136,845 Commits over 4,444 Days - 1.28cph!

10 Months Ago
big tidy up of wallpaper folder so each pack has its own icons, materials, textures and skin assets folder. Removed any old now unsued folders. Renamed pack folders to include date of creation. Rebuilt skins list
10 Months Ago
split floating walkway prefab into 4 separate ones, updated scene increased the no build zone to encompass all the level area
10 Months Ago
Rejiigged hierarchy for barge painting
10 Months Ago
Add huge 3d text to sails showing their current state (open/closed) until we have anims.
10 Months Ago
Added WIP mannequin prop
10 Months Ago
More sail setup to match art
10 Months Ago
shifted t1 workbench around
10 Months Ago
merge form meta_shift
10 Months Ago
Remove a previous client side visual rotation hack for sail now we have art
10 Months Ago
Player updates for M39 and spray can item updates
10 Months Ago
Sail fixes
10 Months Ago
More cleanup and removing old code.
10 Months Ago
merge from drone_storage_slot
10 Months Ago
Quick commit before vert painting barges
10 Months Ago
Missed some files
10 Months Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
10 Months Ago
- Added optional independent tiling and offset for the standard shader's emission map. - Added an emission mask with its own tiling and offset to determine where the emission should appear on a surface. - Improved formatting for the emission section of the material editor.
10 Months Ago
Merge from parent
10 Months Ago
Missions now reward more/better loot
10 Months Ago
Sail deploymennt guide mesh setup
10 Months Ago
PlayerBoat cleanup
10 Months Ago
More dirt added to blue containers
10 Months Ago
Updated sail prefab with artwork
10 Months Ago
merge from main
10 Months Ago
merge from menu_optims
10 Months Ago
Halloween Wallpapers - Initial setup
10 Months Ago
merge from meta_shift
10 Months Ago
Spike trap damage pass
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
merge from main
10 Months Ago
Spawns
10 Months Ago
Ground spawns.
10 Months Ago
Avoidance direction will now favour towards a target if we have one rather than picking a direction from the outside edge in
10 Months Ago
Boats can now stay close or stay at a distance to a target: Opens up the ability for single boats to engage closly with the group staying a bit away
10 Months Ago
Fixed reticle in settings preview not getting scaled correctly when not connected to a server Get rid of IndependentScale, just do it myself
10 Months Ago
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10 Months Ago
progress on guide mesh rendering improvements
10 Months Ago
Refactor targetting checks into Check class Dont target fresh players: Onland In helicopters Too far above us
10 Months Ago
water shader data fixes Fixes water on sp_a3_03 looking wrong, but not completely EnvMap support for expensive water Updated some map icons that had ugly water Increase hardcoded max update rate to 150 Fix `kickid` by SteamID64 not working on dedicated servers Minor cleanups Prevent crashes in engine tracing code Fixed render.SetShadowsDisabled calling the wrong function Improve handing of BSP model names for clientside entities Tries to set the model index so tracing code can work
10 Months Ago
Fix color picker events, upgrade components to look more rust-y
10 Months Ago
Walkway LOD/COL progress
10 Months Ago
Various cleanup/refactoring/optimization bits Get rid of allocations, stop settings preview crosshair updating while menu is closed Add convar to reset crosshair back to default Fix compile error
10 Months Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
10 Months Ago
Add colourpicker to workshop skin editor, switch skin editing rows to FlexElement
10 Months Ago
UI pages cache their scroll rect components and disable them when invisible
10 Months Ago
Musical instrument and bow updates for entity, hold types and anims
10 Months Ago
merge from main
10 Months Ago
Cargo can no longer exit the main island from the deep sea side Added cargoship.egress command
10 Months Ago
More dirt on food market containers. Alpha added to hanging fish material.