241,030 Commits over 3,867 Days - 2.60cph!
v_mp5: various updates (see commit comment)
• added firing_mode parameter. 0 = off (safety), 1 = single, 2 = burst, 3 = full_auto. This value controls the visual position of the mode selector knob on the side of the weapon.
• added various components that manage the visual state of this knob and play an animation accordingly. The system uses a sort of self-locking (or pseudo-latching) selector, which lets the visual state of the knob sync up when animations call for a specific Tag.
• video: https://files.facepunch.com/maxlebled/1b2311b1/sbox_2023-08-23_23-56-42.mp4
• fixed accidental hierarchy swap: the bones that were supposed to stand between weapon_root & the weapon_ikrule bones were children instead of parents. I'll need to export some animations again because of this
• added camera animation to deploy & reload
• improved reload animation
Merge Attack Helicopter -> Main
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Make a `ProceduralSetup( VertexInput )` method that gets put before `InstancedSetup()` in the shader
Leaderboard backup, run #5420
Only enable procedural instancing keyword on materials used with instancing
Fix multi compile in the wrong place in the shader
Fix instancing keywords not being present in the instanced rendering method
"Clean" up the shader a bit
added launcher .item, prefab updates
Include points & group in completion result
launcher prefab updates, added .viewmodel prefab (WIP)
Fix shader for procedural rendering, verticies and indicies seem right now
launcher file/folder setup and edits, base vm rig files & .entity holdtype
Enable nullables, treat all nullability warnings as errors
Add WarningsAsErrors support for projects
Supports a list of errors (e.g. `CS8613;CS8601;CS8625`).
Does not support the `nullable` shorthand yet because of a .NET issue
(would need to expand manually, which is messy)
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merge from tests/entities
Set door collider to convex to prevent error spam
Default clan score to 0 in DB, no point being null
Enable saving on armor entity.
Don't disable saving on armor entity in code.
Consume item.
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Fix some times not saving
BenelliM4 work in progress
Initial set up, still work in progress
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Added HotAirBalloonEquipment.
Armor is now a HotAirBalloonEquipment.
Handle adding/removing equipment entities.
Base functions for modifying stats.
Removing several temporary build debug logs
Fixed SeparateLinuxBuild in case we need to use it again in the future
Fixed SeparateLinuxBuild in case we need to use it again in the future
exported homing missile launcher hold type idle pose and setting up in unity
Remove hard-coded dimension stripping by passing `?width=100%` to the API
Experimental `<emojify>` element test
Parses a single string into multiple emojis
e.g. `:factory: test :alien: hello :winking-face: :smiling-face-with-sunglasses: :pilot:`
https://files.facepunch.com/alexguthrie/1b2311b1/sbox-dev_dV2aIi4uPW.png