223,510 Commits over 3,684 Days - 2.53cph!

28 Days Ago
Fixed Fluid Switch Pump being unwirable
28 Days Ago
ActionControlWidget: show graph errors in widget https://files.facepunch.com/ziks/1b2211b1/sbox-dev_DUsekC8GAK.png Even nicer stack traces for logs / exceptions in Action Graphs https://files.facepunch.com/ziks/1b2211b1/sbox-dev_pFRBSK1ykL.png
28 Days Ago
Apply min/max size clamps to element preferred size if they have any restrictions Fix the "Current" button on the "To" field for FlexTransition filling in the wrong field
28 Days Ago
Added NodeLibrary.VoidTaskFaulted event
28 Days Ago
28 Days Ago
Use high quality GGX filtering if baking cubemap as OnEnabled
28 Days Ago
Screen content iteration. Oscilloscope.
28 Days Ago
28 Days Ago
Tweak lambda naming Generate a throwing lambda when compiling a graph with errors Tweak how ValidationExceptions are thrown on invoke
28 Days Ago
Adjust things on fast envmap filtering, major cleanup, rename shader to envmap_filtering
28 Days Ago
Tweak lambda naming Generate a throwing lambda when compiling a graph with errors
28 Days Ago
Fixed incorrect terrain height in harbor 1
28 Days Ago
Reserialized materials
28 Days Ago
Wip fast cubemap filtering ( 2.5ms > 0.09ms 😱 )
28 Days Ago
Tweak lambda naming
28 Days Ago
Update art_showcase.scene
28 Days Ago
hanging clothes
28 Days Ago
throwpillow_a + b assets
28 Days Ago
Add __guid and rename Version to __version in json Nicer stack traces Fix "The node already has a parent." when deserializing
28 Days Ago
28 Days Ago
Re-add text null check
28 Days Ago
Subtract broken prefab
28 Days Ago
Re-enable tooltip text for single vendor names
28 Days Ago
Replaced old cranes in harbor_2 Replaced old portacabin meshes in both harbors Added doors to all portacabins in harbor_2 Fixed missing ladder trigger in harbor_2 Moved one of the light switches to the rooftop in harbor_1
28 Days Ago
Merge from bradley_scientists
28 Days Ago
Updated stationary scientist AI design. Switch scientists to stationary AI design instead of immediately killing them if the Bradley gets destroyed.
28 Days Ago
Whitelist common_samplers.fxc (hate this)
28 Days Ago
Fix nexus map not appearing until you close and reopen it
28 Days Ago
player update. p17, glock and m92 pistols entities and override controllers updated to use new pistol anim set
28 Days Ago
Change the zone details on nexus map to use flex layout Use a separate prefab for the zone labels on the details panel vs. the map markers
28 Days Ago
Add __guid and rename Version to __version in json Nicer stack traces
28 Days Ago
Merge from main -> 2022_3_20f1
28 Days Ago
Fix game jam button not being in header
28 Days Ago
Stationary design update
28 Days Ago
Added support for LOD cross fade
28 Days Ago
PresentYUV420Texture sets its sampler state (this whole func is manual?), fix random crash from using an unbound sampler
28 Days Ago
Added a stationary AI design and fille. Updated Bradley scientist prefabs to reference it as an additional design.
28 Days Ago
Fixed a bunch of naming inconsistencies across IO entity handles (e.g 'Power' instead of 'Power In')
28 Days Ago
moved screen back more
28 Days Ago
Revert verifying bound samplers & images until I fix these bad bindings
28 Days Ago
screen placement position move
28 Days Ago
Compiled shaders with normalization brightness fixes for cubes without SH, reenable cube normalization
28 Days Ago
Fix right clicking attachments going onto held gun instead of into open backpack
28 Days Ago
Hovering over a vending machine now shows the names of the machines (as it used to)
28 Days Ago
Debug string for CTextureManagerVulkan::GetTextureResource Whitelist some more common exception types Vulkan: Verify bound samplers and images
28 Days Ago
Nicer exception logging / stack trace for Action Graph exceptions Push EditorNodeLibrary in Asset.TryLoadGameResource()
28 Days Ago
Vendor UI now closes automatically when map is closed.
28 Days Ago
Harbor_1 / moved broken loot spawnpoints to the new island Scene2prefab
28 Days Ago
disabled snow effects on train tracks as it doesn't play well with biome tint and procedural railroad connections
28 Days Ago
Hide Poncho models/ materials/ prefabs