197,738 Commits over 4,140 Days - 1.99cph!

10 Months Ago
Don't parent players to parent triggers in situations where there is an associated mountable and the mountable has no valid dismount positions for the player from their current position
10 Months Ago
10 Months Ago
Added female version of shirt with updated rig
10 Months Ago
Added shirt model with updated rig
10 Months Ago
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10 Months Ago
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10 Months Ago
Merge from enable_monument_scenes -> main
10 Months Ago
Fix compile error
10 Months Ago
Merge from enable_monument_scenes -> main
10 Months Ago
Enable monument scenes by default - switch `monument_scenes` convar -> `monument_scenes_enabled` so saved convar will default to true
10 Months Ago
More rock formations
10 Months Ago
- tweak blend start distance - renormalize interped normals - add back river normal tangentToWorld xform - small cleanup
10 Months Ago
Second pass of metrics on jungle ziggurat. Started blocking in materials of interior shell.
10 Months Ago
player.CreateNextBot sets the bot name by player_activate event Fixes for HL1 barnacle Added SetTarget1-4 to logic_choreographed_scene/scene_entity Pull Request: Search bar in icon editor + copy to clipboard Pull Request: TTT traitor button fixes Fixed CNPC_ControllerZapBall not doing damage Consistent returns from Sandbox tool Make* functions Minor clean ups in constraint library
10 Months Ago
Fix wolves looking at random players (wolves are pooled on client, so we need to reset their lookat target)
10 Months Ago
Fix wolves fleeing permanently when player swings the torch, they should only retreat temporarily Fix torches not being considered off after switching weapon Make wolves circle fires instead of circling players near fire, helps prevent wolves walking into fire Make wolves smell food and corpses around them, not requiring direct LoS to find it Simplify hearing and give it its own convar separate from the sense convar for easier filtering when debugging Add vislogs for food and fire
10 Months Ago
Update: StorageContainer now pools ItemContainer - had to introduce a member variable to avoid funky pool API usage because oif property - also had to relax empty container assert, as there already are cases that don't clean up their inventory on kill Tests: on Craggy killed all entities via console, saw the pool container stats go down to 0
10 Months Ago
merge from dpv_collision_fixes
10 Months Ago
Run dismount logic for mountables in DoServerDestroy
10 Months Ago
Early "floor wallpaper" tests, deployable on floors and foundations Added parquet, tiles 1 and 2 placeholder skins
10 Months Ago
Optimize wolf fire detection, fix campfires making the wolf toggle between states very fast
10 Months Ago
Update: ItemContainer supports IPooled - Minor fix - avoid double returning container UID - replace a static-readonly with a const Right now there's only 1 place that pools ItemContainers(reclaim manager), so impact of this is low. Tests: in softcore killed self and looted reclaim backpack. Tests:
10 Months Ago
-Metal Shield World Model and LODs -Texture tweaks
10 Months Ago
split dpv dismount points into set of preferred lower positions that maintain a similar eye-level as when mounted and a higher level that is accessible from dismounting in shallow water
10 Months Ago
shuffled mountable/vehicle editor code around to get mount preview mannequins on mountables as well
10 Months Ago
rebuilt bone-arrays for server-side ragdolls to include DPV mount pose
10 Months Ago
Merge from main
10 Months Ago
merge from wallpaper
10 Months Ago
Fixed missed wallpaper conditional models
10 Months Ago
Moving rig and settings from proxy model to final model
10 Months Ago
merge from main
10 Months Ago
Optim: avoid copying items on container clear - Also consolidated it into one function. Did an overview of existing code, didn't spot cases where we can try to modify the container as we're clearing it. Tests: killed a bunch of animals, loaded up a wooden storage box then killed it
10 Months Ago
Added extra collider to properly cover head/eyes position
10 Months Ago
Applied the new conditional models to all grades and skins
10 Months Ago
Optimized and tightened the outside checks
10 Months Ago
Backup
10 Months Ago
Working damages and spraycan reskins
10 Months Ago
More settings tweaks Proxy model skeleton hierarchy fixes
10 Months Ago
Hammer pickup working on both sides, correct skin ID applied to each side, code cleanup
10 Months Ago
Update: Adding a couple tail recursion perf tests - also comes with a vailidity unit test Going to be used to do a write up for the weekly perf blog post Tests: Ran these perf tests in editor and player, got kind-of expected results.
10 Months Ago
Compound extra S2P
10 Months Ago
Merge SpawnMargins -> world_update_2. Compound and Launch Site S2P to merge in my changes.
10 Months Ago
Draw vislog spheres as circles to reduce clutter
10 Months Ago
Add parameter to drive vislog time between saves to disk, have NPCs log their position and state
10 Months Ago
Restore wolf health if it stays out of combat for a very long time
10 Months Ago
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10 Months Ago
-Metal shield textures update
10 Months Ago
Merge: from main Tests: none
10 Months Ago
Applied the new wallpaper sockets to the other building blocks Manifest