130,596 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fixed unassigned metallic texture.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Various flame ammo related stuff
Plastic bottle ammo is a little transmissive.
Omni flame atlas resolution larger.
Scene backup.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed horse protection not scaling player damage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled mip maps on all siege weapons related icons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjust the intensity of the sun light in the icon render scene
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed combatlog 10s delay for admins and developers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Whitelisted horses for elevators
 
                
                
                
                
                
             
         
        
            
            
            
                
                4ShotMiniCrossbow -> primitive
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed arrowheads appearing on the wrong slots
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed horses not taking fire damage
 
                
                
                
                
                
             
         
        
            
            
            
                
                4ShotCrossbow -> primitive
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Do effect events for deploy and dryfire
- Merge conflicts
- Manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minor hip motion fix when braking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can brake using CTRL
Tweaks, cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                primitive -> 4ShotMiniCrossbow
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reintroduce animation curve to shoot rotation (it had reverted to being linear again)
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Added effects to effects folder
- Setup scope attachment points for vm and wm
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added sliding behaviour when going up or down a steep slope
Improved backward movements
Fixed some animation bugs
 
                
                
                
                
                
             
         
        
            
            
            
                
                3rd person fire effect if loaded fire arrows
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix broken override controller on 3p anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                lunar new year wallpaper variant materials, textures, icons, item prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                4ShotMiniCrossbow -> primitive
 
                
                
                
                
                
             
         
        
            
            
            
                
                Properly toggle the rendering of crossbow bolts in the world model so players can see how many bolts others have in their crossbow simply by looking at it
Using fancy bolts with larger arrow heads makes them easier to count
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-add molotov as it accidently got removed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restrict additional items
- mlrs
- 40mm grenade ammo (since MGL was already removed)
- all rocket ammo (since launcher was already removed)
- C4
- HV & incendiary pistol ammo
- homing launcher & ammo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure update arrowheads run on client init
 
                
                
                
                
                
             
         
        
            
            
            
                
                - swap to move towards rather than move towards angle
- Play with animation compression
- Patched an animation combiner I found online to work
- Combined reload animations into one clip 
- Setup on mini crossbow to use for 3p
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix restricted items showing up in quick craft
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix restricted items showing up when searching crafting menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix favorites in crafting menu being shown when restricted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for RPC not filtering out the sell orders in a different era
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▌▋'▇ ▋▆▌ ▇▄█▇█▅▌▌▅ ▋▅▆ ▅██▋▇▄▋
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▅▇▇▍▌█ ▍▇▌ ▋▌▍▋▌█ ▍▌▍▅█▅▍ █▊▌▉ ▊▉▇▉▋ ▄██ ▋▉▇▇▅▋▆ ▌▌ ▋▄▉█▆'▌ ▅▍▄▄ ▄▇▆▌▋ ▅▇▌ ▇▍▇▄▋█ ▇▄▌▉▉▋█ ▅▇ ▄▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                Medieval barricade now has its own unique description
 
                
                
                
                
                
             
         
        
            
            
            
                
                █▄▊▊▌▌▄ ▌█▊ ▋▇▅▄▋▄▆▅▌ ▅▊▆ ▉▋▋, █▅▋▇▊ ▊▆▄▅▍▄▆▌ ▆█▌▋▉█▆▌▊▄▋ ▋▋▄▄▌ ▅▅▉▌▌█▊▆█▌ ▄▉▇▄▅▊▋ ▇▌█▆ ▍▊▅▉ ▌▋▅ ▄▉▍▉▅▅ ▍▋▉█▍▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored "JellyFish" shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                3p minicrossbow 4 reload end anim set up
 
                
                
                
                
                
             
         
        
            
            
            
                
                3p minicrossbow 4 reload animations set up
 
                
                
                
                
                
             
         
        
            
            
            
                
                4k textures for lunar wall frames
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed screwed reload wm animation speed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Texturing feedback Old TV 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                lunar wall dividers icon render, prefab setup ,spawnable, lods, gibs, collision
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make scientists strafe erratically when fighting at very very close range instead of wasting time seeking cover
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: DemoServer - bypas failed validation
- We can't always reconstruct correct tick history in some situations, so instead we'll use them as data to compare against
Tests: played the opriginal long demo - 1711 total violations across ~18 players.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rider eye motion when galloping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure entity handles arrow head swapping the same as viewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▍▍▍▌ ▋▅▆▊▆▍▅ ▌▍▄▊▆▌▄ ▅▉▊▇▍▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Worldmodel masks
- Shorten reload to single loop
- Update arrow tip enable list in the worldmodel