reporust_rebootcancel

134,979 Commits over 4,444 Days - 1.27cph!

1 Year Ago
More dumb fixes
1 Year Ago
Ensure they are both set to off
1 Year Ago
Fixes for the crafted item and new item blur backgrounds
1 Year Ago
Adding cow animation exports and clip set up
1 Year Ago
Use Application integration instead of my rubbish pipeline for those notifications
1 Year Ago
Inventory Modal
1 Year Ago
Initial setup for new AI zones (zones they don't want to leave unless they have a very good reason like pushing an injured player) This is to avoid all the scientists going on the same floor to fight upon hearing the first shot, instead they should cover the entrances to their floor and only move between floors on special occasions Previously this was done with navmesh blockers, but they prevent the scientists to ever pushing in another floor
1 Year Ago
Fixed NRE when connecting to a server
1 Year Ago
Give the player a notification in the menu if a new rust version has been released on Steam. Pipeline to grab manifest changes with an event.
1 Year Ago
Disabled the CameraAtmosphericScattering component on the Main Camera prefab temporarily to fix visual issues
1 Year Ago
Fix scientists not shooting back when sniped from very very very far away
1 Year Ago
Hook up twitch drop data on the clientside
1 Year Ago
Wire up 'latest changeset' data on the clientside manifest
1 Year Ago
Add some Y offsets to the buoyancy points on the walkway prefab
1 Year Ago
Enable instancing on all supported materials
1 Year Ago
Enable Read/Write on all prefab meshes
1 Year Ago
Build manifest
1 Year Ago
Fix scientist flicking too fast when hurt or hearing sound while they are unaware (bug in suppressive fire)
1 Year Ago
merge from erosion
1 Year Ago
Remove UI window and fix escape captures
1 Year Ago
Prevent shooting too long at where target was after it left
1 Year Ago
Bring scientist health back to what it was, hook hazmat protection values on top
1 Year Ago
add ui window script to modal on inventory
1 Year Ago
Prevent noise event boxing and allocation when used in hashset
1 Year Ago
pushing inventory changes, dialog still borked
1 Year Ago
Add Hidden/Rust/Spatial Biome Fog/Shadow Map Downsample and Hidden/Rust/Spatial Biome Fog/Terrain Maps Process to always included shaders (Project Settings -> Graphics)
1 Year Ago
Fixed connection modal not opening after my last set of changes Ensure modded references the correct category counter
1 Year Ago
Allow UI_Window base implementations
1 Year Ago
Fixed new crafted item popup throwing NREs Removed old new item popup
1 Year Ago
Updating cow fbx with bones
1 Year Ago
Changed verticle abyss mesh collider material from wood to metal
1 Year Ago
Further session page and connection modal changes
1 Year Ago
Attempt to fix crafting
1 Year Ago
merge from main
1 Year Ago
Don't fail builds when file timestamps could not be set
1 Year Ago
Improve automated indirect instancing tools
1 Year Ago
Crafting and New Item prefab redesign + setup
1 Year Ago
Merge from naval_update
1 Year Ago
Merge from main
1 Year Ago
potential SpatialBiome shader fix
1 Year Ago
merge from main
1 Year Ago
Testing floating entity script
1 Year Ago
Bring back compute changes
1 Year Ago
Bring back supported shader changes and includes
1 Year Ago
Bring back prefab changes
1 Year Ago
merge from SmallBox_Shadows
1 Year Ago
restoring 124061 merge from jungle_update/spatial-biome-fog/fogmethod1
1 Year Ago
merge from /main/jungle_update/spatial-biome-fog/fogmethod1
1 Year Ago
merge from abyss_containers
1 Year Ago
Added server.pveBulletDamageMultiplier convar, set to 1.5x on hardcore, affects all damage going from a player -> npc