241,030 Commits over 3,867 Days - 2.60cph!

1 Year Ago
v_mp5: various updates (see commit comment) • added firing_mode parameter. 0 = off (safety), 1 = single, 2 = burst, 3 = full_auto. This value controls the visual position of the mode selector knob on the side of the weapon. • added various components that manage the visual state of this knob and play an animation accordingly. The system uses a sort of self-locking (or pseudo-latching) selector, which lets the visual state of the knob sync up when animations call for a specific Tag. • video: https://files.facepunch.com/maxlebled/1b2311b1/sbox_2023-08-23_23-56-42.mp4 • fixed accidental hierarchy swap: the bones that were supposed to stand between weapon_root & the weapon_ikrule bones were children instead of parents. I'll need to export some animations again because of this • added camera animation to deploy & reload • improved reload animation
1 Year Ago
Merge Attack Helicopter -> Main
1 Year Ago
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1 Year Ago
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1 Year Ago
Make a `ProceduralSetup( VertexInput )` method that gets put before `InstancedSetup()` in the shader
1 Year Ago
progress
Leaderboard backup, run #5420
1 Year Ago
Only enable procedural instancing keyword on materials used with instancing Fix multi compile in the wrong place in the shader Fix instancing keywords not being present in the instanced rendering method "Clean" up the shader a bit
1 Year Ago
add waterworld
1 Year Ago
Merge from heli_flares
1 Year Ago
Merge from main
1 Year Ago
Naming consistency.
1 Year Ago
AH Flare prefabs
1 Year Ago
merge from code
1 Year Ago
merge from main
1 Year Ago
code baseline
1 Year Ago
added launcher .item, prefab updates
1 Year Ago
file name updates
1 Year Ago
prefab updates
1 Year Ago
Include points & group in completion result
1 Year Ago
NavMeshAgent NRE fix
1 Year Ago
launcher prefab updates, added .viewmodel prefab (WIP)
1 Year Ago
Fix shader for procedural rendering, verticies and indicies seem right now
1 Year Ago
launcher file/folder setup and edits, base vm rig files & .entity holdtype
1 Year Ago
Enable nullables, treat all nullability warnings as errors
1 Year Ago
Add WarningsAsErrors support for projects Supports a list of errors (e.g. `CS8613;CS8601;CS8625`). Does not support the `nullable` shorthand yet because of a .NET issue (would need to expand manually, which is messy)
1 Year Ago
Latest changes
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
merge from tests/entities
1 Year Ago
Set door collider to convex to prevent error spam
1 Year Ago
Default clan score to 0 in DB, no point being null
1 Year Ago
Got the door working
1 Year Ago
Fix menu background
1 Year Ago
Enable saving on armor entity. Don't disable saving on armor entity in code. Consume item.
1 Year Ago
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1 Year Ago
Fix some times not saving
1 Year Ago
BenelliM4 work in progress Initial set up, still work in progress
1 Year Ago
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1 Year Ago
Added HotAirBalloonEquipment. Armor is now a HotAirBalloonEquipment. Handle adding/removing equipment entities. Base functions for modifying stats.
1 Year Ago
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1 Year Ago
Removing several temporary build debug logs
1 Year Ago
Fixed SeparateLinuxBuild in case we need to use it again in the future
1 Year Ago
Fixed SeparateLinuxBuild in case we need to use it again in the future
1 Year Ago
exported homing missile launcher hold type idle pose and setting up in unity
1 Year Ago
Remove hard-coded dimension stripping by passing `?width=100%` to the API
1 Year Ago
Experimental `<emojify>` element test Parses a single string into multiple emojis e.g. `:factory: test :alien: hello :winking-face: :smiling-face-with-sunglasses: :pilot:` https://files.facepunch.com/alexguthrie/1b2311b1/sbox-dev_dV2aIi4uPW.png