3 Months Ago
Merge from Main -> Vehicles
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3 Months Ago
Collision/interaction fixes for 1module_cockpit_with_engine
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3 Months Ago
Disable pointer events on bottom gradient Avoid switching components so we can try to preserve state on orientation change Remove tap to show chat time because we hide redundant timestamps and they aren't so big anyway
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3 Months Ago
Revert triggerparent base entity change as unfortunately it wasn't the fix we hoped
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3 Months Ago
Fix spacing so everything works properly in portrait, landscape, and the modal
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3 Months Ago
Converted the IO entity editor to a Editor Tool (Access by pressing the tools button in the top left of the editor near the position/rotate/scale buttons)
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3 Months Ago
Added example level Load example level by default
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3 Months Ago
Placeholder facepunch branding in the settings menu
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3 Months Ago
Add review instructions
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3 Months Ago
Remove filesystem test page Fix a type checking error for details popup
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3 Months Ago
Fixed a couple of causes of invalid back faces #3
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3 Months Ago
▇▋▍▍▊▆ ▄▉▌▇▍ ▄▍▆ ▆▌▍▌ ▋▇▍█▋▄█▆█.▋▄▌▍▍▇▇▊ (▄▌▋▄ ▅▉▄▇▇▍) ▋▌▄▄█▌▉ ▄█▄▌▍ ▌█▇ ▋▇▉▍█▄▋▉ ▉▅▍ ▆▌▊▋▍▅▇▅▋██ ▊▉▍ █▌▌▇▋▄ ▍▆▊▇▆█▇▍ ▍▍▆ █▌█▉ ▋█▋▄▋▉▋▋▍▇▊▍.▄▍▅▌▅▋▅▄▄▅▆██▌█▆▋▅▍▋ ▄█▊█▅▇▍ █▅ ▉▊ ▄▊▉ ▆▄ ▋▅▄▊▋ █▉▉▅▇▊▍▅▉ ▍▋ ▇▌▍'▉ ▆▋▊▌▋▊ ▌▉▉▆▋▍▉▇█ (▊▅▆▄ ▊▍▅▆▌▊) ▄▆▊▉▌▋▋▊▊▋▍ █▅▍ ▄▉▍ ▄▌▉_▋█▋▄▆▊▄▌▆ ▊▅█ ▌▆ ▋█▆▍▊ ▉▄▇▌▊█▅▄▇ (▄▄▍▅ ▇▇▍▉█▉) ▇▆▊ ▍▇▄▉ ▉▉▍▅▊▇ ▄▇ ▇▉█▊▄▉▄▉▊▋.▆▋▄▄▉▇▅▍▊▊▇▌▄▍ (▌▅▍ ▊▅▆▇▊▌) ▋▄▋▉▍▇▍▆▊▍▅▅▆▉█.▄▉▍▊▋▇▄█▉█▌▍▊███ █▉▌▆▄ ▋▌▅▉▊█▊▍ (▌▌▉ ▊█▉▉▆▊)
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3 Months Ago
Fixed finding floor / ceiling widget position Can now raise / lower floors and ceilings
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3 Months Ago
Don't show dev menu by default
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3 Months Ago
Staging deploy test
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3 Months Ago
Update page message text
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3 Months Ago
Update FUE text
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3 Months Ago
Water effects WIP More file organization & cleanup
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3 Months Ago
Remove androidNavigationBar config because it's a bit broken
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3 Months Ago
Add a confirmation modal for the logout button
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3 Months Ago
Don't allow saving models until they've been loaded
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3 Months Ago
merge from main
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3 Months Ago
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3 Months Ago
Merge from main
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3 Months Ago
Label updates
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3 Months Ago
Support auth token renewal
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3 Months Ago
cherrypicking 50649
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3 Months Ago
Log a warning instead so nobody even sees the (useless) error unless they check the console
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3 Months Ago
cherrypicking 50647
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3 Months Ago
Get rid of Debug.LogExceptions Move changeset in disconnect reason to the start of the message so it doesn't get truncated
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3 Months Ago
Merge from parent
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3 Months Ago
Terrain splat vfx optimization WIP
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3 Months Ago
WIP vehicle damage texture
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3 Months Ago
Login token renewal Deploy to staging
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3 Months Ago
merge from main
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3 Months Ago
fix ipad landscape issue
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3 Months Ago
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3 Months Ago
map markers and bug on modal headers
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3 Months Ago
Fetch orientation again after a bit of time Remove debug stuff cause it's a bug in react native
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3 Months Ago
fixing map panning
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3 Months Ago
Testing for alistair
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3 Months Ago
Add or update the App Service deployment workflow configuration from Azure Portal.
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3 Months Ago
Start again Added SteamVR, got basic movement working Nicer floor grid material Make sure both hands get set up Only teleport with the analog sticks Add ECS packages Hashing out basic geometry components Simpler data structures Basic rendering Floor and ceiling meshing, texturing Started on GrabZoom, currently axis aligned GrabZoom rotation Added StyledRects Added a basic tool radial menu Started work on a vertex editing tool Fixed hover logic, basic vertex selection + dragging Refactored SetHovered / SetSelected Added TextMeshPro resources GrabZoom polish Can now select / deselect multiple vertices by holding multiselect combo VertexEditTool refactor Added AxisAlign button, now used in VertexEditTool Updated README.md Oops, updated README.md Fixed axis aligned vertex dragging Disabled DebugRenderSystem First draft of vertex duplication Trying out new GrabZoom controls Updated README.md Better floor / ceiling triangulation Fixed typo in GrabZoom When dragging vertices, show a widget at the start position GrabZoom is now a tool, is on off hand by default Radial menu tweaks Add tool name label to tool menu First attempt at vertex merging Started big refactor A little more cleanup Fixed phantom shadows in VerticalSelector shader Started rewriting vertex adding / removing Create new vertex when half-edge widget is grabbed Snap new vertices to the grid Vertex creation refactor Grid snap now varies with zoom level Added grid guide when editing vertices Level saving / loading 45° snapping for moving vertices Vertex widget material tweaks Smaller default world scale Fixed not being able to create vertices on short edges Merge neighbouring HalfEdges if overlapping Renamed VerticalSelector shader to StickWidget Refactored neighboring vertex merging Working on another vertex merging rewrite Can now create new rooms by merging vertices BackFaces are now a thing Hide grid guide on start Started working on a floor / ceiling extrude widget
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3 Months Ago
Update workaround
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3 Months Ago
block player input on crate_mine
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3 Months Ago
Enable logging
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3 Months Ago
Always use the dark keyboard instead of system color
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3 Months Ago
New workaround for keyboard avoider bug on Android
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3 Months Ago
Renamed VerticalSelector shader to StickWidget Refactored neighboring vertex merging Working on another vertex merging rewrite Can now create new rooms by merging vertices
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3 Months Ago
merge from main
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3 Months Ago
Disabled saving on Rust.AI animal agents
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3 Months Ago
new convert aimer Merge branch 'master' of SpaceUsurperUnity fixed some bake errors
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3 Months Ago
Re applying all prefab references again.
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3 Months Ago
Updated decal material conversion tool
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3 Months Ago
3 Months Ago
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3 Months Ago
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3 Months Ago
▇▆▌▅▌▄ █▉▅█
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3 Months Ago
Merge neighbouring HalfEdges if overlapping
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3 Months Ago
bunch of new shoot sfx
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3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
45° snapping for moving vertices Vertex widget material tweaks Smaller default world scale Fixed not being able to create vertices on short edges
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3 Months Ago
Level saving / loading
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3 Months Ago
~skin approval
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3 Months Ago
Infinite backgrounds
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3 Months Ago
Fixed backgrounds not being "smooth" with the recent changes
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3 Months Ago
Server browser improvements & fixes Fixed gamemode search only searching the "folder name" of the gamemode Moved certain code to the file it belongs in Anonymous servers get ranking penalty and their players do not count towards gamemode's ranking Right clicking or mwheel clicking a server copies its IP & SteamID
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3 Months Ago
Read only stuff for Props tab Increased "Save Changes" button width for localization Fixed gmod_hands sometimes floating near map origin Not a perfect fix but at least they don't float no more ENT:StoreOutput works for 2015+ Source maps (Hopefully) More self explanatory persistence text Apparently a lot of people doesn't know how this works or that it exists CollapsibleCategory header has a symbol when collapsed so people know its collapsed and not just empty Duplicator lib is less prone to fail when getting errors Encountering errors while pasting constraints should no longer stop mid pasting and create "un-undo-able" duplications Fixed a crash exploint using NoCollide tool Merged from x64 branch, apparently the fix was there for a while Increased Notifications font for localized text It was actually unreadable in Russian before Fixed certain Utilities panels breaking with spawnmenu_reload Fixed Undo & Cleanup panels in Utilities becoming blank after spawnmenu_reload controlpanel.Get will no longer return panels that are about to be deleted (in the next frame)
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3 Months Ago
Fixed Undo & Cleanup panels in Utilities becoming blank after spawnmenu_reload controlpanel.Get will no longer return panels that are about to be deleted (in the next frame)
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3 Months Ago
Updated Facepunch.Parse / Facepunch.ExpressionStrings Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase
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3 Months Ago
merge from prerelease
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3 Months Ago
merge from prerelease
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3 Months Ago
shadow rendering doesn't crash when it encounters a null renderable
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3 Months Ago
Added filename to "steamworks.DownloadUGC: Failed to read addon file" console message
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3 Months Ago
Fixed missing references in foliage benchmark. All benchmarks should run without error now.
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3 Months Ago
Cherry pick fixes - Serverlist changes, Translated Steam error code 6, base64 decode fixes, duplicator/constraint fixes
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3 Months Ago
Cherry pick fixes - Serverlist changes, Translated Steam error code 6, base64 decode fixes, duplicator/constraint fixes
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3 Months Ago
merge from tc_stacking_deploy_fix
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3 Months Ago
Minor adjustment
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3 Months Ago
Various small changes to car physics and masses, mainly to fix the issues with driving up hills
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3 Months Ago
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3 Months Ago
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3 Months Ago
▅▇▍▇ ▊█▇▍▋█▅▄▋▆ ▅▆▇▉▌▄▆▉
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3 Months Ago
tentacle rotating petrify attack Merge branch 'master' of SpaceUsurperUnity tweaked player hurt camera shake removed useLegacyDamage from redux bullets status effect gunAimSpeedMultiplier barrage powerup
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3 Months Ago
Parent players in flatbed portions of cars to the car and not the module. Not sure if this will fix the sleeper issues but seems worth trying
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3 Months Ago
fixes for occlusion (was missing a GL.GetGPUProjectionMatrix and using degrees where radians were required) also fixed up debug drawing and exposed a couple more tuning variables
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3 Months Ago
Fixing vehicle decay still assuming that a dead vehicle was fully destroyed
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3 Months Ago
Adjust max speed calc
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3 Months Ago
To fix the problem of vehicles rolling to well, remove the previous drag system and insert a new one
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3 Months Ago
fix for asset bundle build
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3 Months Ago
▄▍▇▊▄█▋ ▍▋▉
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3 Months Ago
█▊▊█▉▉▆█▊▅, ▉▄▉▉▌▊▉▄▉▉▄ ▇▍███, ▍▍█▋▋ ▇▇▇▄█▍▌▍ ▉▊▆ ▇▅▋█▍▋▄ ▊▇ ▊█▋▉▅▋▆▄▅
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3 Months Ago
Added voiceprops inventory config
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3 Months Ago
Update guide mesh
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3 Months Ago
Player>terrain surface effects WIP
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3 Months Ago
Merge from main
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3 Months Ago
update barricade materials
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3 Months Ago
barricade prefab/collider, lod setup
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