reporust_rebootcancel

129,682 Commits over 4,140 Days - 1.31cph!

59 Days Ago
Reduce noise made by melee and bow
59 Days Ago
Various consistency tweaks.
59 Days Ago
Meta for the RPC source generator too since it accidentally committed in 124029
59 Days Ago
Remove unnecessary things related to SyncVars source generator
59 Days Ago
Overcast profile RC
59 Days Ago
Clean up reaction time visualization code
59 Days Ago
Fix shooting scientists not making them aware after reaction time rework
59 Days Ago
Fix bow projectiles not making noise (regression)
59 Days Ago
- Fix hearing not working after reaction time rework - Make noise events readonly structs, they didn't really need to be classes and need all the pooling - Only simulate sighting once per noise
59 Days Ago
Fix hearing and being hit boosting scientist accuracy too fast
60 Days Ago
▆▍▌▍▆▄▇ ▄▄▋▄▍▅▅ ▅▆▇▆▍▄▆ ▉▍▉▅▋ ▉▌▇.
60 Days Ago
merge from party_system -> main
60 Days Ago
Add `party_invites_enabled` convar to disable receiving party invites
60 Days Ago
Fix party invites not hiding names in streamer mode
60 Days Ago
▄▅▊▊▉ ▌▊▄▆ ▉▊▆_▄▄▍█▌█▋_▊█▄▍█▉▍▇▅▋ -> ▆█▌▉
60 Days Ago
▉▌▍█▄▍ ▆▉▅▅▌▉▇ ▉▆▌█▌▋▇▇▌▋ ▅█▆██ ██▄▉ ▅▊▍▉ ▅▆▅▇▌▆▄ ▆▌▄▌▅█▇ ▍▄ ▅▇▌▋▄▌▄ ▋█▋ ▅▋▄ ▆▇▊▉▋▊ ▅▋ ▇█▅▌ █▆ - ██▇▄▄▉ ▍█▌▌▆█▇ ▆▇▍▅▄▆ ▅▉▊▅▉▊ ▋▋▇▌▌▋ ▍▉▉▉ ▇▅▊▄▅▄▌▉ ▌▇▆▇ ▍▇█▇▄▉ ▆▊▋▇ ▋▇
60 Days Ago
▄▉▆▆▊ ▄▋▄▄ ▋▅▋▊ -> ▄▉▆_▄▆▋▍▆▉▊_▋▇▊▊▌▅▊▋▇▋
60 Days Ago
▉▆▉ ▄▅▆▇▉▍██▍ ▍█▌ ▊▉▊▋▉▄ ▇██▆▄ ▋▆▌ ▌▇▄▇▊▆█ ▉▌▌▆▇▊▌▄▌ ▆▅▅▆▅▊▅ - ▋▍█ ▅▌▅▋▅ █▄▊ ▄▄▇▊▇ ▆█▅▋▌█ ▆█ █▇▊▍▌ ▊▄ ▋▅▅ ▇█▅▄▊▇ ▄▊▌▆▍▋▍ █▊ ▋▍▌ ▄▍▇▆▊▄▋ █▉▋▇▋▄▍▍▍ - ▍▅▅▅▌ ▋▊▅▊▄█▊ █▅▇▄▋ ▆▋▅▋▄▋▅ ▇▅▌▆▇ ▄▅▄▌▄█ █▊▋▍▇▇▅▊▊ ▊▄ ▄▇█▆▄ ▌▆▋ ▅▍█▄▋ ▊▌▇▌▉▌▇▌ ▇▊▌█▍▆ ▇▌▊█▄▉▆ ▅█ ▌▅▄▇ ▌▅▌ ▉▄▉▍ ▇█ ▍▇▅▌▆▆▊▋ - ▊▋▄▊▌ ▌▉▉▇▉ ▉▉▇▉▋▉ ▉▉▊█▄▋ ▌▄▌▍▌▇▇▆▆ ▄█▋▅▇▍▊▄▆ ▇▄ ▋▄█▌ ▄█▉ ▉▆▋▉▅▊ ▌▍▄▋▌ - ▍▅▆▄▆█ ▄▊ ▇█▉▌ ▉▇▅▄▄ ▋▉▄▌█ ▋▋ ▍▉█ ▇▄▆▇▍▍ ▅▆▅ ▌▊▌▍ ▋█▄ ▅▍█▅ ▅▄ ▉▌▅▉ ▊▍▉ ██▅▋ ▍▋▉▅▄▊▍▇▄ ▍▆ █▍▉ ▇█▇ ▊▋▉▇▆▆ ▉█▅▇ ▆▅▋▋▇█▅▄▄ ▌▍▄▇█▌ ▄▅▇▇▆▍▆ - █▅▋▋▉▇ ▋█ ▄▋▌▇▊▆ ▇▅ ▍▍▌ ▉▇▊█▉█▄▉ ▆▅ `▅▄▍▇▍▊▊_▍▊▍▋▆▉▋_▅▆▄▌▉▋▄▇█`
60 Days Ago
Clean: minor comment fix Tests: none, trivial change
60 Days Ago
Update: projectile-entity test now covers more internal code - cleaned dead code - not sure I'll need it in the future, so to the grave it goes Tests: ran the unit tests
60 Days Ago
Add: new Projectile vs world base entity tests Tests: ran the unit tests
60 Days Ago
merge from party_system -> main
60 Days Ago
Add leave party button
60 Days Ago
fix missing shader input on scene load
60 Days Ago
merge from party_system -> main
60 Days Ago
Fix scientists still reacting too fast, especially when seeing player through pixel gaps for a microsecond
60 Days Ago
shadow map cheapification
2 Months Ago
First pass on generating cfg/serverdefault.cfg on server startup. This is considerably bigger than serverauto.cfg so some more changes may need to be made
2 Months Ago
merge from indirect_instancing
2 Months Ago
Some .FBX.meta I didn't catch because they were uppercase
2 Months Ago
Revert even more .fbx.meta and .mat files to the state they have on /main
2 Months Ago
Subtract all .mat changes to investigate artifacting issues
2 Months Ago
Subtract all .fbx.meta changes to investigate artifacting issues
2 Months Ago
Merge from parent
2 Months Ago
Merge from m ain
2 Months Ago
Deployables can now be deployed on boats at sea
2 Months Ago
Merge from placement_improvements
2 Months Ago
▋▆▌▋▌ █▅█▋ ▌▇█▊
2 Months Ago
Construction setup. Block fixes.
2 Months Ago
Fixed InstancedDebugDraw instance and command buffers initially bound to zero
2 Months Ago
Fixed InstancedDebugDraw instance and command buffers initially bound to zero
2 Months Ago
Fix peripheral vision being too strong in combat
2 Months Ago
Reduce scientist health
2 Months Ago
Merge: from autoturret_optim - Fix to auto turret not responding to shots outside of firing arc - Fix to turret not reacting to shots if it got depowered then powered up again - Fix to turret snapping to hostiles outside of it's default firing arc when powering up Tests: shot it, ran around and powered it up and down using infiniteiopower in various combinations
2 Months Ago
Bugfix: prevent turret snapping to a hostile outside of the default firing arc when powering up Tests: while hostile, depowered turret, got behind it and powered it up - it didn't snap on me until I shot it again
2 Months Ago
Bugfix: reset turret's cached visibility when unsetting the target This could cause the turret to think it doesn't have a target, yet has a visible target(unpowering the turret would cause this, for example). It prevents damage reaction. Tests: while the turret was aiming at me, disabled io power cheat. re-enabled - now responds to shots. Spotted another bug though
2 Months Ago
use soft mask instead of uigradient because its poopie
2 Months Ago
Bugfix: turret will respond to sneak attacks - takes 3 seconds to drop aggro that forces aiming Spotted another bug - target and targetVisible can desync Tests: spawned a turret, snuck behind, powered up, shot at it - it rotated
2 Months Ago
Linking Graffiti pack and video on medieval
2 Months Ago
Nicer fade ramp on store items