124,869 Commits over 4,171 Days - 1.25cph!

32 Days Ago
Internal improvements Fixed handle leak for gmod.exe (x86-64 exclusive .exe, that selects 64bit or 32bit appropriately) Added version info to gmod.exe (the launcher thing) Added version info to DLLs Do not use `_xp` build tools at all Added sv_pause_sp - allows singleplayer to be not paused Clean-up doubleclicking in menu (Community Contrib) Added option to "hide outdated servers" (Community Contrib) Enable "Spawn with Weapon" for Eli, Mossman, Breen, Magnusson, Kleiner Make zombies/metrocop propagate their lagcomp state to spawned NPCs Dynamically calculate max autocomplete items based on available space Add SteamID64 to "Dropped %s player from server" console message Remove "PREP OK" from console map loading log Also change "PREP FAILED" to "AddMapPackFile failed", and make it a warning. Adjust recent changes to IMaterial functions for multicore Block editdemo concommand just in case Added NPC:IsCrouching Combine/Citizens can do this. Remove unintended changes to weapon_flechette Fixed a crash when using gm_load on dedicated server Also make loading saves on srcds not latch to a random player on the server Fixed some version numbers not being updated in DLLs/EXEs Why are there 4 version numbers in 2 different formats...
32 Days Ago
Also sign main launcher exe Update version.rc to fill more standard meta data Delete unused DLL files DataModel.dll, DMSerializers.DLL, VTex.DLL Temporary changes to sv_ents_write.cpp Map compiler meta data Make prop water level changes actually work, and apply on clientside too
32 Days Ago
Slightly less blue cast in the jungle. Compressed jungle haze down a bit closer to the ground overall.
32 Days Ago
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32 Days Ago
Ghost ship crane
32 Days Ago
Added xsens avatar and presets
32 Days Ago
Fixed storm volumetric cloud vs billboard cloud terrain brightness levels again. Slightly improved cloud shape definition.
32 Days Ago
Merge: from main Tests: none
32 Days Ago
Merge: from occlusion_rework - UsePlayerTasks runs occlusion checks using batched burst jobs - UsePlayerTasks - any visibility changes are processed using tasks distributed amongst worker threads - UsePlayerUpdateJobs - more use of CachedState Tests: a bunch of local 2 player sessions on Craggy
32 Days Ago
Update: move serial server occlusion update code to the relevant partial class file - Use ReadOnly interface for lists to avoid read-write access violations Tests: compiles in editor
32 Days Ago
update DLC skin names to store names, conflicting with store
32 Days Ago
Initial clientside boring stuff
32 Days Ago
pilot pack steam icon
32 Days Ago
merge from main
32 Days Ago
Optim: avoid player's world transform querying and use cached pos instead Hoping it'll help reduce the 50% self time of ServerUpdateParallel on 200pop server Tests: none, trivial change
32 Days Ago
black box meshlod culls at 60 instead of 100 to mirror parent wood box
32 Days Ago
merge back domain reload exception fix.
32 Days Ago
created black-box-deploy sound effect and assigned to black box deploy effect. Also fixed engine.jason saying "flight recorder box" when it should say "black box" (again)
32 Days Ago
Fix domain reload exception while a debugger is attached.
32 Days Ago
Optim: OcclusionCache store sorted pairs - Don't store SubGrids in the cache, just their indices - saves a bit of mem Allows to double the effective capacity of the cache Tests: 2 player session in editor with occlusion behind the hill
32 Days Ago
Orientable spotlight setup Polished the client movements, used a damped spring
32 Days Ago
Maybe fixed the build errors Update version.rc as well I forgot to press CTRL+S
32 Days Ago
scene2prefab millitary_tunnel_1
32 Days Ago
adjusted volumes near chimney entrance
32 Days Ago
Remove unintended changes to weapon_flechette Fixed a crash when using gm_load on dedicated server Also make loading saves on srcds not latch to a random player on the server Fixed some version numbers not being updated in DLLs/EXEs Why are there 4 version numbers in 2 different formats... Try to digitally sign EXE files as well
32 Days Ago
fix invisible 2D cloud layer
32 Days Ago
R/W for 2 more obscure meshes
32 Days Ago
support for EnvironmentVolumes with non-square spatial volume shapes to use Capsule/Sphere colliders
32 Days Ago
- Fix npc looking straight at player instead of using overrideDirection when it's supplied (only an issue on client), required refactor of NPCs networking - Fix compile errors
32 Days Ago
Abyss Storage - Improved adaptors, hopper and storage monitor positions for both variants (mostly horizontal storage), fixed seaweed material on vertical variant
32 Days Ago
media_capture_backgroundvideo -> main
32 Days Ago
Convar to skip the current menu background video
32 Days Ago
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32 Days Ago
Fix pilot helmet lod weirdness (on mounted trophy and normal prefab)
32 Days Ago
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32 Days Ago
Rename 'rust+' button 'pairing' Ensure Rust+ button has a hover effect
32 Days Ago
Ensure streamer mode works for server titles in play
32 Days Ago
Disable srgb on a couple of pilot hazmat ao/metal textures
32 Days Ago
Enable helmet variation randomisation
32 Days Ago
Make header box less transparent
32 Days Ago
Disable the 'background' on the session modal connection window
32 Days Ago
merge project generation improvements: - solutions now build with project generation enabled - separate configuration for Client/Server rebuilds - client/server dependency generation - kinda half working, the solution still doesn't pick this up properly.
32 Days Ago
Pilot Ejector Seat - Added bottom backface and fixed bottom collider
32 Days Ago
M15 Pistol - Added emissive to world model (now in the right branch)
32 Days Ago
Prefabbed up farm barge area of level
32 Days Ago
Clean: Move all of the player server occlusion logic to it's own file - Removed now resolved TODOs Now that it has both task and serial modes of operation, it takes too much space in server partition file. Tests: compiles in CLIENT+SERVER editor
32 Days Ago
Set dressing to bar area of food market
32 Days Ago
subtractive merge from 127834 - shouldnt be on main
32 Days Ago
update project gen
32 Days Ago
M15 Pistol - Added emissive to world model