155,763 Commits over 4,536 Days - 1.43cph!

24 Days Ago
Codegen
24 Days Ago
Merge from main
24 Days Ago
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More misc code cleanup
24 Days Ago
merge salvaged hammer refresh
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optimised salvaged hammer textures ao from 2k -> 512 renamed texture set to be inline with new naming conventions i.e hammer_AlbedoTransparency -> hammer_bc
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Fixed Jungle Ziggurat Treatment Tank Colliders from using multiple box colliders to using one mesh collider so its more optimized
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editor_multiplayer -> main
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Fix multi client play mode showing up pink for some people. MPPM wasnt cloning an instance of the packages folder over to the other editors
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fixed 3p being offset from players hand
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Merge from main
24 Days Ago
Merge from render_pipeline_testing
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Fixed static chairs on gas station roof never being mountable due to being ever so slightly clipped into the ground (S2P) https://files.facepunch.com/cipeax/2026/August/18_11-18-MajorGalapagostortoise.jpg
24 Days Ago
proto fix after merge
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Merge from main
24 Days Ago
merge from main
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merge from main
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updated laserlight world model (improving lods) and also the lod component to be more forgiving like the muzzle brake and boost. same nasty early transition issue
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merge from main
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Merge from main
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adjusted muzzle brake and muzzle boost lod componenant. the lods were switching way too quickly when close up - disgustingly fast. now fixed and more consistent with weapon lod distances.
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merge from medical_honey_bandage
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merge from main
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Add radial blur to RRP combined with blur optimized and setup explosion volume and overlay
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Reduce RRP vignette effect
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Hooked up sheep sleeping anim
24 Days Ago
Cleanup, don't use obsolete SetFlags Fix animals moving while sleeping
24 Days Ago
New species asset for livestock Supports spawning a different prefab for male/female animals Setup for cows and sheep
24 Days Ago
Extracted all dog assets from Pets2 branch (so old it was problematic to update from main) Should include all models, materials and animations, as well as the entity prefabs with the entitiy class missing Also inlcudes harness models
24 Days Ago
more child pooling fixes (specifically for OnParentDestroying)
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fix runtime parented children spamming nres in the pool, detach them before it enters the pool
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Tests to confirm it's fixed
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Also capture exceptions thrown on worker threads inside tasks - been bitten by this before: not realizing exceptions are being thrown in async tasks
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Bull prefab setup
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Merge from nexus_fixes
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Tag servers with nexus enabled with `nexuszone` (`^x`) Hide zone servers from the server list (disable with nexus.hideZones) Expose nexus info in A2S rules response when nexus is enabled
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merge from demo_ui_2
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update from main
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redo demoui2 sandbox panel, add parenting, redo colorpicker, add keyframing lights intensity/range.
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Fixed battery ReceiveAdditionalData client rpc
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Fix map button not enabling on the connect modal for the nexus path
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Fixed all animals set to female Added breeding fsm states
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Fix nexus map squishing after those changes
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Fix underwater labs windows refraction texture with RRP