154,064 Commits over 2,649 Days - 2.42cph!

38 Days Ago
Add ai.sleepwakestates console command. Removed some debug log.
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38 Days Ago
Added some placeholder sound effects
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38 Days Ago
Fixed watercatcher UI drinking
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38 Days Ago
Asynchronous ball potting animation and reduced RespawnWhite/BlackBall to RespawnBall
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38 Days Ago
merge from main
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38 Days Ago
Fixed issues with pool_felt_tiling_blend Merge branch 'main' of sbox-pool into main
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38 Days Ago
WIP timeline layout changes Fixed a shot looping issue
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38 Days Ago
Fix renderer settings
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38 Days Ago
Added WorkCart cover models to the main LOD script, removed the extra Renderer LOD scripts they had
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38 Days Ago
Clear the hazard flag properly at the time when we stop checking for hazards
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38 Days Ago
Fix light visuals getting set twice
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38 Days Ago
Comment only
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38 Days Ago
Fix WorkCart rear brake sparks playing on Awake
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38 Days Ago
Fixed line in process sometimes not appearing (pooling issues)
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38 Days Ago
Code review: Use a tick method that only runs while a train is moving, instead of using LateUpdate
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38 Days Ago
Can't change colour while a line is in process
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38 Days Ago
Increase the minimum threshold for train collision damage so the train definitely doesn't taking any damage when hitting barriers at low speed
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38 Days Ago
Merge from main
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38 Days Ago
Fix train brake FX not showing when travelling in reverse and throttling forward
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38 Days Ago
Use reload instead of RMB to open colour menu
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38 Days Ago
Clean up brake and spark code on workcart, mainly so that we can use the spark FX for junction transitions as well
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38 Days Ago
Merge from main
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38 Days Ago
38 Days Ago
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38 Days Ago
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38 Days Ago
updated textures/colliders
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38 Days Ago
Merge Main -> Workcart
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38 Days Ago
Merge Main->Workcart
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38 Days Ago
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38 Days Ago
Potential NRE fix when spawning gibs for construction blocks
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38 Days Ago
Change packages-lock.json com.unity.ide.rider dependency com.unity.test-framework version back to 1.1.1, and commit missing and changed meta files from the backport merge.
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38 Days Ago
Make cardtable_gibs read/write enabled (fix "CollisionMeshData couldn't be created...")
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38 Days Ago
Auto sleep AIZ on startup
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38 Days Ago
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38 Days Ago
Added ai.sleepwake toggle convar. Codegen.
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38 Days Ago
Instantly sleep an entity that gets registered as a sleepable in a currently sleeping AIZ.
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38 Days Ago
TriggerWakeAIZ implementation. Calls sleep interface on all AI entities in the AIInformationZone X seconds after there are no players around, and calls wake on them again when players return.
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39 Days Ago
Fix aggregation
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39 Days Ago
Daily usage aggregate Merge branch 'master' of Web
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39 Days Ago
Fixed case where modified scriptable objects aren't reserialized
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39 Days Ago
Fixed some cases where stages would load the wrong assets
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39 Days Ago
updated textures/ models/ lighting
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39 Days Ago
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39 Days Ago
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39 Days Ago
39 Days Ago
Added pause/resume support for A* navigation
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39 Days Ago
Fixed caret not drawing
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39 Days Ago
manual merge from my sleep/wake stuff
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