250,492 Commits over 3,959 Days - 2.64cph!

7 Months Ago
How'd this guy get here?
7 Months Ago
Merge from shipping_container_vcol_fix -> fix_shipping_container_batching
7 Months Ago
Stash
7 Months Ago
merge from main -> fix_shipping_container_batching
7 Months Ago
merge from native_memory_stream -> aux2
7 Months Ago
Merge from main -> aux2
7 Months Ago
Can cancel slam with a jump + camera rotation set on start Level door prefab + hub
7 Months Ago
Prewarm 200 codelocks Go back to defining pool amount via code to prevent misconfigured prefabs - player deployable doors stay at 100 - monument doors only warm 1
7 Months Ago
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7 Months Ago
Reload road categories when loading cached road. This should prevent issues where the vendor couldn't be spawned after loading a save.
7 Months Ago
v_mp5: overhauled jump/airborne/land logic & animations (coming from a pending USP rework, which itself grabbed bits from the Citizen graph... reduce, reuse, recycle, etc.)
7 Months Ago
FPArms: improved shared jump/airborne/land animations
7 Months Ago
merge from wire_slacking/optimisations
7 Months Ago
Minor WireTool optim: don't run all the reconnect logic when clearing the wire
7 Months Ago
Move notification step to deploy job, propagate to other branches as well Gravity Gun doesn't delete Physics Objects it didn't create Give debug name to physics objects created via Lua & models scaling For Lua functions, will be the function name that created it, for scaled physics objects - model name + scale Fixed NPCs spawning sprites sometimes causing artificial refs on the material Hammer support for sent_ball To serve as another example of Lua entity in Hammer
7 Months Ago
material stacks addition
7 Months Ago
Fixed doors returning wrong total line anchors count
7 Months Ago
material stack meshes Merge branch 'main' of sbox-assets
7 Months Ago
Fixed a pooling issue with destroyed doors not clearing their line anchors + minor code cleanup
7 Months Ago
Setup most of the base to handle indicator blinking
7 Months Ago
v_mp5: rename move_groundspeed (which controls the run/sprint movement additives) to move_bob, and it's now a 0-1 float instead of a previously arbitrary 0-100
7 Months Ago
Possible fix for some code changes being ignored when using VS Facepunch/sbox-issues#5683
7 Months Ago
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7 Months Ago
merge from main
7 Months Ago
Change default door prewarm count from 100 -> 1 - monument doors were warming up 100 -> 1 now Added ability to override an individual prefab's warmup count via the Poolable component - garage door & sheet metal doors = 10 - wood & armored door = 5
7 Months Ago
Extra map markers
7 Months Ago
Light setup in vendor client Setup VehicleLight to support setting transmittance VehicleLight now supports using the brake colour as a seperate off colour rather than just black Merge conflicts
7 Months Ago
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7 Months Ago
More hub world progress
7 Months Ago
Add Application.HoveredWidget Hide EngineOverlay if the game isn't visible Fix SceneViewport hasmouseinput logic
7 Months Ago
usp ref fix
7 Months Ago
texturing updates
7 Months Ago
Initial VR scene for main menu https://files.facepunch.com/alexguthrie/1b2011b1/sbox_pKFaTyqkgq.png
7 Months Ago
latest handcuff viewmodel animations
7 Months Ago
further burstcloth modifications - collisions resolved with spring forces - added dirty broadphase to collision resolving - capsules colliders reinterpreted as sets of spheres, cheaper testing outweighs increased collider count - added collections packaged for better native containers
7 Months Ago
weapon view punch adjustments
7 Months Ago
Fix case sensitivity of UPath.IsInDirectory on Windows This was causing some FileSystemWatcher events from a SubFileSystem to get dropped. Facepunch/sbox-issues#5683
7 Months Ago
Fix case sensitivity of UPath.IsInDirectory on Windows This was causing some FileSystemWatcher events from a SubFileSystem to get dropped.
7 Months Ago
Add Transform.ForwardRay Fix editor not finding resources in libraries Add GameObject.Clone( prefabPath ) Add copy/paste by right clicking property labels Can set animgraph bool params using numbers GameEditorSession stores the session that spawned it Add SceneEditorSession.Resolve, GetParentSession Can right click properties in game session and apply their tweaked values to editor session
7 Months Ago
Don't show the fallback logo as the server's logo on modals when the server has no logo set Upgrade to Expo SDK 48 Update actions More actions updates Try again Again Increase max heap size while building app Rewrite ToggleSwitch component using modern reanimated Move VendingMachineIcon component to the correct folder Install skia Progress stripping out reanimated v1 map code More, but stuck for now because I can't get Skia to load the map image Github actions tweak Show icon for above ground train tunnel links Upgrade to Expo SDK 49 Write the map image to disk so Skia can render it, but it just crashes and breaks things most of the time Add basic pan and zoom Some progress Pan/zoom mostly working now Got monument map markers working Finish up the rest of the markers Implement following the player Add in the map grid based on the shader from the game (hopefully fixes the grid not matching the game soemtimes too?) Fix pinch gesture not disabling follow player Upgrade to Expo SDK 50 Needed to force webidl-conversions to 7.0.0 to get it working due to 6.1.0 referencing SharedArrayBuffer Map grid fixes Migrate from sentry-expo to @sentry/react-native Upgrade to Expo SDK 51 Fix device list freezing the entity list array etc and breaking things Missed file Update react-class-model Merge branch 'skia-map' Update nodejs for actions Yarn lockfile changes Add apple privacy manifest stuff, version bump Fix push notifications after SDK upgrade? Extra logging to troubleshoot opening notifications More logging Maybe fix tapping on notifications not doing anything when the app is killed Even more logging Update items Items again, this time hosted on our cdn instead of packaged in the app because we blew through expo's file limit Update translations Fix cameras list breaking for the same reason as the devices list Make sure pointer events are disabled on the alpha banner Fix camera edit modal being very broken after upgrades Fix train tunnel icons not showing on the map Bit of optimizations for the map Version bump Use a new push kind to support FCM v1 for android Merge branch 'master' into release
7 Months Ago
Use a new push kind to support FCM v1 for android
7 Months Ago
Scene view: proper icons for layout buttons Facepunch/sbox-issues#5676
7 Months Ago
Ticket decals use correct shader
7 Months Ago
Fixed gamemode resetting after playing and leaving Sandbox, and starting a new server on a different gamemode Let's try adding a Discord webhook on build finish
7 Months Ago
uv2 tweaks for emissive
7 Months Ago
Updated Vintage Wood Furniture Textures Updated and Changed Vintage Wood Furniture Models to be more Damaged/Dilapidated
7 Months Ago
fixed the following: jerrycan reactive target semi-fixed prefab values on the secretlab chair (prefab x/y/z position) this will need checking as it already uses meshlod script also fixed avanced loot box
7 Months Ago
added @benobox 's flashbang burn screenfx
7 Months Ago
If value is already IPingReceiver we don't need to search the hierarchy
7 Months Ago
It's possible for Components to be null if a Component is no longer valid (GameObject = null)