241,032 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Remove hard-coded dimension stripping by passing `?width=100%` to the API
1 Year Ago
Experimental `<emojify>` element test Parses a single string into multiple emojis e.g. `:factory: test :alien: hello :winking-face: :smiling-face-with-sunglasses: :pilot:` https://files.facepunch.com/alexguthrie/1b2311b1/sbox-dev_dV2aIi4uPW.png
1 Year Ago
Adding back buildTarget and standaloneBuildSubtarget Unity startup parameters, but call server build with "Player" subtarget in an attempt to fix the manifest build
1 Year Ago
Add rich presence system class which is polled every so often, instead of updating presence from 7 different classes
1 Year Ago
Iterating
1 Year Ago
/addons/citizen/ content recompile
1 Year Ago
Change Vertex & Index buffer to StructuredBuffer type Use global shader keyword `RUST_PROCEDURAL_INSTANCING` to enable procedural rendering Apply procedural rendering to UnityStandardCore deferred shader
1 Year Ago
RPC string manifest debugging
1 Year Ago
merge form main
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from terrain-texture-lod-fix
1 Year Ago
Build debugging
1 Year Ago
Removing buildTarget and standaloneBuildSubtarget Unity startup parameters if SeparateLinuxBuild is disabled
1 Year Ago
Gib spawning without parenting. Added HotAirBalloonArmor class and re-setup the prefab using it.
1 Year Ago
Fixed UV scroll stretching due to precision issues in standard shader set
1 Year Ago
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1 Year Ago
Health change
1 Year Ago
Fixed terrain texture detail progression via shader quality
1 Year Ago
Citizen/animgraph: add eyebrows & beard to the graph list of bone merge models, for morph testing
1 Year Ago
parachute.bypassrepack now forces the parachute back into the parachute slot
1 Year Ago
Add MusicPlayer.Spectrum and MusicPlayer.Amplitude for visualization purposes
1 Year Ago
Added metal briefcase models
1 Year Ago
Dynamic crosshair system
1 Year Ago
merge from main
1 Year Ago
Adjusted one dismount point that was never valid on static computer station
1 Year Ago
Updated colliders on the static computer station as well. For this static one I haven't added collision for the chair, since it requires moving the dismount points and the static computer station is used in quite a few places, often quite cramped. The computer station chair had no collision before today, allowing for the dismount points to be quite close to the table.
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from flyby
1 Year Ago
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1 Year Ago
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1 Year Ago
Fix parachute not playing animations for non-local players (including all players in demos)
Leaderboard backup, run #5405
1 Year Ago
Fixed broken rowboat upgrade
1 Year Ago
Updated locker to 42 slots to fit new parachute slot Updated locker behaviour to only allow backpacks in the new slot Updated both deployable and camper versions
1 Year Ago
Fix stylesheet no loading Include menu background with menu
1 Year Ago
Minor meta file fix
1 Year Ago
Fixed double-up collider names on workbenches (can cause trouble when finding bones)
1 Year Ago
Computer Station was already all convex colliders, but the entire thing was represented with a single box collider, so I've redone it with the level of detail that other deployables have. Chair and radio now have collision too. Dismount points needed to be moved out a bit to account for the chair.
1 Year Ago
Disable this Rankings & player pages
1 Year Ago
Merge from airpatch_media
1 Year Ago
LBJ forest scene map files
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Points testing Add map points & point recalculation for maps Optimization attempts, prolly just made of mess of migrations Mark when a map's rankings have changed, and recalculate dirtied rankings regularly
1 Year Ago
Fixed TimedExplosive throwing a server error if it's missing an explosion effect (occurred when a flare times out)
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute (fixes, sam site targeting)