124,947 Commits over 4,171 Days - 1.25cph!

33 Days Ago
Restore old streamer mode server description
33 Days Ago
added metal sounding open and close for black box
33 Days Ago
Bugfix: cache missing state player analytics when jobs are disabled Tests: none, trivial change
33 Days Ago
Update: take world pos out of CacheState This partially fixes cached state missing for players whos ticks weren't processed yet. Tests: 2p local session on craggy
33 Days Ago
merge from main
33 Days Ago
merge from /new_menu2/ian_hotfixes
33 Days Ago
merge from buildingskin_tags
33 Days Ago
merge from ejector_seat_collider_fix
33 Days Ago
merge from pilot_hazmat_dlc
33 Days Ago
Jungle haze intensity tweaks. Lowered a tad. Fixed twilight transition being too abrupt & related color gradient stuff.
34 Days Ago
Fix source generator not running on components Code cleanup
34 Days Ago
First attempt at a decent solution to entity components (in SyncVars) - hoisting: Grab a reference to all entity components Find SyncComponent attributes Extract all SyncVars from the 'component' Hoist them inside the parent with getters/setters that reference the components SyncVars Run through existing logic
34 Days Ago
Added first pass of farm barge container shell no.1
34 Days Ago
Pilot Ejector Seat - Improved gibs
34 Days Ago
Spotlight icon
34 Days Ago
l96 - removed anim events from aimed idle to fix sound issues
34 Days Ago
Fix formatting in RebindSkinnedMeshRenderer
34 Days Ago
work around unity_BaseCommandID not being set
34 Days Ago
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
34 Days Ago
Fix heavy scientist sometimes still turning too fast to face player or noise
34 Days Ago
Reduce heavy's magazine size and increase his reload time to create clearer opportunities for players
34 Days Ago
merge domain reload codegen improvements back to main -- editor only code gen
34 Days Ago
Improve static field codegen for collections, fixes editor errors when skipping domain reload is off.
34 Days Ago
Blend player aim dir and player position when adjusting spotlight orientation Fixed spotlight placed on the ground or ceiling not having 360 yaw range Also aligned the model so its not biased towards a direction
34 Days Ago
Fixed not being able to reselect most recently selected items/wearable after using the clear buttons
34 Days Ago
Added a clear selected item button (shortcutted with `I`) to unequip the player item, worldmodel and viewmodel
34 Days Ago
Make heavy scientist turn slower when surprised, to give a longer window of time to shoot his backpack and make it explode. Without this flanking is quite unrewarding.
34 Days Ago
Build Error Fixes
34 Days Ago
Internal improvements Fixed handle leak for gmod.exe (x86-64 exclusive .exe, that selects 64bit or 32bit appropriately) Added version info to gmod.exe (the launcher thing) Added version info to DLLs Do not use `_xp` build tools at all Added sv_pause_sp - allows singleplayer to be not paused Clean-up doubleclicking in menu (Community Contrib) Added option to "hide outdated servers" (Community Contrib) Enable "Spawn with Weapon" for Eli, Mossman, Breen, Magnusson, Kleiner Make zombies/metrocop propagate their lagcomp state to spawned NPCs Dynamically calculate max autocomplete items based on available space Add SteamID64 to "Dropped %s player from server" console message Remove "PREP OK" from console map loading log Also change "PREP FAILED" to "AddMapPackFile failed", and make it a warning. Adjust recent changes to IMaterial functions for multicore Block editdemo concommand just in case Added NPC:IsCrouching Combine/Citizens can do this. Remove unintended changes to weapon_flechette Fixed a crash when using gm_load on dedicated server Also make loading saves on srcds not latch to a random player on the server Fixed some version numbers not being updated in DLLs/EXEs Why are there 4 version numbers in 2 different formats...
34 Days Ago
Also sign main launcher exe Update version.rc to fill more standard meta data Delete unused DLL files DataModel.dll, DMSerializers.DLL, VTex.DLL Temporary changes to sv_ents_write.cpp Map compiler meta data Make prop water level changes actually work, and apply on clientside too
34 Days Ago
Slightly less blue cast in the jungle. Compressed jungle haze down a bit closer to the ground overall.
34 Days Ago
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34 Days Ago
Ghost ship crane
34 Days Ago
Added xsens avatar and presets
34 Days Ago
Fixed storm volumetric cloud vs billboard cloud terrain brightness levels again. Slightly improved cloud shape definition.
34 Days Ago
Merge: from main Tests: none
34 Days Ago
Merge: from occlusion_rework - UsePlayerTasks runs occlusion checks using batched burst jobs - UsePlayerTasks - any visibility changes are processed using tasks distributed amongst worker threads - UsePlayerUpdateJobs - more use of CachedState Tests: a bunch of local 2 player sessions on Craggy
34 Days Ago
Update: move serial server occlusion update code to the relevant partial class file - Use ReadOnly interface for lists to avoid read-write access violations Tests: compiles in editor
34 Days Ago
update DLC skin names to store names, conflicting with store
34 Days Ago
Initial clientside boring stuff
34 Days Ago
pilot pack steam icon
34 Days Ago
merge from main
34 Days Ago
Optim: avoid player's world transform querying and use cached pos instead Hoping it'll help reduce the 50% self time of ServerUpdateParallel on 200pop server Tests: none, trivial change
34 Days Ago
black box meshlod culls at 60 instead of 100 to mirror parent wood box
34 Days Ago
merge back domain reload exception fix.
34 Days Ago
created black-box-deploy sound effect and assigned to black box deploy effect. Also fixed engine.jason saying "flight recorder box" when it should say "black box" (again)
34 Days Ago
Fix domain reload exception while a debugger is attached.
34 Days Ago
Optim: OcclusionCache store sorted pairs - Don't store SubGrids in the cache, just their indices - saves a bit of mem Allows to double the effective capacity of the cache Tests: 2 player session in editor with occlusion behind the hill
34 Days Ago
Orientable spotlight setup Polished the client movements, used a damped spring
34 Days Ago
Maybe fixed the build errors Update version.rc as well I forgot to press CTRL+S