223,946 Commits over 3,684 Days - 2.53cph!

28 Days Ago
merge from save248 - staging wipe
28 Days Ago
network++ save++
28 Days Ago
block off some areas
28 Days Ago
fixed plywood mossy set having part. layer on by default
28 Days Ago
extended prevent building zone in both harbors with a bias towards the sea S2P
28 Days Ago
merge from Minigun_2024
28 Days Ago
Do not render first person physgun effects during skybox pass Let's try enabling custom activity IDs on client
28 Days Ago
Leaderboard backup, run #10635
28 Days Ago
Automatically upload procedural maps to our backend so that all Rust servers allow players to download maps instead of generating them on first join Downloading the maps is much faster and way less resource intensive Can be disabled by setting server.autoUploadMap to false
28 Days Ago
List pooling
28 Days Ago
Merge Main -> Bikes
28 Days Ago
Added a prefab information to CargoShipTest so it can appear localised and with an icon on the death screen It's currently missing an icon
28 Days Ago
minigun sounds
28 Days Ago
Fixed cranes picking up containers not properly aligning their coliders on the server, leading to flyhacks and bad movement
28 Days Ago
New sprint input networking. Rename smowmobile protobuf to smallVehicle since it's shared with bikes. Network++ Also fixed snowmobile not sending fuel fraction in save/load.
28 Days Ago
Merge from main
28 Days Ago
Minigun Ammo Backpack Textures
28 Days Ago
Fix some server/client stuff
28 Days Ago
Attempted to merge orbital strafe to the end of the strafe run. Couple bugs, needs looked at again
28 Days Ago
Fixed the find scrap tutorial step not working if player finds the hidden crate first
28 Days Ago
Merge from main
28 Days Ago
Smooth out jittery bike steering visuals
28 Days Ago
Merge from media_projects
28 Days Ago
Fix NRE when shooting players spawned from the console Add assertions when enqueueing writes so it's easier to identify where the problem was in the future
28 Days Ago
Prevent orbit strafe from breaking until rockets are emptied
28 Days Ago
Various lighting, material, occlusion, screen improvements. (WIP)
28 Days Ago
Slowed down rockets shot during orbit strafe
28 Days Ago
Don't show the minigun backpack model if the player has anything equipped in the backpack slot
28 Days Ago
Parent merge
28 Days Ago
Merge from save248
28 Days Ago
Add viewmodel camera animation component to minigun viewmodel Zeroed out the camera transform so it's at 0,0,0 pos/rot
28 Days Ago
Parent merge
28 Days Ago
Added WearableWhileEquipped property to HeldEntity, allows us to add a piece of clothing onto the character whenever the player deploys that entity
28 Days Ago
Materials
28 Days Ago
Merge from main
28 Days Ago
Ensure that heli instantly explodes when impacting the water the same way as it does on land Prevented exiting any state if retiring - probably not needed
28 Days Ago
Multi select move grid snaps handle pivot instead of each selection https://files.facepunch.com/layla/1b2711b1/sbox-dev_LEYJCm0K2B.mp4
28 Days Ago
Prevent patrol helicopter from being able to be aggro'd when leaving the map This stops it despawning mid fight
28 Days Ago
Minor edit
28 Days Ago
Added lods to minigunammopack wearable
28 Days Ago
Sidecar bike steering adjustments
28 Days Ago
Multi select rotates around gizmo handle pivot point https://files.facepunch.com/layla/1b2711b1/sbox-dev_WxhiXwtdBc.mp4
28 Days Ago
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28 Days Ago
Sidecar bike driving physics work
28 Days Ago
Merge from main
28 Days Ago
Merge from minigun_2024/viewmodel_camera_anim (support for modifying camera pos/rot via a dedicated animated bone on the viewmodel)
28 Days Ago
Cherrypick 91693, 91692, 91667 from viewmodel_camera_anim (skips the changeset with LR anim changes, out of scope for this month)
28 Days Ago
Ignore cubemap precomputed handshakes, we can add and remove cubemaps at will on scene, those do not have handshakes so the entire thing was already deprecated when we implemented maploader, this cache gets built by m_nCachedEnvMap at runtime This fixes scene cubemaps not showing on static map geometry
28 Days Ago
Fixed errors when the TC is not associated to any building (spawned via command)
28 Days Ago
Prefab cleanup, fixed screens initialization