125,404 Commits over 4,171 Days - 1.25cph!

3 Years Ago
merge cs79742 Disable autofocus on inputfields if they are behind a select wheel
3 Years Ago
Wire shader tweak
3 Years Ago
Phrases
3 Years Ago
Updated drone description Updated ptz description Cameras now only require 3 power, down down 5 Fixed research costs for drone and ptz camera
3 Years Ago
Bug fix with counters, some tidy up, added some debug in the inspector to show memory usage
3 Years Ago
Load the safe mode cfg instead of regular client cfg if "-safemode" is in command line Added a button to the options screen to enable safe mode (bottom of the main options section)
3 Years Ago
Forcing recompile of wire shader
3 Years Ago
merge from cache_aicaresabout
3 Years Ago
Cache AiCaresAbout func
3 Years Ago
gen proto
3 Years Ago
merge from main, proto conflict fix
3 Years Ago
missing codegen
3 Years Ago
merge from vending_drop_loot
3 Years Ago
Added SafeMode.ApplySafeModeConfig convar that overwrites the players client.cfg with a known safe version of the client cfg
3 Years Ago
Added sparks pfx to drone impact effect. Set impact colliders to use metal physical material (for bullet marks)
3 Years Ago
Slightly increased LOD distances for C4 entity
3 Years Ago
Updated "RF_ON" icon
3 Years Ago
More
3 Years Ago
Gunner UI interaction tweaks
3 Years Ago
Fixed [editor-only] auto-hover key press not always being detected
3 Years Ago
Improved system for the attack heli gunner cam: - Removed the heli's secondary camera entirely. - Moved the heli cam's post-processing to the main cam as an effect layer. - When gunner uses the monitor, simply move the player's eye position to the position of the gun cam and enable the effect.
3 Years Ago
▅▋▊▌▌ ▆▊▋▉ ▆▍_▆█▇▌▅
3 Years Ago
Merge from industrial
3 Years Ago
Tweaked industrial caching behaviour, cache is now regenerated when a conveyor attempts a move (if needed) rather than every time a pipe is changed The pipe changed callback now just stores a flag telling the conveyor it needs to rebuild the cache next move
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Fixed BaseMountable EyePositionForPlayer ignoring any GetEyeOverride overrides
3 Years Ago
Fix analytics error in editor
3 Years Ago
Only destroy 50% of loot when a vending machine is destroyed
3 Years Ago
Only select the RC identifier input field when no keys are down
3 Years Ago
Finalized NMS FX prefab LOD distances etc Disabled one stack of boxes from the main NMS scene because the FX prefab has a burnt variant there instead.
3 Years Ago
merge from rc_drone
3 Years Ago
Reapplied 79671 "Tweaked power input position so it's not floating. Removed redundant collider" differently
3 Years Ago
subtracting 79671
3 Years Ago
merge from main
3 Years Ago
fixed c4 holster position
3 Years Ago
server compile fix
3 Years Ago
improved RF icon overlay visibility added RF disable/enable phrases
3 Years Ago
merge from main
3 Years Ago
Fix unknown string pool ID causing NRE in profiler when running an effect
3 Years Ago
merge from rc_drone
3 Years Ago
Merge from industrial
3 Years Ago
Fixed case where industrial targets wouldn't get regenerated ClearConnections now uses pooled lists
3 Years Ago
Merge from main
3 Years Ago
Updated PTZ LOD render distances; now more in-line with existing CCTV camera
3 Years Ago
rustige_egg_f music
3 Years Ago
PTZ camera sounds
3 Years Ago
PTZ Camera rcIdentifier unset
3 Years Ago
Created grey control panel texture variant Additonal text decals Dressing progress
3 Years Ago
phrases