241,425 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Cherry picked 83708, 83709 => Decal Layer Masking
1 Year Ago
Calibrated the brightness to match the vanilla torch
1 Year Ago
Fixed DecalLayerMask interacting with SSS materials
1 Year Ago
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▍▌▋▅ ▄▌▄▄▋▊▅▄() ▊▍▉▊▇▋▉▉ ▅▍█ ▆▊▄ ▆▆▄▍▍▊▍▍▄▆ ▇▋█ ▍▌▍▇▆▄▍▄() █▌▊▆▉▇▌ ▊▍▇█ ▉▄▉▌ ▄▋▋▉▄▋ ▌▆▆ ▊▆▊▊▆▊ ▆▆▋▍▌▇█ ▊█▆▄▆▅▌▌▆█ "../▇▍▌▉/▉█▌▇▊▊▇▊" ▆▋▅▇▇▅▆▌() ▄▊█▊▅ ▆▇▄ █▋▇██▌▆ ▊▇ ▄▊▌▌▉ ▆▋▄▍ ▅█▌▌▋▋▊▇▇/▋▉▆▇▆▄▌▌▍/ ▆▌▆██▉ ▄▆ ▉█▍██▊▉ ▅▅▌▅▊▍ ▊▌▄█▉▅▅▋█ /▋▄▋ ▇█▆▊▊▄/ ▇▌▉▅ ▅▇▌▆▍▊▅ ▄▆ ▋▆▍▊▄▆/▄▍▇▌▉▄▋▍ ▋▅▅▇▉ ▉▌▋▋██.▊▊▊▇▆█▉▇▉▇█▇▌▅█▊▄ ▍▄▍ ▄██▄ ▅▋▇▊█▇▍█▉▅█() ▉█▊▅▇▄ ! ▋▆▊▇ ▌ ▇▆▄▍▋▋ ▋█ ▇▅▆▉+▅ !█▅▌▌▅▇ ▍▋▊▊▍▅ █▋▊▍▇▆▌ ▋▆▇▄ ▊▉▉▆▋ ▅▌▆▇ ▌█▊ ▆▅▌▄▆▇ .▄▋▉▅▋▆▍▄█ ▍▍▇▋▍▅ ▄▆▇▉▅▆ .▊▌▇ ▉▆▄▅█ ▋▉▆▉▇▅ ▊▉▉▋▆▆▊▊▌ ▇▍▅▉▉▅ ▍██▄▅█ '▌▆▉█▆▌▊▊█▋▌▇▋█▉' ▊▉▆▍▉▍ ▍▍▊▅▉▉▆▌▄▋█▆.▋▋▆ ▄▆▄ ▇▍▍█▊▅▋▌▄▊▆▍▅ ▅▊▉▍▆▌▇ $▋▆█▌▇▍▇▅▄▋▆▊ ▆▆▉ ▉▄▉▇▉█▋▉▉▉▅▉▇▊▅▌ ▄▅▍▇▅█▄▄ ▊▋▊▌ ▇█▊-▊▍ ▊▄▉▇▍ $▇▍_▍▋▍▇▆█_▄█▌ ▌▆ █_▆▌█▅▍█▊▋▌▍▅▅ (▌█▊▊▊▊█▄▌ ▄▇▇▉▋▌▆▋) ▅▍▉▅▅ $█▄▆▍▊▍▇▉▄▄▊▌█▋▋▇▌▅▇▅▊▆▉ ▄▉ ▅▉▇▍/▊▍▊▍▊ ▄▉▇▊▄▉ ▋▆▍▆▋▋▆▄ █▇▆▋▅▍ ▉▅▉▅▇ █▇▍ ▉█▅▍▌▋▋▆▍▆▅▌█ █▆▆▇▌ $▍▉▌▉█▅▉▍▅▌▄▅▇▉▆▋ ▊▉▅▋▌▉▇▆▇ ▄▊ ▇▉▅▍▇▌█▉▌▄▍▍▍█▌▉ ▍▅▋▌▉▉ ▊▋▊▄▊▄ █▅▊▆ █▉▅█▄▌▋▇▌ ▄█▊▊▊▅▆ ▍▍█ ▄▊▅▄▋▌ ▇▆▆▅█▅▊█ ▋██▇ ▇▉▄-██ ▍▉▅ ▄▅▄▌█▄█ ▋▉▉▆██ ▊▋▉█▅█ ▍▋▆ ▌_▅▋▍▉▇█▊▅▆▉▊ ▌▆▆▇ ▋▇▊▌ ▍▅ ▆▍▌▋▌█▍ ▆█▉▇▋ ▆▍▅█_█▅▇▍█▄_▍▌▌█_▇▅▇▅▇, ▍▇▊▍▋▄▌▉ ▍▊ ▍ ▋▍▆▄▄ ▇ ▅▆▌ █▉▍▋ ▅▄▄▌▇▅▌▌▇▆ ██▉▍██▊ ▊▇ ▆█▇▄▉▌█▍▄ ▄▆ ▌▇▇ ▌▋▋▍ ▍▅ ▌▌▄ ▇▊▌▉█▇▊ "▌▆▌▅▋▆.▋▍▉" ▄▍ ▅▋▋▄█▄▅ ▊▆▋▉▊███ █▍▇▋ ▇▍▊▇.▆▄▍▅▊▊ ▍▋▇▍▅▋ ▄▆▇▆▋▇▋ ▅▍▆▉█▊ ▆▌▌ ▊▋▋▍██▉ ▍▉ ▍▉▄ ▆▍▅▋▇ ▋▇▆▉ ▅▄▍▆▉▇▍▉ ▉█▇▋▅▅ ▊▆▅ ▇▉▊▇▋▋▋ ▊▍▄▅▌ ▄▍▍▊▆ █▋▋▋▍() ▅▉█▍█▆▇, ▄▋▉ █▅█▋▉▆ █▆▅▉▉▆▌▊█ ▉█▅▌▊ (▌██▇█▅▍▋▇ ▉▇▌▆▊▇▍) ▉▅▄▄▄ █▉▅▇▌▋▋ (▉▍▋▅_▆▅▊_▄▋▄▇▇▆) ▋▍▉▆ ▋▄▆▇ █▍▇▄▌▊ ▇▍▆▄ ▉▇▅▅▇ $▌▆▉▅▍ ▇▆█ $▋▊▋▇▉▍▍▉▌▉█▅▍█▄▇ █▇▄█▄▌▍ ▅▉▊ ▋▍▅▌▆▄▆█▉▇▄▆▌▍▇█▊▌ $▋▄▇▇▆▅▊▊▆▌█▌▋▊▋▍▅▍█▍▆█ ▍█▌▊▇▆█▅ !▄▊▅ ▅▇ ▉▆█ ▋▍▆▊▋▇ ▄▊▊█ ▉▌▋ █▄▋ ▊▇▄▌█▉▌█ ▅_▄▋▌▋▉▆▅▋▋▅█▋▊▊ ▉█▅▍▌ ▊▊▇▊ ▉█:▉▄ ▉▇▍▅▄▌▉▊▉▅ ▍▅▆█▅ ▍▆_▉▍▄▊▉█▇▊_▄▌▉▋▅▆▆▄▅▊▇▌ ▍▇▍ ▄▄_▍▆▆▌▊▆██_▇▄█▉█▍▌▉▉▄▄▄ ▍█▍▋▄▅ ▋▌▅▇▆▄▍▊ ▉▆▅ ▌ █▉▄▆▌ ▆▋▉▊▊█ ▆█▇▌▄▄ ▉▆█▋ ██▊▆▄▌▇▉▌ █▊█▊▊█ ▍▊▊▋▍▉ █▅▇▌▌▌ ▅▌▉▄▍ ▊▅▍ ▅█▄▋▇▇▍ ▌▆▌▋▋▊ █▅▇▌▉▉▅ ▄▆ ▇▇▅▍▆▋▆▇▋ (▌▉▊▆█▊▌▇▉ ▉▉▍█▄▄▆▋▋▆▅▇) ▄▍▌▍▅▊ "▊█▅ ▆ ▊▌▄▍▆ ▍▆▋▋▄▆ ▍▊▉▇▌▇ ▄▋█▄ ▍▆▇▋▉▌▇▆▄ ▅▌▇▇▌▅ ▇▅▌▆█▍" ▉▄▅▄▇▇▉ $▇▇▊▋▊▆▊▉▊▅▋▅▍█▋▌ ▇▊ ▇ ▊▆ █▅▆▉▄ ▄█▅▆▊▆ █▋▍▋ ▉▅▊▄▆▉▋▍ ▄▄▉▉▌▅ ▋█▄▋▇ ▍▅█▆▊▅▅▇█▉█▋ ▅▉▍ ▇▆▍▆ ▇▊▋▆▅██▉▊ ▍▉ ▅▆▋█ ▍▉▅▌▍▌▄▅▆█▉▇ █▍▌ ▌█▉▋▇▊ ▅▍▆ ▋▆▊▉ ▇▌ ▇ ▆▄▋▉█▆▇▍▇▇ ██▌ ▉▅▄ ▉▌ ▅▄▊ █▇▋▌▊▌▄▋▆█ ▌▇▄▇ ▇▊▇█▊ ▅▊ █▍▅▋▄▋▊▆▄▊▆▌. ▋▌▊▄▋▋ ▇▆▆▅▌▊ ▄▋▆▌ ▇▆ █▉ ▍▄▍▇ ▉▄▉/▅██▅.▌▊▉ ▇▉ ▊▊▊ ▊▆▌ █▇ ▄▉▊▇ ▉▌▌▌▆ ▋▍▊▌▆█ ▊▅ ▆▌▋▍▄▄▉ ▇▊▅▋▉ ▋▆▅▊ ▊▆▄█▆▉▊▉ * ▇▉▍▉▊ ▋█▅▍▉ ▍▍ ▊█▄ █▅▄▌▊ ▅▆ ██▌▄▅▍█▆▍▊▆▅ (▉█▅▍▊▍▋▉▉ ▆▆▅▍▆▆▉▇▅▋▍█) * ▄▅ █▋▊ ▉█▋ ▋▉▇▋▉.▌▉▇▅▇▌▍▊▊ ▆▆ ▊▅▍▋.▌▍▋▍▆▋▉▇▊▆▄█▇▋▌ ▊▍ ▇ █▇▊▅▅▋▌ ▄▌▇▍▆▅▉▉ (▊▍▋▋▇▉▋▆▆ ▊▍▇█▉▌▋▉▆▆▊▉) ▅▊▋▍▄ ▆▍▅▇█▅.▉▌▊▌▅▌▉▌▊▄██▆███▍ ▉▇▍▌ ▌▄ ▉▆▍▌▇ ▇▌ ▅▌▆▌▌▉▍▄▊▊ ▋█▄█▊▆▉▉▊ ▋▍▉▍█▆.▊▌▅▊/▅▄▆▉▋▍▉▆█▊▌▉▍▍▋▆▇ ▋▉▌ ▄█▆▋▉▌ ▉▌ ▋▉▅▋▋█ █▉█▍▇█▅▍▄▍▋ ▆▄ ▊▆ ▆▍▍▆▆ ▉▋▋▉▍▌█▊█. ▍█▄▋█ ▉▅▋█ █▄▋▄▇▇▍▇ ▌▌▉▉▊▆▉▉ ▌▊▌▍▍█▄█▉▅█▊ █▉▅▅ ▉█:█▅ * ▉▉██▉▊▄▉ ▄▍▆▆▉ ▆▊▌▇ * ▋█▄▄▆█▅▌ ▆▌▆▋█ ▄▅▋█▍▆▆▇█▇█ * ▉▇▊▍▆▅▆▍ ▆▋▋▄█▅ ▇▄▇▉▆ ▋▌ ▋▊▍▅▉▅ * ▇▇▊▍▇▄▉▉ ▌▌▆▊ ▅▉▆█▋▆▅ ▆▇▊▆▌▋▅▉▊ ▋▋▊▋ ▊▄▍▊▊▋█▍ ▌▉█▅▄▍▅▅▉ & ▇▍▊▍▆▌▋ ▅▋▆ ▅▉▍▌▅▆█▍▄▊▊▌: * ▍▌▆█▋▅ ▄▌▌▄▇▄ * ▇▌▄▋█▆ ▆█▍▉▇█ * ▌▋▇▍▊▍ ▄▉▌▉▍▌▋▌▄ ▉▄▍▇▄▅ * ▍█▆ ▅▊▉▌█▅ ▍▇ █▋▉▍▌▅▅ ▍▄▌▅▌▌ * ▅▍▉ ▅▊█▍▆▆ ▇▍▇▄▋▍▇▆ ▄▋ ▉▊▇▄▇ * ▅▊▍▋▇▄▆▋ ▉█▄ ▊▄▊▋ ▋▍▄▅█▉▊ ▌▇▆▊▋ "▋█▆▆▋▍" ▆▄▄ "█▆▍▆▄▅ ▋▊▋" ▆▇▉▆▍▊▉▆▉▋ █▌▊█▋ ▆█: * ▇▇▅▆▋▋▊▋ ▆▊ ▅▍█▇▌ ▅▉▄▇▆▉ (█▊▊▉██▉▅▌▋▅) - ▍▉▌█ `█▉▉▉▍▉ ▋▄█▆▅` █▉ ▊▄█ `▇▄▍▌▋ ▉▊▇▇▄▊ █▌▍▄▌` * ▉█▋▄█▌▇▍ ▋▊▆▇ ▇▄ ▍█▋▇ (▌▌▊▍▋▌▌▆) * ▆▌▌▆ ▅█▆▆▍▅▌▍ ▍▉ ▋▍▅▅▇ (▇▄▆▅▅▊▉▅) ▅▆▉▋▌ ▆▆▉█ ▄██▋▅▄▅▌ ▉▋▇▆▅▊▌▊▉ * █▆▍▋▋ ▊▉▆▄▄▇█▄ ▋▊▍▆▌ ▋▊ ▉▆▍▅▆▉ ▌▅▌▍ * ▉▋▄▇▌ ▄▊▋▇▌▌█▄▍ ▋█ ▉▄ ▊▆ ▍▋▄▄▍▅ ▆▌ █▅▋ ██▅ ▉▊▇▊▍ ▊▇█▉▌▋ ▄▆▄ ▇▌▍▌█▊ ▄▋▊▄█▊▌ ▌▆▅▅█ ▄▌▇▅▅▍▅▄▍█ ▆▅▆▍▍ ▅█▊▆▌▍▌ ▄▋▄▆▆▆▋▉ ▆▇▋▆▍▇▊ ▆▋ ▄▋█▊▊██▌ █▋▊▇▊▍ ▆▉▆▌▊ ▄ ▌▋▌ ▇█▆▍ █▍▍▉▉▆▍▅ ▅█▅█▆▉█▋▉▄ * ▆▉█▉▋▊ ▉▄▅▌▇ ▌▄▆█▉▄ * ▌▉▆▅▄▊ * ▋▅▄▅▇▇▉█▍▇ ▆▆▊█▌ ▅▆▍ * █▅▄▌▆█▍▄▋▉ ▉▅▆▌▅ ▌▊▇▋▉▆▋▊ █▇█▌▍ "▋▄▅▊▇ ▆▋▍▉▌▌" ▊▅▇▊▍▌▌▄ █▄▋▌██▊▋ ▋▉▊▉▌▉ ▍_▆▊▇▌▌▄▅▆▆▋▉▄▇▍▅▊▉▉▇ ▇▌▄▆▊▅ ▊█▍ ▇▍▇▄ ▄▅▄▍ ▊▍▍▄ ▆▌█▄▍▇ ▆▌▊▌▅▄█▆ ▄▆▇▋▋▆▉▅ ▌▇█▉ ▄▅ ▌▅▄ ▉▉▇▅▄▉ ▅▋▋▇▊ ▇▉▋▆▉▌▅ ▌▊▌▆ & ▋█▄▍▄▊▇▇▅▍ █▌▊█▄▅▄ ▊▆▍▍▌▍▌▇▊▅▍▆ ▄▄▉▅ ▆▌ ▍▄▄█▉▇ █▆▊▌▊ ▅▋▉▋▅ ▅▇▍▇▌▉_▆▊███▅▄▍▍_▋▇▊▅▄▍▅ ▋▊█ ▊▆▍▊▉▇_██▍▌▅▅▍▄▇_▋█▄▄▌ ▇▆▋▌▍ ▋▅▇ ▊▅▍▊▇▌/▆▇▇▍▍▄▄ ▊▄ ▅▌▉█_▊▋▇█▅▊▋▅██ ▄▋▋ ▆▄▌▋▌▉: * ▌▄▋▄██▅▍▌▊▅ * ▊▄█▇▉▊▆▋▌▍▊▋▋▌ * ▆▆▅▌▄▌▆▆▆▊█▌▊▌▍▄▋▌ * █▇▌▍▇█▊▇▉▄▄▊▆▆▄ * ▆▆▆▍▄▌▌▌▇▌▋▍▋▄█▋▋ ▅▋▆█▍▆▍: * ▋▆▊▆▆▆▊█▅▋▇▊▋▅▊▄▊█▉▅▉█▌▇▅▇ ▆██▄▉ ▆ ▍▇▆ ▌▅▉▊▄▅ ▇▌ ▍▊▋ ▍▊▉▋▊▍█▄ * ▇▆▇▇▅▌▄▆▍▅▆▅▋█ * ▌▋▍▄▌█▄▆▊▌▋█▇▉ * ▌▋▇▉▌▌▍▍█▋█ * ▋▄▌▇▋▋▉▄▉▋ * ▌▌▉▅▄▄▅▉█▊▋▉██▆▋▊▆▌█▍▆▅▉▅█ * ▅▍▍▅▆█▋▋▄▍▋█▌▌▌█▄▅▋▆▉█▄▍▅ ▆▅▄▌ * ▉▊▄▄▉▍▆ ▉▇▇▆▋▊▇▇▍▅ █▍▊█▆▍▌▌ * ▌▊_▌▄▍▍▆▋▍▉▆▋█▆ ▍▉▌ ▊▌█▉ ▌▅▊ ▄▍▌▆█/▇▆▊▅▅▋ ▆▇▉▇▇▄▄▋▌▄▅ ▋▅ ▄▄▊▉▅▇ ▇▄▉▆▍▍▅▄▆▉ ▆▉▊▆▉▊ ▆▆▇██://▉▅▆▉▌.▆▊▆▇▋▋▉▌▌.▋▋▅/▊▇▅▄▋/▆▊▉▉█▊▇▌/█▆▋▍▋▌▆▊▅▊.▉▌▍ ▌▉▄▌█▌▍▅▊▍▆ ▇▌▌▊▄▇▌▍▌ ▉▇█▋▌▄▌█▉▉▊ ▊▆▌ '█▄█▋▍▌▇' ▊▋▇█ ▉▍▄▉▉▋▌▊ ▍▇█▄▇▍ ▇▍▉▊ ▅▆▊▅▍█▉ ▊ ▉▌▄▉▌▉ ▄▆▆▅▋▌▍▋▌▍ ▆█▍ ▍▄▋▊▌▋ ▄▊▅▌ ▇▍▉▄▍▅▍ ▉▇▉ ▍▍▄▊.▆▅▊▊▇▇▊ ▌▉▉▊▉▌▆▅ ▋▋▌▍█ ▍ (▅▆▌▄▉ ▍▇▍▍?) ▍▍▄▅▇ ▊▄▇▆▋ ▅██▄ █▇▇▊█▊▋▄▄▊▋▄ ▍▌▊▌█▇▍ ▉▉▊▉▊ ▍█▊▇_▊▅▆█▋▅ █▊ ▅▆▍ ▆▅▍ ▍▇▇▆▋ '▆▋█▇▌▉' ▌▉▋▌▊▋▍▍ ▇█▌█▇▇▋█ ▍▊▆▇▊█ ▊▊▅▇▊ ▋█▊▆▌▇▍▌ ▊▊▌ ██▄▇▋█ ▅▍▄▌▍▋▋ ▋▅█ ▌█▌▅▊ ▇▄▅█▋▆.▍▄▇/▉▄▋▄▆▋▇▇▊▅▉▅▆▋ ▋▊ ▌▉▋ ▌▅█▋█▆▄ ▇▌▍▄▆ ▅▍▊▇▌▍ '▋█▇▅' █▌▋▊ ▉▅▇▇▋▍▋▆▅▆
1 Year Ago
Assets from core
1 Year Ago
Moved more models to asset party https://asset.party/facepunch/sboxassets https://asset.party/facepunch/citizenassets
1 Year Ago
Added shader support for Decal Layer Mask
1 Year Ago
Added Weapon.Set/GetDeploySpeed to all weapons
1 Year Ago
initial vm diver ak seaweed physics setup (disabled for now)
1 Year Ago
Update pull.yml Updated actions/checkout
1 Year Ago
Added prop_sphere to FGD and added 'radius' keyvalue removeid checks first argument for entire SteamID too
1 Year Ago
Subtracting 83705 (merge conflict, will have to reapply once we're on main with everything)
1 Year Ago
Added WaterVisibilityTrigger to sewer branch (only had WaterCullingVolume which is purely visual)
1 Year Ago
fix level up sound, lvlup floater
1 Year Ago
and the rest of the diver suit vm files files gg matt
1 Year Ago
diver suit view model prefab setup and added to item
1 Year Ago
Cherry picked 83701 => Updated Standard shader override to match Rust/Standard
1 Year Ago
Updated Standard shader override to match Rust/Standard
1 Year Ago
execute chance next bullet damage upgrade move to shoot upgrade backside damage upgrade missing hp regen upgrade show num choices left
1 Year Ago
Added Texture.Depth property
1 Year Ago
Merge from diversuit
1 Year Ago
Cherry picked 83695, 83696 => Ambient lighting fixes
1 Year Ago
Fix vr_stencil geom shader failing to compile as antlr hates preprocessor maths
1 Year Ago
Cherry picked 83695, 83696 => Ambient lighting fixes
1 Year Ago
Cherry picked 83695, 83696 => Ambient lighting fixes
1 Year Ago
Fix CVfx::CreateFromResourceFile using wrong named block for spir-v Fix visualize_depth shader
1 Year Ago
Fixed ambient lighting in view model camera not matching environment when inside
1 Year Ago
Revert that change to readd structs and do the proper fix
1 Year Ago
Fixed ambient lighting darker than before when inside
1 Year Ago
Capture nested types Method parameters Fix some type names not being shortened Queue an api schema rebuild on publish new package
1 Year Ago
Keep struct in cbuffer layouts for legacy layout
1 Year Ago
1 Year Ago
Helps if i call the right rpc
1 Year Ago
Addon api doc basics Library addon api reference page basics
1 Year Ago
Network moving decals from one ent to another, some games are calling TakeDecalsFrom server side and it wasn't working before
1 Year Ago
Quality tweaks for performance
1 Year Ago
Clear the whole decal list if we want to clear both world and entity decals
1 Year Ago
Add fade time and duration to decal definition but don't use it yet because defaults on DecalEntry don't work? Remove r_decal_debug
1 Year Ago
Added TaskSource.MainThread() Like TaskSource.NextPhysicsFrame(), but can immediately continue if already on the main thread.
1 Year Ago
Material tweaks WIP reorganize how meshes are updated
1 Year Ago
WIP make ISdf3D net read / writable SDF net writing refactor, support for ISdf2D SDF modification list networking Chunks are no longer entities New networking seems to work! Server-side chunks are only modified if they have collision Build meshes for chunks closest to players first ISdf3D logging Material tweaks WIP reorganize how meshes are updated
1 Year Ago
Add IS_DYNAMIC_DECAL | REFLECTS | DOES_NOT_ACCEPT_DECALS flags in case they're needed
1 Year Ago
reworked wood part of brick skin to look higher quality
1 Year Ago
1 Year Ago
removed files in wrong location Merge branch 'main' of sbox-assets
1 Year Ago
Render adjustment
1 Year Ago
hooked up climb idle in player controller
1 Year Ago
Added support for a LOD4 in wearables, uses a different LOD arrangement
1 Year Ago
polish around roof.top.line models alignments so everything lines up
1 Year Ago
exported unarmed player climb rope idle animation