145,425 Commits over 4,413 Days - 1.37cph!

24 Days Ago
- Revert MitigateSphereCapsuleCommands - Remove JobsSkipLocalQueue convar (shouldn't need it) - gamephysics/antihack consistency tests pass
24 Days Ago
main -> binoculars_ui_refresh
24 Days Ago
merge from mortar_prototype
24 Days Ago
Fix occlusion popping on mortar, add condition loss on shot
24 Days Ago
Merge from workbench_upgrades
24 Days Ago
Fix defensive upgrade description.
24 Days Ago
Merge from Main
24 Days Ago
Merge from main
24 Days Ago
- ExecuteOverlapSphereCommands uses a NativeArray for commands (again) - Use dependsOn jobhandle as a dependency for validateJob when in debug mode
24 Days Ago
Industrial Storage - corpse meshes, gibs tweak
24 Days Ago
merge from main
24 Days Ago
set skin id on crypt building skin to 10472 which is the same as the steam pack id
24 Days Ago
merge from storepage_crypt
24 Days Ago
Fixed crypt store page building tier icon
24 Days Ago
merge from main
24 Days Ago
vanity cabinets a/b/c/d lods and prefab setup collisions
24 Days Ago
merge from main
24 Days Ago
workbench upgrades can no longer be crafted for researched
24 Days Ago
merge from main
24 Days Ago
merge from mortar_prototype
24 Days Ago
merge from crypt_building_skin - store icon and square images for steam on sitem
24 Days Ago
square images for crypt bulding skin steam item
24 Days Ago
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24 Days Ago
missing .mat
24 Days Ago
merge from deepsea_loot_balance
24 Days Ago
Compile fixes
24 Days Ago
Added simulate button to LootFill component
24 Days Ago
Nerfed deep sea PT boat loot
24 Days Ago
merge from main
24 Days Ago
low fences colliders
24 Days Ago
merge from main
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merge from main
24 Days Ago
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merge from Quickfire_FloatingCityVendor
24 Days Ago
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24 Days Ago
Added another female/light player seed
24 Days Ago
Attempt at fixing protobuf length generations on mac by using integer math instead (ato avoid platform floating point)
24 Days Ago
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24 Days Ago
project_generation_proto_files -> main
24 Days Ago
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