223,474 Commits over 3,684 Days - 2.53cph!

27 Days Ago
Don't switch to object tool after creating block
27 Days Ago
Block tool saves last material used
27 Days Ago
Add PrimitiveBuilder.Material
27 Days Ago
Mesh tool selection and block tool are inspector widgets like they should have been in the first place
27 Days Ago
Clean up mesh control widget
27 Days Ago
Add `ui_pool_max_list_size` convar to fix UI instantiation lag until unity 2022 Set default max list size to 1,000 Don't pool any lists > 1k
27 Days Ago
minigun spin + gunshot sound WIP
27 Days Ago
CreateModelFromPolygonMesh add mesh collision automatically
27 Days Ago
Add modeldoc PhysicsMeshFromRender
27 Days Ago
Fixed a longstanding crash with CSoundPatch usage Fixed some Lua functions having unused arguments Fixed a crash on exit to do with panels Fix playermodel drifting away in prop_vehicle_crane when holding W or S Fix tiny amount of damage (<0.1) reducing a whole armor point This make our armor handing not identical to HL2, but at the same time, this doesn't make any sense, so let's change it Allow prop_vehicle_crane to receive damage events when player hitbox is not hit Added hitboxes to crane_docks.mdl This was a giant waste of time because it still doesn't work, but at least the hitboxes are there...
27 Days Ago
Physics hull from render works on render primitive meshes
27 Days Ago
Running all speed tree animation off of one clock with various sub-element oscilations now calculated in shader, to make support for motion vectors easier. More work needed to see if this isn't duplicating effort.
27 Days Ago
Add RenderPrimitiveMesh to modeldoc (not created in editor) that can serialize a CModelMesh to allow for inline meshes in vmdl Add SaveToKV3 and LoadFromKV3 to CModelMesh Add EditorUtility.CreateModelFromPolygonMesh Add button to MeshComponent to convert to vmdl
28 Days Ago
Allow alpha on MeshComponent
28 Days Ago
Fixed Fluid Switch Pump being unwirable
28 Days Ago
ActionControlWidget: show graph errors in widget https://files.facepunch.com/ziks/1b2211b1/sbox-dev_DUsekC8GAK.png Even nicer stack traces for logs / exceptions in Action Graphs https://files.facepunch.com/ziks/1b2211b1/sbox-dev_pFRBSK1ykL.png
28 Days Ago
Apply min/max size clamps to element preferred size if they have any restrictions Fix the "Current" button on the "To" field for FlexTransition filling in the wrong field
28 Days Ago
Added NodeLibrary.VoidTaskFaulted event
28 Days Ago
28 Days Ago
Use high quality GGX filtering if baking cubemap as OnEnabled
28 Days Ago
Screen content iteration. Oscilloscope.
28 Days Ago
28 Days Ago
Tweak lambda naming Generate a throwing lambda when compiling a graph with errors Tweak how ValidationExceptions are thrown on invoke
28 Days Ago
Adjust things on fast envmap filtering, major cleanup, rename shader to envmap_filtering
28 Days Ago
Tweak lambda naming Generate a throwing lambda when compiling a graph with errors
28 Days Ago
Fixed incorrect terrain height in harbor 1
28 Days Ago
Reserialized materials
28 Days Ago
Wip fast cubemap filtering ( 2.5ms > 0.09ms 😱 )
28 Days Ago
Tweak lambda naming
28 Days Ago
Update art_showcase.scene
28 Days Ago
hanging clothes
28 Days Ago
throwpillow_a + b assets
28 Days Ago
Add __guid and rename Version to __version in json Nicer stack traces Fix "The node already has a parent." when deserializing
28 Days Ago
28 Days Ago
Re-add text null check
28 Days Ago
Subtract broken prefab
28 Days Ago
Re-enable tooltip text for single vendor names
28 Days Ago
Replaced old cranes in harbor_2 Replaced old portacabin meshes in both harbors Added doors to all portacabins in harbor_2 Fixed missing ladder trigger in harbor_2 Moved one of the light switches to the rooftop in harbor_1
28 Days Ago
Merge from bradley_scientists
28 Days Ago
Updated stationary scientist AI design. Switch scientists to stationary AI design instead of immediately killing them if the Bradley gets destroyed.
28 Days Ago
Whitelist common_samplers.fxc (hate this)
28 Days Ago
Fix nexus map not appearing until you close and reopen it
28 Days Ago
player update. p17, glock and m92 pistols entities and override controllers updated to use new pistol anim set
28 Days Ago
Change the zone details on nexus map to use flex layout Use a separate prefab for the zone labels on the details panel vs. the map markers
28 Days Ago
Add __guid and rename Version to __version in json Nicer stack traces
28 Days Ago
Merge from main -> 2022_3_20f1
28 Days Ago
Fix game jam button not being in header
28 Days Ago
Stationary design update
28 Days Ago
Added support for LOD cross fade
28 Days Ago
PresentYUV420Texture sets its sampler state (this whole func is manual?), fix random crash from using an unbound sampler