130,364 Commits over 4,201 Days - 1.29cph!

4 Months Ago
Merge from digestion_tea_sync
4 Months Ago
Player modifiers now respect time scale Fixed a typo in Protobuf.Modifier Player modifiers now tick with a double instead of a float, should be more reliable on long server uptimes
4 Months Ago
Add editor for SH Baker, restructure for AO options, clean up redundant code, add SHDO debug option and intensity slider for foliage material, use a fixed distance and take min shadow for shadow fade/blending, use transmission channel bits for SHDO instead of AO channel.
4 Months Ago
Fix assertion failure in TerrainCollisionTrigger.OnDisable
Rin
4 Months Ago
Ring road progress
4 Months Ago
Fix NRE in ESPCanvas.Update on disconnect
4 Months Ago
Fix monument (world) prefabs missing after disconnect and reconnect
Rin
4 Months Ago
Terrain painting progress
4 Months Ago
Merge from hardore_refresh
4 Months Ago
Fixed loot spawns not properly getting filtered by game mode restrictions
4 Months Ago
Compile fix
4 Months Ago
Settings: - Fixed dropdown not closeable - Fixed some missing loc - Reset scroll when switching tabs - Dropdowns now show the selected item
4 Months Ago
Box lighting setup/prefab.
4 Months Ago
Apply crafting cost multipliers to mixing/cooking benches
4 Months Ago
Fixed gesture wheel locked pack store button not redirecting to the store
4 Months Ago
Steam inventory legacy wall redirect Mask fixes
4 Months Ago
Removed optimized loading option (removed on main)
4 Months Ago
Fixed cart button animations going crazy when searching for a store item added to your cart
4 Months Ago
Store takeover property drawer
4 Months Ago
Store general grid tweaks and fixes
Rin
4 Months Ago
Stole ring rail (Temporary) and static car lift from BillBTestMap
4 Months Ago
Fixed squished images on server browser modal Extra logs to try and find that build error (escape capture)
4 Months Ago
Try and fix the quit modal
4 Months Ago
FlexGrid fixes and cleanup Updated general and limited store tab grids
4 Months Ago
Merge from main
4 Months Ago
Fix for bear pie timing not being sync with other teas
Rin
4 Months Ago
More terrain progress
4 Months Ago
Remove scenes and remapped spawners created by the SceneToScene system
4 Months Ago
localise clear filters
4 Months Ago
Stop devlog tag showing the patch date on the homescreen
4 Months Ago
Localised the quit modal
4 Months Ago
Fixed modded catgegory not working properly
4 Months Ago
Remove code inside PrefabPreProcess
4 Months Ago
Setup store video hero on the home page Auto retry/error logic Random roll setups
4 Months Ago
Remove old dedicated "load monuments as scenes" system since new trimmed_asset_warmup ships every single prefab inside a scene (including monuments) - SceneToPrefab goes back to only a single "Run" button Remove code generation for loading monuments via menu `Scenes/Monuments` as it piggybacked of monument scene asset tags - rename the generated file - prefer to manually update the menu as new monuments are added
4 Months Ago
Added a development mode warning when decor prefabs are not poolable Fix decor rocks not being poolable
4 Months Ago
Loading component prefab
4 Months Ago
Merge from nameplate_optim
4 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
4 Months Ago
cleaning up tools
4 Months Ago
Started implementing new store grid and tile designs, sill wip Improved the tile grid auto sizing, should do a better job at filling grids Fixed some NREs
4 Months Ago
Get rid of per frame allocations when updating nameplates int/long convars now return memoized string values for smaller values
4 Months Ago
improvised walkways progress
4 Months Ago
Merge from main
4 Months Ago
WIP on fixing lighting
4 Months Ago
Update some base materials with correct surfaceprops Mostly affects HL2 coast maps, so footsteps/impact effects are correct Episode 2 material surfprop fixes Fixed a crash when reloading textures CSS map material surface prop fixes Improve how death is handled when NPC is killed by a harpoon Other game systems can now detect these deaths, such as the Antlion Guard section on d2_coast_11 (OnDeath output runs, etc) Added LuaMesh.__tostring Throw a non halting error when GetRenderMesh has a mesh. but not a mat Prevent a crashing issue with multicore and IMesh:BuildFromTriangles
4 Months Ago
avoid redundant sky ambient calc between fog and clouds, can be shared
4 Months Ago
Fix HasBrokenWeaponMod GC allocs through Linq
4 Months Ago
Fix profiler leak in foliage grid
4 Months Ago
Update: BaseRaidBench - move BenchmarkUpdate to Update Hopefully will avoid confusion on why we have multiple update methods Tests: ran the scene