reporust_rebootcancel

139,396 Commits over 4,505 Days - 1.29cph!

12 Months Ago
Beanbag seat - Icon update again, and fuzz shader setup update again
12 Months Ago
set up wallpapers for exhibit decor dlc - still need to do icons
12 Months Ago
Beanbag seat - Updated icons with new textures
12 Months Ago
m249 - updated weapon audio timings
12 Months Ago
Update related monument prefabs
12 Months Ago
Fix overlapping metal/glass colliders in shop fronts and security doors.
12 Months Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
12 Months Ago
hierarchy generation actually applies the transforms it gathers (still adds all colliders to the root)
12 Months Ago
Add small_glass to query vis job runner, only run terrain ignore checks if rays hit terrain, bump max hits to 4.
12 Months Ago
Block spray can reskinning of ceilinglight
12 Months Ago
Wallpaper - tweaked carpet, added hexagon tiles
12 Months Ago
Fixed store takeover editor following the localization changes
12 Months Ago
updated timing of world sks reload weapon anim
12 Months Ago
PT Boat Updates
12 Months Ago
Merge from deep_sea
12 Months Ago
- Move recast code to the rust native project - Rust native local DLL build to test
12 Months Ago
split collider data SO out into its own file
12 Months Ago
better default params and fixed it not actually using the target MeshFilter it's given
12 Months Ago
More set dressing floating walkways and docks WIP
12 Months Ago
adjust shore epsilon for terrain-water check
12 Months Ago
Skin list update
12 Months Ago
12 Months Ago
Skin asset name
12 Months Ago
Ceiling fluorescent light is now a redirect skin of the ceiling light Power consumption upped to 2 Affects growables
12 Months Ago
Remove non threadsafe timeWarning from multithreaded part
12 Months Ago
Beanbag Seat - Updated textures with colour changes and added fuzz shader
1 Year Ago
merge from main
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
ContainerIOEntity now has a isLockable field Made the wall cabinet lockable
1 Year Ago
Media assets, store page
1 Year Ago
positioned lock empty in wall cabinet
1 Year Ago
Wall Storage - Deleted old icon from the main assets folder (it seems to have slipped through using the old icon tool)
1 Year Ago
package modifications - built latest version 1.0.7 and replaced Windows DLL, gives access to more tuning parameters - made lib editor only - compatibility changes for new version - removed old version linux and osx libraries, if someone cares to generate convex colliders on mac/linux then we can build them
1 Year Ago
gunshot_network_range_improvements -> main
1 Year Ago
- Import UniTask - Run navmesh generation on a background thread - Handle AiManager.nav_wait and AI.move the same way as the current DynamicNavmesh
1 Year Ago
fix for double audio trigger bug
1 Year Ago
Ensure the AK variants have the same sound range as the base ak
1 Year Ago
logs
1 Year Ago
Floating city scene cleanup Medical bay progress
1 Year Ago
If terrain height is greater than water height then we should assume we are dry, and then run the volume checks rather than just ignoring the case and allows false positives.
1 Year Ago
Floating walkways set dressing WIP
1 Year Ago
Improvised walkway roof corner pieces for medical bay tent Set shadowcasting on tarps to 2 sided
1 Year Ago
moved mannequin body part prefabs to their own folder so theyre easier to find
1 Year Ago
Baseline
1 Year Ago
Merge from main
1 Year Ago
Staging wipe network++ save++
1 Year Ago
added CoACD package locally to allow modification
1 Year Ago
Merge from main
1 Year Ago
Prefabbed up medical bay barge for better scene organisation, cleaned up scene hierarchy
1 Year Ago
Merge: from benchmark_demo_clean - Clean: removal of dead functionality for demo benchmarks (not supporting it) Tests: compiled in editor