and link them into the page
51 Days Ago
Increased overall size of server description Ensured server connector description space is large enough to scroll properly Fixed dodgy background on server connector Remove logs
51 Days Ago
Merge from main
51 Days Ago
Fix a bug preventing the rotation arrow from restarting
51 Days Ago
Makes surprising scientists less inconsistent
51 Days Ago
Tie the state of the refresh button to the current ogoing search
51 Days Ago
- If scientists hear footsteps approaching while reloading they'll hide somewhere else - Fix scientist still being allowed to shoot when surprised - Fix scientist being surprised too easily / often
51 Days Ago
Fixed bugs with flex virtual scroll. Use a top and bottom flex spacer to spread out viewport content
51 Days Ago
Minor cleanups Bump internal renderData buffer from 64k to 80k Prevent TOGL crashes when encountering debugger break Merge Pull Requests * Minor optimizations to Problems panel, abilty to close it via ESC key or clicking empty space * Numpad library discards bindings to KEY_NONE * Remove tostring call on the argument of player.GetBySteamID64
51 Days Ago
Temporarily disable look at proc anim
51 Days Ago
- First pass on scientist patrol, surprised state, and better relaxed/aiming animation handling - Fix aiming anim param being bool instead of weight
51 Days Ago
Use tags to network ducking / aiming / relaxed state of scientist instead of RPC or protobuf
51 Days Ago
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51 Days Ago
hanging fish baked down salmon, trout and catfish reused pre-existing rope material setup up 3 prefabs with collision no lods yet.
51 Days Ago
Update: Hook in PacketProfiling for outgoing traffic Only tracks Rust packets. Tests: on Craggy in editor with runtime_profiling 2 and breakpoints
51 Days Ago
Merge: from main
51 Days Ago
apply biome fog to cloud layer
51 Days Ago
Weather profile stuff
51 Days Ago
Merge from climate_volume_blending_fix
51 Days Ago
Merge from main
51 Days Ago
Compass animation update + adding camera movement
51 Days Ago
Fixed an issue where the climate post process volumes would have their weight and dstWeight fields equal, but not weight for the volume itself. This should fix visual issues with dying underground and reconnecting underground
51 Days Ago
latest batch of textured props for trawler ship
51 Days Ago
Fixed owned items video fading issues when hovered
51 Days Ago
add biome fog ambient saturation mult to weather presets
51 Days Ago
Bugfix: MonumentBenchmark - clean-up CullingManager between monuments - Also reduced cool down frames to 5 from 10 That's all NREs for monuments done, hopefully none in standalone as well Tests: played MonumentBenchmark in editor
51 Days Ago
Ensured Demo message types is up to date with our current network list Thanks Daniel!
51 Days Ago
main -> syncvar_demo_fix