197,738 Commits over 4,140 Days - 1.99cph!

28 Days Ago
Update: move some of the validate logic back to DEV_BUILD only These routines do sanity checks, and for the last couple days of testing they haven't picked up anything. Tests: on Craggy in editor with UsePlayerUpdateJobs 1
28 Days Ago
Clean: remove recently-added debugging logic Tests: none, trivial change
28 Days Ago
Bugfix: safeguard against NRE induced kicked players in UsePlayerUpdateJobs - Added a couple warning comments If kick happens in the middle of player update loop, it would invalidate one of cached indexes and access a null. Tests: forced a disconnect mid processing, no NRE caught
28 Days Ago
Prevent slow-motion gibs for large structures destroyed in shallow water Previously, when a large object was destroyed in shallow water, we treated the entire object as submerged and set the gibs move in slow motion (simulating underwater behaviour). Now we sample a point higher up on the object to properly detect shallow water and skip underwater effects for gibs in that case.
28 Days Ago
Fixed wire slack up and down binds in the options menu
28 Days Ago
Wire slack up and down binds added to keys_default
28 Days Ago
Merge from building_interaction
28 Days Ago
Added BuildingBlock interactable check functions/calls. Override for boat blocks, only allowing building related interactions when the boat is editable.
28 Days Ago
vmcamera updates based on feedback
28 Days Ago
Chippy arcade machine now shows health info
28 Days Ago
trawler ship props progress
28 Days Ago
tweaked storage adaptor positions slightly to avoid collision
28 Days Ago
merge from main
28 Days Ago
Merge from dlss4_update
28 Days Ago
String light emission toggle when powered
28 Days Ago
Testing whether the debug build of the DLSS plugin DLL acts differently to the release version
28 Days Ago
Set instancing convar to editor only, remove hardcode instancing on in tutorial island
28 Days Ago
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28 Days Ago
Removing obsolete materials, fixing repetition on plastic float cubes, enabling GPU instancing on materials
28 Days Ago
Temporarily disable friendly fire on scientists until we improve shooting logic
28 Days Ago
Reduce search radius
28 Days Ago
- Fix oilrig being considered in water by scientists - Allow reacting to noises not necessarily coming from the current target when investigating - Prevent pathfinding spam if hearing lots of noises eg AK full auto (could have caused perf spike) - Fix enemy being marked as visible when just heard or when hit by a bullet
28 Days Ago
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28 Days Ago
Due to the way different languages work I'm unable to just insert the terminology into the phrase, would require full duplicate phrases of every new respawn type. Unsustainable, so replacing all instances of 'bed' with 'spawn point' in every instance.
29 Days Ago
Improve spawn point notifications to use correct terminology and refer to the correct bag type. Previously all messages referred to “bags” (e.g. “assigned a bag” or “You are now at X/Y bags”), even when the player was using a bed, towel, or camper seat. Now: • Limit reached and limit update messages use “spawn points” instead of “bags” • The “assigned” toast now inserts the actual respawn type (bag, bed, towel, or camper seat) rather than always saying “bag”
29 Days Ago
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29 Days Ago
Float cubes textures
29 Days Ago
main -> new_menu
29 Days Ago
updated spoiled produce model to include mesh backface to prevent any exploits. updated material updated prefab to use LODGroup instead of MeshLOD so model outline script is compatible/working
29 Days Ago
Ensure canvas groups aren't interactable when window is closed Fixed description text overflowing box
29 Days Ago
Scroll fade on description box
29 Days Ago
Header image and description properly parsed by header modal Description scroll box Padding and cleanup Increased server information box
29 Days Ago
fixed spoiled produce.mat not correctly setting rendering mode to Cutour
29 Days Ago
udpated potato crate to use relief mapping
29 Days Ago
ammo and food updates
29 Days Ago
merge from main
29 Days Ago
phrases
29 Days Ago
Merge from naval update
29 Days Ago
Merge from main to naval update
29 Days Ago
Submitting work to update branch
29 Days Ago
Wall shelf stricter placement to prevent box walls - No longer able to be clipped into deployables - No longer able to be clipped into construction - More accurate volumes and sockets
29 Days Ago
merge from loot_spawns
29 Days Ago
Removed stray silencer loot spawns
29 Days Ago
Added an invite to team option to the popup when clicking on an ingame chat message Players can block all incoming invites with client.allowTeamInvitesRemotePlayers convar
29 Days Ago
Pending team invites are now saved through server restarts Team invites that are sent to players that have not joined the server yet will now be delivered when the player first joins Fixed invite button appearing for all team members
29 Days Ago
Merge from main
29 Days Ago
Fixed loading, added GamePhysics.OBBSweep, added handling to not let the chandelier extend through solid objects
29 Days Ago
Christmas light bulb spawning fixes
29 Days Ago
First pass chandelier, using ceiling light model but has player configurable length