192,970 Commits over 4,049 Days - 1.99cph!
fix decals RTs when 0 decals
merge from softcore_update
merge from softcore_update/deployable_corpse
Fixed hammer model scale preview scaling bones multiple times
Unhide sv_hl2mp_weapon/item_respawn_time
Also made mp_weaponstay work for map spawned entities
Added prop_disable_distance_fade to console switches
Also made cheat convars be disabled if sv_cheats=0
HTTP calls the fail function with -disablehttp
Fixed ep2 props overriding hl2 content unintentionally
Updated a bunch of HL2 map icons
To better represent the areas on them/be more recognizable and less dark
Touch up episodic icons as well
Added missing TF2 map icons
console quick switch adjustments
Having cheat cvars be disabled is annoying, since they still work in singleplayer
Also just remove prop_disable_distance_fade from this, as I don't feel like it belongs
auto-set file prefix from prefab name
merge from respawn_changes -> softcore_update
account for alpha tested overlays
Description update for all 'Construction' items.
security gate fixes. lods, collision, prefabs
Fixed wrong max item count on box corpses, so they don't spill items into the world when spawning
Container corpse now retains skins, gibs are skinned as well
Added AO map for Wood Storage Box
Merge from workshop_normal_and_compression_fix
Setup player speed modifier limits.
Fix some wip modifier limit code.
Much cleaner move towards. Just update and delta time rather than fixed
First pass on client prediction. Going simple to begin with: custom extrapolation
Fixed boxes, furnace and locker gibs not being skinned when spawned
Added locker corpse
Add new NegativeEffects modifier source type.
Add separate vitals display panel for active negative effects.
Set snake modifier source to NegativeEffects, shows in new panel instead of dart modifiers.
Reduce snake reposition transition time.
Massively reduce snake bit slow duration.
exported all tiger animations after skeleton namespace update
Fix a merge issue causing double modifier modifications
renaming tiger bones to correct namespace
Server compile fix for upload_icons_range merge
final dart
radiation dart
viewmodel and worldmodel
viewmodel and other prefabs updated including new icon
Merge from quality_level_squash
Remove all quality levels except one
Merge: from players_cmd_clean
- Removes obsolete columns
Tests: ran the command in a local editor session
Buildfix: restore server ifdefs
Tests: compiled in editor
Clean: remove obsolete columns from players cmd
- Also rewrote it using the new API
Tests: ran in a local session in editor, tested both text and json versions
Experimentations with forced drop off at ends as well as 0 scan range and radius
Added AO map to LR300 Rifle
Fix compilation due to renaming of FastDebugDraw to InstancedDebugDraw
Added electric furnace corpse
Container corpse creator tool now set the ingredient to half the original craft
Merge: from profiling_improvements
Tests: took a snapshot in editor
Update: updated profiler binaries
- Built from 7b1b923e
Contains additional filters for BaseNetwork::ShouldNetworkTo, BaseEntity::ShouldNetworkTo and entire Facepunch.Network.Subscriber class
Tests: took a snapshot in editor
Add whitelist system to fridge, add bota bag there instead
Revert bota bag back to item so the crafting UI doesnt break
Corpse creator set show health info to false by default
Tweaked corpse required ingredients to repair to be 50% of their initial crafting costs
Disabled show health info on all corpses