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13,104 Commits over 2,800 Days - 0.20cph!

1 Year Ago
Replaced BillBTestMap terrain with the older terrain asset file. 2020 had made the newer version incompatible.
1 Year Ago
Merge Main -> 2019 Revert
1 Year Ago
Trainyard s2p
1 Year Ago
Scene prefab backups
1 Year Ago
Merge Trainyard
1 Year Ago
Merge Main -> 🚆. Reverts project version to 2019.4.7f1.
1 Year Ago
Fixed init method call
1 Year Ago
Removed orphan meta file
1 Year Ago
More unloader menu options WIP
1 Year Ago
Ported the real "coaling tower" to my test map. New unload icon. Button interaction WIP.
1 Year Ago
Fixed unload text not fitting on the locomotive monitor
1 Year Ago
Better unloadable/non-unloadable audio. New BeepFastUp.wav, BeepFastDown.wav
1 Year Ago
Audio extras
1 Year Ago
Trains get the data on whether a wagon on the train is under an unloader, and active engines show that data on the monitor screen. Plus audio beeps. Protocol++.
1 Year Ago
Comment edit only
1 Year Ago
Bring back the 15% wagon spawn bonus since I reverted my spawning fixes
1 Year Ago
Unloader lights
1 Year Ago
Adjusted the world colliders on TrainWagonUnloadable because triggers hate GameObjects with multiple colliders on them (they get multiple entry and exit events for what looks to the TriggerBase like the same thing)
1 Year Ago
Client-side checks
1 Year Ago
Fixed lined up flag setting
1 Year Ago
More unloading code changes. A better general setup
1 Year Ago
A more intelligent system for train wagon unloading. Have the resource area be a sub-entity, with a trigger that can specify the area that's considered range to be unloaded. Replaced TriggerNotify with a new TriggerNotifyEntity.
1 Year Ago
Train unloading WIP
1 Year Ago
Merge Main -> Media Projects
1 Year Ago
Merge Main -> Media Projects
1 Year Ago
Fixed double hurtflash menu option
1 Year Ago
Networking some wagon unloader data. Make sure wagons are lined up correctly, not just in the trigger. New unloadable train car (with a placeholder model for now).
1 Year Ago
Basic setup. Train wagon unloader is an entity and detects which wagon is underneath it.
1 Year Ago
Instead of no blood splatters when the blood option is turned off, show white splatters
1 Year Ago
"Hurt Flash" setting in the game options now also enables/disables the camera punch effect when taking damage. Updated the option's tooltip to mention the view punch.
1 Year Ago
Temp train unloader early WIP
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
EngineUI and underwater_lab_glass, committing the editor's changes
1 Year Ago
- Fixed locomotives destroying themselves when colliding with a static barrier - Test map edits
1 Year Ago
Merge 🚆 -> Trainyard Update
1 Year Ago
Manifest
1 Year Ago
Merge 🚆 -> Trainyard Update (spawn pop reverts)
1 Year Ago
Merge Main -> 🚆 (revert spawn change, etc)
1 Year Ago
Subtract numToFill change
1 Year Ago
Subtract spawnpop fix
1 Year Ago
Merge 🚆 -> Trainyard Update
1 Year Ago
Added trainyard temporarily to my test map
1 Year Ago
S2P on trainyard scene
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
Fixed missing sounds for smoke grenades and supply signals, borrowing the sounds from F1 grenades
1 Year Ago
Removed silence from the start of the combat knife deploy sound so that it doesn't sound like you're scraping it on your head
1 Year Ago
Fixed missing deploy sound for combat knife (missing animation event)
1 Year Ago
Moved the coupling FX from the gauges to the monitor
1 Year Ago
Placeholder dashboard coupling effect for locomotive
1 Year Ago
Removed the 15% bonus to wagon spawns as my new spawn fix fixes the root cause