252,458 Commits over 3,990 Days - 2.64cph!

8 Months Ago
Switch `monument_scenes` convar to be saved
8 Months Ago
Hook it up in PS_FinalCombinerDoLighting before I do a full shader build
8 Months Ago
CDecalSceneObject - Non renderable, holds data only but can be culled by the scenesystem Tiled Frustums ( We should make light culling use these as they are more accurate and faster ) Partial backport of ISceneObjectDesc::OnSceneObjectVisibleInView Forward+ Decals * Decals get binned by the lightbinner from OnSceneObjectVisibleInView (all lights should start using this callback too) * Tiled culling checks decals within each tiles frustum * Decal::Apply( ... ) is used to mix decal's albedo, normal, etc. into surface Apply forward+ decals as part of standard shading (recompiles needed to support this feature)
8 Months Ago
merge from wire_slacking/optimisations
8 Months Ago
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8 Months Ago
burstcloth improvements - rotational constraints respected - constraint normals are correct now, significant improvement to length constraints - some jobsystem/burst optimizations
8 Months Ago
Setup Vintage Desk Prop Prefab Added and Setup Vintage Bookshelf Prop Prefab Added and Setup Vintage Dresser Prop Prefab
8 Months Ago
ARM crash fix test 3 (test 2 works, but this would be nicer)
8 Months Ago
further fixes to storage warehouse.
8 Months Ago
updated motorbike kickstand skinning, mask texture, and materials setup
8 Months Ago
ARM crash fix test 2
8 Months Ago
DSP volume system
8 Months Ago
ARM crash fix test
8 Months Ago
Remove AmbientLightSH from lightbinner, Directional Light doesn't control ambient color anymore, this is a visually breaking change, I'll see to put a better replacement to existing things Set skybox as global cubemap Be able to sample cubemaps from any resolution, use diffuse cubemap as diffuse indirect illumination if no GI in scene
8 Months Ago
updated vcol on decals to tint the recent decal albedo changes
8 Months Ago
Forgot the marker!
8 Months Ago
Use map marker for vendor instead. Remove ability to see what it has in advance through a vending machine icon.
8 Months Ago
Add BBox + Sphere GetVolume() Call AudioProcessor.OnDestroy properly Make DspProcessor public Store and restore Mixer config when playing game in editor Update Processors in mixer UI to show enabled status catch and report exceptions when disposing GameObjectSystems Dsp tweaks
8 Months Ago
Null error
8 Months Ago
Round prices up to the nearest 5 to make them look nicer
8 Months Ago
Update Raknet.lua
8 Months Ago
Ensured ring road will be found if one exists on the map. Fixes problem stopping vendor from being spawned on a totally fine map.
8 Months Ago
fix material assignment on storage warehouse trims.
8 Months Ago
Fixed line anchors fuckery again
8 Months Ago
more work on geo for storage warehouse.
8 Months Ago
handcuff viewmodel animation updated
8 Months Ago
Re-organise project, swap naming for public/private headers (now fpxr.h and fpxr_private.h) Try out blame ignore revs
8 Months Ago
Swap these
8 Months Ago
Clean up
8 Months Ago
Block unlock minigame in wounded states
8 Months Ago
Move around some buy system code, not dictated in the player now, added event where rules can control buy menu
8 Months Ago
reverted changes to workers_house_generic_trims
8 Months Ago
Call ProjectSettings.Reset in ResetEnvironment
8 Months Ago
Store CollisionRules from Project Settings in ProjectSettings static class - update it when project settings change. Physics worlds using this reference should update automatically
8 Months Ago
WaitForPlayers logic change Resets timer while < MinPlayerCount are connected Skips if >= SkipPlayerCount are connected
8 Months Ago
sbl progress backup
8 Months Ago
Re-implemented TDM
8 Months Ago
merge from wire_slacking/optimisations
8 Months Ago
radhouse large checkin
8 Months Ago
Resize the arrays if we're adding more than 18 points to the line (creative mode allows for 999 points)
8 Months Ago
Re-implement kill / objective rewards
8 Months Ago
Fix player joined chat entry being doubled
8 Months Ago
Addition of compute shader version + minor changes to PS shader version and UI ditto
8 Months Ago
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8 Months Ago
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8 Months Ago
Fall back to UnknownStackLineHandler if file name is missing Fixes ILHotloaded method stack traces showing nothing at all
8 Months Ago
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8 Months Ago
Make Gizmo.Control.BoundingBox much more visually simple Json Serialize Sphere properly (!) Gizmo.Control.BoundingBox - adjust depth bias so we can always touch the handles through geo This reverts
8 Months Ago
Expose NavAgent.Velocity setter
8 Months Ago
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