reporust_rebootcancel

129,689 Commits over 4,140 Days - 1.31cph!

2 Months Ago
noise compression, reduce mip distance
2 Months Ago
Add TTS for prototyping
2 Months Ago
merge from main
2 Months Ago
Made serialized fields consistent between the Client and the Server for the SpatialEnvironmentVolumePass
2 Months Ago
tapering MaxCarveDelta off using multiple topology queries of different radii adjust sediment and waterheight values with carve limits so water and sediment are also corrected
2 Months Ago
All misc store pages
2 Months Ago
Fixed the issue with the player skin appearing completely white when using a 1:1 resolution ratio and a 90 degree FOV
2 Months Ago
merge from indirect_instancing (build test)
2 Months Ago
build fix
2 Months Ago
regenerate codegen
2 Months Ago
fixed normal issue on spotlight glass
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Block the compound respawn mission in softcore
2 Months Ago
Reapply 123918, fix missing loot panels on client (not cherry picked as it was done directly on Aux2)
2 Months Ago
Merge from vine_syncPos
2 Months Ago
Subtract 123921 (was meant for aux2)
2 Months Ago
Remove a transform find by name every frame when conversations are animating
2 Months Ago
Merge from vine_syncPos
2 Months Ago
ConversationManager cleanup - no longer spawns and destroys a new client side gameobject per conversation ConversationManager is now a static class
2 Months Ago
Fixed the text animation not working on dynamic mission conversation pages
2 Months Ago
Force include loot panels in manifest
2 Months Ago
Merge from main (a lot of viewmodel conflicts)
2 Months Ago
Merge from parent
2 Months Ago
Finally working snapping Apply global directions again to ensure consistency Flatten normal so we dont get any weird tilting behaviours
2 Months Ago
Much more reliable snapping behaviour - use normals and offsets in local space instead
2 Months Ago
More accurate snapping, seems to work more of the time Still some strange bugs on certain surfaces and alignments
2 Months Ago
Merge from mission_create_streamlining/outpost_spawning
2 Months Ago
Don't enable outpost spawning by default Switch mission container to generic_small (might fix container issue) Added teleport2mission convar, will teleport player to current marked location of mission on the map S2P villages
2 Months Ago
Show party invites at top of friends menu - expire after 120s - can accept or reject the party invite
2 Months Ago
Documents typo fix
2 Months Ago
Use a socket system instead Defaults to Socket_Free if user isnt using snap This allows more deterministic snap behaviour between client + server when determining placement Use global rather than local directions
2 Months Ago
Merge from mission_create_streamlining/outpost_spawning
2 Months Ago
Adjust how we open loot to try and solve missing loot panel issue
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Container open and close sounds Document move sounds
2 Months Ago
Fix mission container accepting player items
2 Months Ago
Merge compile fix
2 Months Ago
Merge from outpost_spawning
2 Months Ago
▄▍▆▊ ▅▆▍▋▆▌█▇
2 Months Ago
Connected to a server as the party leader will cause all other party members not on a server to connect to same one
2 Months Ago
spotlight gibs
2 Months Ago
M15 Pistol - Small texture tweak
2 Months Ago
Prevent scientist from sprinting when dogfighting from upclose, wasting time where they can't shoot
2 Months Ago
Fix compile error
2 Months Ago
Fix scientists sometimes facing away from their target lkp when in cover
2 Months Ago
Prevent scientists from throwing grenades instantly when they lose los
2 Months Ago
Update: started work on projectile unit tests Incomplete, will continue tomorrow. Tests: none, it's too derpy
2 Months Ago
M15 Pistol - Added icon, final texture tweaks, updated rack position