248,624 Commits over 3,928 Days - 2.64cph!

27 Days Ago
Fix wolves slowing down as they flee
27 Days Ago
Fix NRE when scene was unloaded while navmesh generation was running
27 Days Ago
Add RoundLifetimeCardEffect Add two new card types, CardType.GetIcon()
27 Days Ago
Cards can be deactivated
27 Days Ago
Revert switch to unity's async pathfinding, it causes more bugs than it solves
27 Days Ago
Reduce cluster size
27 Days Ago
Cluster Delta Snapshots - Improvements to Bandwidth, Max Snapshot Size (#1717) Resolves issues with Steam networking choking.
27 Days Ago
Add DeltaSnapshotCluster.MaxSize const (def: 24kb)
27 Days Ago
Fix wolf jumping into cars
27 Days Ago
Fix wolves jumping into cars
27 Days Ago
Fix wolves jumping into cars
27 Days Ago
unreliablenodelay
27 Days Ago
Test per obj snapshot / no bunch Initialize last sent snapshot ids Snapshot clusters Fix write order Increase cluster size, grouping, actual delta for clusters unreliablenodelay
27 Days Ago
Increase cluster size, grouping, actual delta for clusters
27 Days Ago
Fix write order
27 Days Ago
Snapshot clusters
27 Days Ago
Initialize last sent snapshot ids
27 Days Ago
Test per obj snapshot / no bunch
27 Days Ago
Some safety in Connection.All (don't add any null values to output list)
27 Days Ago
Leaderboard backup, run #15773
27 Days Ago
Disabled horse temp ragdoll for now Fixed dismounting
27 Days Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
27 Days Ago
Fix Owner/Host mode RPCs not sending to target. Fix issue w/ Rider intellinse when typing Rpc. in attribute
27 Days Ago
Merge from main
27 Days Ago
Finalized ammo additives. Slightly tweaked M39 exhaust fumes because they seemed regressed.
27 Days Ago
Smooth move rigidbodies with position tool so moving them doesn't fight with physics https://files.facepunch.com/layla/1b2911b1/sbox-dev_ondqw8nnTP.mp4
27 Days Ago
Fixed RPCs
27 Days Ago
API fixes
27 Days Ago
Plunger and Small Pipe Set Mesh update
27 Days Ago
Punch Card
27 Days Ago
Card nerfs
27 Days Ago
New RPC api + code upgrader foundation
27 Days Ago
Rebuild shaders
27 Days Ago
Merge: from soundmodulator_leak Disabling audio pooling to mitigate SoundModulator NRE in BlendedSoundLoops Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
27 Days Ago
Do it properly
27 Days Ago
Update: disable client-side sound pooling - Gives us time to track down the missing bad-pooling scenario Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
28 Days Ago
Add RpcAttribute, RpcMode Remove codegen from AuthorityAttribute Instanced rpcs Expose transmission Rename NetTransmission to NetFlags, hide RpcMode Update NetFlags descriptions and names Obsolete NetPermission, BroadcastAttribute, AuthorityAttribute Rename Unbuffered to SendImmediate Add upgraders
28 Days Ago
Take my shit out of async, fixed not being able to reload gun if we have modifiers
28 Days Ago
Set initial eye angles
28 Days Ago
Improve played card groupings
28 Days Ago
▌▊▊▌█ ▄▆▅▇ ▆█▋_▄▋▇▅▋
28 Days Ago
Automatic upgrades
28 Days Ago
merge from main
28 Days Ago
merge from main
28 Days Ago
▋▉▌▄▊▉ █▅▌▋▉▊▇ + ▋▉▊▅▍
28 Days Ago
Add upgraders
28 Days Ago
Arena 2 update
28 Days Ago
Convert NetPermission flags too
28 Days Ago
CommandManager takes CancellationToken, not source
28 Days Ago
Try to fix linux compile