reporust_rebootcancel

132,622 Commits over 4,262 Days - 1.30cph!

12 Months Ago
Fix restricted items showing up in quick craft
12 Months Ago
Fix restricted items showing up when searching crafting menu
12 Months Ago
Fix favorites in crafting menu being shown when restricted
12 Months Ago
Fix for RPC not filtering out the sell orders in a different era
12 Months Ago
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12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
Medieval barricade now has its own unique description
12 Months Ago
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12 Months Ago
3p minicrossbow 4 reload end anim set up
12 Months Ago
3p minicrossbow 4 reload animations set up
12 Months Ago
4k textures for lunar wall frames
12 Months Ago
Fixed screwed reload wm animation speed
12 Months Ago
Texturing feedback Old TV 2
12 Months Ago
lunar wall dividers icon render, prefab setup ,spawnable, lods, gibs, collision
12 Months Ago
Make scientists strafe erratically when fighting at very very close range instead of wasting time seeking cover
12 Months Ago
Update: DemoServer - bypas failed validation - We can't always reconstruct correct tick history in some situations, so instead we'll use them as data to compare against Tests: played the opriginal long demo - 1711 total violations across ~18 players.
12 Months Ago
Rider eye motion when galloping
12 Months Ago
Ensure entity handles arrow head swapping the same as viewmodel
12 Months Ago
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12 Months Ago
- Worldmodel masks - Shorten reload to single loop - Update arrow tip enable list in the worldmodel
12 Months Ago
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12 Months Ago
Update: DemoServer - rudimentary tick visualization using gizmos - Temporrary while working on server demo reconstruction - will rip out once done with feature Tests: used on a demo recording on Craggy + the original demo that started it all.
12 Months Ago
Siege harness bone constraints setup
12 Months Ago
merge from Knight Armour DLC - KnockerPhys
12 Months Ago
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12 Months Ago
Merge from main
12 Months Ago
Setup some masks for 3rd person animations to ensure they dont fire all the arrows at once
12 Months Ago
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12 Months Ago
Updated SiegeHarness model in RidableHorse2
12 Months Ago
Export medium as default settings, bumping it up a level.
12 Months Ago
Medieval itemstore prefab
12 Months Ago
Fix non-debug build
12 Months Ago
Fix server build
12 Months Ago
Cherrypick CS110544 compile fix (unsure why it didn't show in this branch originally)
12 Months Ago
- Old TV 2
12 Months Ago
merge from primitive
12 Months Ago
Submitting Outbreak scientist rig
12 Months Ago
Medieval store additions
12 Months Ago
Blowpipe reload and firing anim update
12 Months Ago
Fix scientists footstep sounds not playing correctly
12 Months Ago
Fix compile error from System namespace applying to Random class
12 Months Ago
merge from primitive_gm -> primitive
12 Months Ago
merge from main -> primitive_gm
12 Months Ago
medieval store view setup
12 Months Ago
minicrossbow arrow edit on reload start anim to remove lerping arrow and anim.controller transition tweaks
12 Months Ago
merge from monument_menu_items -> main
12 Months Ago
merge from main -> monument_menu_items
12 Months Ago
merge from fix_banlist_allocation -> main
12 Months Ago
When peeking scientists will hide deeper behind corners and only peek tightly, instead of staying just behind the corner (almost sicking out) and always peeking wide