reporust_rebootcancel

134,672 Commits over 4,444 Days - 1.26cph!

8 Months Ago
- Can now pass a radius to debug.puzzlereset, or not to reset all puzzles like before - Fix the command not working from the server console
8 Months Ago
Removed save file name from Craggy's GameSetup
8 Months Ago
Developer tool nav bar buttons
8 Months Ago
Client compile fix
8 Months Ago
- Added RPC name under the info section of RPC packets - Added global filters for server/client realms - Added packet type breakdown of the top packets - Clean restyle of the net graph
8 Months Ago
Command block tests
8 Months Ago
Added the old console to the new developer tool prefab for now
8 Months Ago
Added indirect instancing for the ballpit spheres
8 Months Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
8 Months Ago
Baseline, bootstrap spawns EngineUI2
8 Months Ago
Merging fpbuild related changes to main branch
8 Months Ago
Add a network graph
8 Months Ago
Setting up EngineUI2_DeveloperTools prefab
8 Months Ago
Implemented a simplified version of the ball pit physics in a test scene
8 Months Ago
Auto auth player on placing steering wheel
8 Months Ago
console tools
8 Months Ago
8 Months Ago
Burlap shirt repose/lods
8 Months Ago
plastic please
8 Months Ago
Renamed the prefabs
8 Months Ago
easel lods
8 Months Ago
Fix for texture issue on 3p m15
8 Months Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
8 Months Ago
WIP code, parameters, setup
8 Months Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
8 Months Ago
Console Info Panel
8 Months Ago
Merge from parent
8 Months Ago
merge from automatedtesting
8 Months Ago
Merge from parent
8 Months Ago
Merge from parent
8 Months Ago
new console items ui
8 Months Ago
merge from SeparatePhysicsScenes
8 Months Ago
That's all folks
8 Months Ago
Almost done...
8 Months Ago
Even more...
8 Months Ago
More...
8 Months Ago
More...
8 Months Ago
Some more...
8 Months Ago
merge from directional_foliage_displacement
8 Months Ago
merge from puzzle_reset_hotfix
8 Months Ago
merge from sort_fixes
8 Months Ago
merge from fix_terrain_nametags
8 Months Ago
Fix displacement clamping
8 Months Ago
matrix optimized texture rez pass
8 Months Ago
Uploading in multiple parts because plastic can't handle... multiple files
8 Months Ago
Mark an additional 180 fbx's as non r/w - mostly viewmodel anims, some clothing and body parts
8 Months Ago
Move non r/w meshes into the private content bundle for server builds, removing them from the build Saves 360mb of memory on a freshly booted server
8 Months Ago
Merge from main
8 Months Ago
Merge from main_merge_10_nov