130,364 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Merge from digestion_tea_sync
                
                
                
                
             
         
        
            
            
            
                
                Player modifiers now respect time scale
Fixed a typo in Protobuf.Modifier
Player modifiers now tick with a double instead of a float, should be more reliable on long server uptimes
                
                
                
                
             
         
        
            
            
            
                
                Add editor for SH Baker, restructure for AO options, clean up redundant code, add SHDO debug option and intensity slider for foliage material, use a fixed distance and take min shadow for shadow fade/blending, use transmission channel bits for SHDO instead of AO channel.
                
                
                
                
             
         
        
            
            
            
                
                Fix assertion failure in TerrainCollisionTrigger.OnDisable
                
                
                
                
             
         
        
        
            
            
            
                
                Fix NRE in ESPCanvas.Update on disconnect
                
                
                
                
             
         
        
            
            
            
                
                Fix monument (world) prefabs missing after disconnect and reconnect
                
                
                
                
             
         
        
            
            
            
                
                Terrain painting progress
                
                
                
                
             
         
        
            
            
            
                
                Merge from hardore_refresh
                
                
                
                
             
         
        
            
            
            
                
                Fixed loot spawns not properly getting filtered by game mode restrictions
                
                
                
                
             
         
        
        
            
            
            
                
                Settings: 
- Fixed dropdown not closeable
- Fixed some missing loc
- Reset scroll when switching tabs
- Dropdowns now show the selected item
                
                
                
                
             
         
        
            
            
            
                
                Box lighting setup/prefab.
                
                
                
                
             
         
        
            
            
            
                
                Apply crafting cost multipliers to mixing/cooking benches
                
                
                
                
             
         
        
            
            
            
                
                Fixed gesture wheel locked pack store button not redirecting to the store
                
                
                
                
             
         
        
            
            
            
                
                Steam inventory legacy wall redirect
Mask fixes
                
                
                
                
             
         
        
            
            
            
                
                Removed optimized loading option (removed on main)
                
                
                
                
             
         
        
            
            
            
                
                Fixed cart button animations going crazy when searching for a store item added to your cart
                
                
                
                
             
         
        
            
            
            
                
                Store takeover property drawer
                
                
                
                
             
         
        
            
            
            
                
                Store general grid tweaks and fixes
                
                
                
                
             
         
        
            
            
            
                
                Stole ring rail (Temporary) and static car lift from BillBTestMap
                
                
                
                
             
         
        
            
            
            
                
                Fixed squished images on server browser modal
Extra logs to try and find that build error (escape capture)
                
                
                
                
             
         
        
            
            
            
                
                Try and fix the quit modal
                
                
                
                
             
         
        
            
            
            
                
                FlexGrid fixes and cleanup
Updated general and limited store tab grids
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for bear pie timing not being sync with other teas
                
                
                
                
             
         
        
        
            
            
            
                
                Remove scenes and remapped spawners created by the SceneToScene system
                
                
                
                
             
         
        
        
            
            
            
                
                Stop devlog tag showing the patch date on the homescreen
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed modded catgegory not working properly
                
                
                
                
             
         
        
            
            
            
                
                Remove code inside PrefabPreProcess
                
                
                
                
             
         
        
            
            
            
                
                Setup store video hero on the home page
Auto retry/error logic
Random roll setups
                
                
                
                
             
         
        
            
            
            
                
                Remove old dedicated "load monuments as scenes" system since new trimmed_asset_warmup ships every single prefab inside a scene (including monuments) 
- SceneToPrefab goes back to only a single "Run" button
Remove code generation for loading monuments via menu `Scenes/Monuments` as it piggybacked of monument scene asset tags
- rename the generated file
- prefer to manually update the menu as new monuments are added
                
                
                
                
             
         
        
            
            
            
                
                Added a development mode warning when decor prefabs are not poolable
Fix decor rocks not being poolable
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from nameplate_optim
                
                
                
                
             
         
        
            
            
            
                
                 Merge from trimmed_asset_warmup/scene_warmup
                
                
                
                
             
         
        
        
            
            
            
                
                Started implementing new store grid and tile designs, sill wip
Improved the tile grid auto sizing, should do a better job at filling grids
Fixed some NREs
                
                
                
                
             
         
        
            
            
            
                
                Get rid of per frame allocations when updating nameplates
int/long convars now return memoized string values for smaller values
                
                
                
                
             
         
        
            
            
            
                
                improvised walkways progress
                
                
                
                
             
         
        
        
        
            
            
            
                
                Update some base materials with correct surfaceprops
Mostly affects HL2 coast maps, so footsteps/impact effects are correct
Episode 2 material surfprop fixes
Fixed a crash when reloading textures
CSS map material surface prop fixes
Improve how death is handled when NPC is killed by a harpoon
Other game systems can now detect these deaths, such as the Antlion Guard section on d2_coast_11 (OnDeath output runs, etc)
Added LuaMesh.__tostring
Throw a non halting error when GetRenderMesh has a mesh. but not a mat
Prevent a crashing issue with multicore and IMesh:BuildFromTriangles
                
                
                
                
             
         
        
            
            
            
                
                avoid redundant sky ambient calc between fog and clouds, can be shared
                
                
                
                
             
         
        
            
            
            
                
                Fix HasBrokenWeaponMod GC allocs through Linq
                
                
                
                
             
         
        
            
            
            
                
                Fix profiler leak in foliage grid
                
                
                
                
             
         
        
            
            
            
                
                Update: BaseRaidBench - move BenchmarkUpdate to Update
Hopefully will avoid confusion on why we have multiple update methods
Tests: ran the scene