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134,987 Commits over 4,444 Days - 1.27cph!

1 Year Ago
Steam inventory warning modal 1:1 with the mockup
1 Year Ago
Clicking the leave button on the steam inventory warning popup puts you back in the home tab
1 Year Ago
Merge from multi_wallpaper_block_spray_fix
1 Year Ago
Can now accurately free spray on blocks that have multiple wallpaper renderers (neighbouring triangle roof pieces)
1 Year Ago
Changed steam inventory cloth wood and metal icons compression formats to fix some bleeding artifacts
1 Year Ago
Fixed serializable fields compiled out in VisualFoodSettings, HorseSaddle, HorseLeadingRope, RidableHorseAnimation, BaseSiegeWeapon and RidableHorse
1 Year Ago
merge from serializable_fields_cleanup
1 Year Ago
Merge from workshop_render_fixes
1 Year Ago
Switch to maximum graphics settings when taking a workshop icon, switches back to prior settings afterwards Also switch the time of day and sky rotation accordingly Fixed blank workshop icons when on Low settings
1 Year Ago
merge from main
1 Year Ago
Fix props with batching components not appearing in generated icons (armored double door as an example)
1 Year Ago
add ClientAdmin convar to scale back biome fog density (graphics.biomefogdensityscale), also property on SpatialBiomeFog component to scale it down for a scene
1 Year Ago
reformat conditional
1 Year Ago
testing blackness fix
1 Year Ago
Fix being able to press the randomise character button while a deployable is spawned in the workshop scene, resulting in a player being spawned Don't enable the camera by default when loading the workshop scene, no longer need to click once to stop the camera
1 Year Ago
Merge from gunner_multi_fix
1 Year Ago
Possibly fix multiple attack heli gunners causing UI issues when going in and out of gunner view
1 Year Ago
Merge from main
1 Year Ago
Merge from kill_countdown_fix
1 Year Ago
Rewrite party system so it integrates with the existing friends system code - support party from any provider but only provide party members from steam - add extra event that fires off when you leave the party since there is no callback for it normally
1 Year Ago
Optimizations for ESPCanvas refresh, reduces 0.15ms spikes 5 times a second to 0.02ms Early exit BasePlayer.SayingHello to avoid unnecessary calculations
1 Year Ago
merge from abyss_sound_fx fix
1 Year Ago
Remove some duplicated work done updating nameplates so it's only done once per frame Other optimizations to try and get nameplates to not be as slow
1 Year Ago
ensure shaders are included
1 Year Ago
forgotten null check
1 Year Ago
Cow animation update (walk)
1 Year Ago
- When staying in cover, try to hold a likely angle the player could come from - Fix scientist sometimes leaving their zone for a cover super far away (when they use the old cover system as fallback) - More navmesh blockers on oilrig small to prevent scientists wasting their time testing destinations inside geo
1 Year Ago
Fixed issues opening menu
1 Year Ago
Fix a rare bug where F1 killing would start the 60s kill cooldown, but not actually kill the player. (could happen if the command is entered precisely while entering the incapacitated state)
1 Year Ago
Save us 20 ms when leaving a server. Present in the current game. Split menu enabling/disabling across a few frames with a coroutine. Handling those UI elements is heavy. Throw 'disconnected' toast when leaving a server.
1 Year Ago
Missed files
1 Year Ago
deployable anchor update
1 Year Ago
More arctic tuning for when the sun is low.
1 Year Ago
Less fog overflow out of the arctic biome.
1 Year Ago
Fix connecting to same server multiple times in a row not firing off "OnLobbyGameCreated()" callback
1 Year Ago
Store, Inventory fixes for floating footer
1 Year Ago
Remove allocs in flanking state
1 Year Ago
Make leaving zone during rush more robust
1 Year Ago
Overcast improvements. Minor SSS tweaks on clear.
1 Year Ago
merge from print_light_counts -> main
1 Year Ago
Fix "Print Lights" doing both ddraw and printing light count
1 Year Ago
merge from main -> print_light_counts
1 Year Ago
merge from party_system -> main
1 Year Ago
Fix more spacing issues
1 Year Ago
move and fix home news
1 Year Ago
Floating Header and Footer, inventory tweaks
1 Year Ago
Merge from main
1 Year Ago
subtract 124169 (vclouds/fog)
1 Year Ago
- Remove nav blockers in small oilrig - Cache zone on spawn - Discard potential destinations out of zone when peeking or taking cover - Don't flank targets out of our zone, or rush them, unless they got injured or an ally asked for help - Add debug visualization for zone checks - When leaving the zone for any reason, scientists should not filter points outside the zone anymore, or they'll be stuck
1 Year Ago
subtract 124170