124,776 Commits over 4,171 Days - 1.25cph!

44 Days Ago
Working in the new haze falloff feature WIP.
44 Days Ago
Walkway progress / scaffolding stairs
44 Days Ago
Demos & play using same search styles
44 Days Ago
merge from main
44 Days Ago
Shadow manager NRE fix
44 Days Ago
merge from new_menu
44 Days Ago
merge from main
44 Days Ago
Wrap friends list updates in FlexScopedUpdate to try and fix flickering
44 Days Ago
Compile fixes
44 Days Ago
merge from new_menu
44 Days Ago
merge from new_menu
44 Days Ago
merge from main
44 Days Ago
Merge Decals & Metrocop texture changes/fixes
44 Days Ago
Revert asset changes
44 Days Ago
TrueShadow optimisations: removed per instance LateUpdate calls, added manager with group based updates Assigned all shadows to mainmenu group, skipped when menu is closed Shadows aren't updated when invisible too
44 Days Ago
Implemented support for instances in motion and other fixes
44 Days Ago
Fixed a regressive Lua error with Player:AddCount (Community Contrib) Undo changes to Func_MoveLinear.SetSpeed again Mount CSS/Episodic VPKs in tools Make Linux happy
44 Days Ago
Merge the compile error fix from x86-64
44 Days Ago
Remove code to pack monument scenes bundle (unused)
44 Days Ago
Fix branch specific compile error on Linux/MacOS (Hopefully)
44 Days Ago
Enable Jalopy idle_running animation without hl2_episodic convar This applies to all vehicles, even modded ones, if they have an animation bound to ACT_IDLE_STIMULATED Fixed a regressive Lua error with Player:AddCount (Community Contrib) Minor cleanup Prevent certain code making shotguns emit a damage event for each pellet The "TraceAttackToTriggers" system for bullets would cause the shot entity to have a separate damage event for each pellet for a shutgun shot. Update FGD - light properties descriptions Prevent silly values in fog_controller Undo changes to Func_MoveLinear.SetSpeed again Mount CSS/Episodic VPKs in tools Make Linux happy Fixed weird white spots on Metrocop playermodel gloves Updated/Fixed decal textures & materials from main
44 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
44 Days Ago
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44 Days Ago
compass viewmodel - removed ironsights script and elements from prefab
44 Days Ago
Handle hardcoded, wildcard-like asset references if they're using string interpolation (lootpanels, etc) Remove explicit inclusion of Assets/bundled/Prefabs/ui Apply some filtering to decide what hardcoded references go into the bootstrap asset scene vs. others (cargoship etc don't need to be loaded for the menu)
44 Days Ago
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
44 Days Ago
Make Linux happy
44 Days Ago
priv prefab tweak
44 Days Ago
Swap ClothingMovementProperties for heavy chest and legs (misassigned refs)
44 Days Ago
44 Days Ago
added textures and updated material for pilot hazmat backpack
44 Days Ago
44 Days Ago
Prevent silly values in fog_controller Undo changes to Func_MoveLinear.SetSpeed again Fixed weird white spots on Metrocop playermodel gloves Mount CSS/Episodic VPKs in tools
44 Days Ago
add per-biome, per-weather fog start distance ramps
44 Days Ago
Refactor VehiclePrivilege IsDriver checks to CanModifyAuth
44 Days Ago
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44 Days Ago
Merge from medical bay props
44 Days Ago
Simpify filtering logic
44 Days Ago
merge from main
44 Days Ago
UI Layout changes. Viewmodel scroll now has a filter text box. Removed old viewmodel UI
44 Days Ago
Improvised walkway progress
44 Days Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
44 Days Ago
Fix conversation order being sometimes inverted (scientist switching lines, not making sense)
44 Days Ago
Set up python anims, entity and override controller
44 Days Ago
Handle static array constructors, skip convars when resetting static fields.
44 Days Ago
fixes after merge
44 Days Ago
Add playerboat_privilege entity. Setup entity for player boat. Manifest.
44 Days Ago
- Add death bark (disabled for now) - Add fallback for index out of range issue when path succeeds but there is only one point
44 Days Ago
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44 Days Ago
PlayerBoat prefab cleanup