reporust_rebootcancel

129,161 Commits over 4,140 Days - 1.30cph!

17 Days Ago
Setup quick join system Bypasses the history page (not super reliable), so we store the last connected server data locally Bit of work to ensure info is displayed properly More code cleanup throughout player join and connection classes
17 Days Ago
update from main
17 Days Ago
merge from main
17 Days Ago
Primary green button styles tweaks, to match blue primary
17 Days Ago
Bootstrap roboto sharpness tweak
17 Days Ago
Checkout result page polish
17 Days Ago
Equip the item on the player when a button is pressed
17 Days Ago
Reset the vertical scrollbar position to the top when typing in the filter box
17 Days Ago
Selecting item buttons from the scroll view now creates a worldmodel and a viewmodel, pressing a different item button replaces it. On player connection, the player's inventory is cleared in the case of having an editor loadout equipped - in preparation for giving the item to the player. Added a skydome to the scene from Playground to resolve lighting errors on some viewmodels
17 Days Ago
Loading screen tweaks
17 Days Ago
Fix code lock item being marked a redirect of itself, introduced in 124930
17 Days Ago
Fix not being able to set a guest code after reskinning
17 Days Ago
Merge from main
17 Days Ago
Merge from main
17 Days Ago
More toggleables: merge_damage (fixed), motion_list, remove_queue
17 Days Ago
Fixed menu having a 0.98 alpha while ingame
17 Days Ago
Set up 3p hc revolver anims, entity and override controller
17 Days Ago
Limited item glow tweaks
17 Days Ago
On checkout, clear the cart before creating a new journey ID
17 Days Ago
Fixed scrollview position anchoring to remain consistent when maximised
17 Days Ago
Session dialog styling
17 Days Ago
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17 Days Ago
merge from naval_update
17 Days Ago
Fix for the Steam auth ticket failing to return after lengthy client sessions
17 Days Ago
Removed a mask on skin tiles, not needed Tweaks
17 Days Ago
Updated Rust.RenderPipeline package to remove static references to pipeline resources as everything needs to be handled via the Render Graph
17 Days Ago
Potential fix for "eject pistol shell not found" warning spam
17 Days Ago
merge from fogmethod1 (sky branch)
17 Days Ago
merge from main
17 Days Ago
switch colors to colorpalette variants, weigh ADC accuracy mods higher
17 Days Ago
Fix scientists potentially using the reload last frame pose instead of the aiming pose
17 Days Ago
Gradient glow for normal skins, looks better
17 Days Ago
merge from new_menu
17 Days Ago
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
17 Days Ago
new_menu -> main
17 Days Ago
Better glow, added shimmers for the featured skin Skin viewer glow tweaks
17 Days Ago
Remove flex graphic transitions from two buttons (unneeded)
17 Days Ago
swap "builds" and "creative" priority around
17 Days Ago
Blur changes
17 Days Ago
Can now see and open server maps in the menu (super early version) Ensure rust plus button refreshes on server connect Some more quick join code, not plugged in yet
17 Days Ago
Change domain reload toolbar color/tooltip when enabled without CLIENT and SERVER constants
17 Days Ago
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17 Days Ago
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17 Days Ago
Removed trueshadow glow on limited skin tiles, we now have a gradient image using a static color based on the icon Added a glow behind the model in the skin viewer, using that color
17 Days Ago
update from main
17 Days Ago
Mute hidden value finalizer if we're entering playmode with domain reload disabled.
17 Days Ago
Merge from main
17 Days Ago
WIP: Spraycan supports reskinning codelocks https://files.facepunch.com/cipeaX/2025/July/23_14-29-CruelTamarin.mp4
17 Days Ago
disabling renderer batch scripts and enabling IsDynamic on LOD scripts for set dressing of ghost ship