145,321 Commits over 4,413 Days - 1.37cph!

24 Days Ago
Industrial Storage - LODs and gibs, small texture update
24 Days Ago
Fix TestCooking item leaks
24 Days Ago
merge from main
24 Days Ago
Fix female swimwear clipping with trousers
24 Days Ago
Merge from main
24 Days Ago
Merge from lod_baker_multiple_source_meshes
24 Days Ago
Updated LOD Baker's baked textures' naming conventions
24 Days Ago
Merge from main
24 Days Ago
Updating pilot hazmat burst cloth constraints iterations
24 Days Ago
Added tint mask for apartment trims
24 Days Ago
vanity_cabinets_a lod0 initial pass on texture and material including paint variation
24 Days Ago
Material changes, visual polish
24 Days Ago
first pass of dart projectile prefab, with lerping animation curve movement (clientside only rn) connected all parts together usin the board entity as the middle layer with RPCs (controller -> board -> reticle -> board -> dart -> board -> controller)
24 Days Ago
updating kiosk with more dirt & interior shelves. Ran into a problem with decal signs not showing up. Submitting for Hannah to check
24 Days Ago
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24 Days Ago
Change `renderer_submeshes` convar from 1 -> 2 but keep it scoped to only work with RendererBatch components that specifically enable AllowSubmeshes - allows batching on container to be toggled by changing `renderer_submeshes` convar
24 Days Ago
TestGuns maintenance
24 Days Ago
added base decor pack sitem as required item for storage barrels in their steam item files
24 Days Ago
industrial large furnace - added gibs, updated collider, set max texture sizes for baked lod
24 Days Ago
penthouse apartment plaster WIP
24 Days Ago
Source updates - added conditional meshes to vest and legs. fixed some clipping issues on pants and shirt geo. Updated bdu and ballistic item prefabs
24 Days Ago
exported 3p drop/pickup item anims
24 Days Ago
merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
24 Days Ago
sprays and emojis for industrial
24 Days Ago
Merge from 3p_spectator_improvements
24 Days Ago
Fixed launch site terrain
24 Days Ago
merge from workbench_upgrades
24 Days Ago
Codegen
24 Days Ago
Prefab cleanup pass
24 Days Ago
Diving wetsuit male and female adjustments
24 Days Ago
Merge from main
24 Days Ago
Request linear color space for render targets in UnderwaterPostEffect
24 Days Ago
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24 Days Ago
merge from FireRate_Tooltip
24 Days Ago
merge from main
24 Days Ago
low fences LODs and updated prefabs
24 Days Ago
First pass on vehicles affecting navmesh
24 Days Ago
Merge from main
24 Days Ago
merge from radtown_1_lightstuff
24 Days Ago
Fix VM camera animations on mortar
24 Days Ago
Merge from workbench_upgrades
24 Days Ago
main -> binoculars_ui_refresh
24 Days Ago
vendingmachine_ui_refresh -> main
24 Days Ago
Add condition, ammo, genetics display etc to customer loot panel when buying from the new vending ui
24 Days Ago
removed the interior concrete lip from the apartment core facade
24 Days Ago
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test
24 Days Ago
Reapply changes to oilrigs, codegen
24 Days Ago
WB1 corpse fix
24 Days Ago
Fix RebuildTilesInBounds not rebuilding in independant navmeshes if main navmesh is not built, early out if bounds don't intersect
24 Days Ago
Move PB to shared, common. WB1-3