reporust_rebootcancel

139,467 Commits over 4,505 Days - 1.29cph!

2 Years Ago
Merge from main
2 Years Ago
Merge from twitchdropsrender
2 Years Ago
Updated Polarbear ragdoll prefab. Scaled to match Polarbear prefab. Joint orientations of ragdolls corrected. Colliders tweaked.
2 Years Ago
server compile fix
2 Years Ago
merge from hackweek_better_mountable_editor
2 Years Ago
improved the ocean culling volumes in canyons to reach higher and wider for cases where ocean spawns higher
2 Years Ago
Fixed init order error
2 Years Ago
Shrink the start tutorial button in the options menu
2 Years Ago
Merge from getdefinitions_fix
2 Years Ago
Merge from dome_collider_fixes
2 Years Ago
Merge from vanilla_tc_gibs
2 Years Ago
Merge from binocular_chat
2 Years Ago
Fixed water overlay post effect getting stuck at NaN weight in playground scene
2 Years Ago
Code cleanup
2 Years Ago
Bakes and coliders for all hill cliffs Prefabs tweaks Material tweaks for all cliffs Added temp mesh culling
2 Years Ago
Temporary fix for projectile violation when hitting a wolf's butt
2 Years Ago
Fix wolf not circling, add flee behaviour
2 Years Ago
Fix wolf overshooting destination, adapt roaming speed to how far is destination
2 Years Ago
Start work on wolf roam state
2 Years Ago
Fix wolf getting stuck in some situations
2 Years Ago
Added a deploy offset to wallpaper construction prefabs, fixing the false positives and negatives line of sight checks Increased the max place distance
2 Years Ago
Add rcon errors in profiling analytics Improve rcon error exception logging Reuse blob options and http headers instead of recreating them every uploader lifecycle
2 Years Ago
Tweaked some electrical component positions to avoid clipping with wallpaper
2 Years Ago
Panel light tweaks
2 Years Ago
Prevent wolves being too synchronized by adding a random delay
2 Years Ago
Fix wolf sliding during some montages
2 Years Ago
Integrate spine animator and look animator
2 Years Ago
Merge from hackweek_optimize_statics
2 Years Ago
set override controller
2 Years Ago
hc revolver updates: - rigged worldmodel - renamed worldmodels with w_ convention - Added unpacked fbx to .worldmodel and setup - Set up .entity with correct model - added 3p override controller - added rough 3p anims
2 Years Ago
Merge from entitymenu_codegen_optimize
2 Years Ago
divesite small b wip
2 Years Ago
Fix wolves going very fast
2 Years Ago
Wallpaper now has health and protection (still need to tweak the values)
2 Years Ago
Modify AI debug code to not require the removal IClientComponent or IServerComponent
2 Years Ago
Convert fsm to component
2 Years Ago
Add a custom version of the require component attribute that works with our IClient and IServerComponents
2 Years Ago
Add initshared and destroyshared to entityComponent
2 Years Ago
player model preview handling mountpoint rotation
2 Years Ago
more mount position handles - position handles - fixed cache issue with removing mount positions
2 Years Ago
removed dead code
2 Years Ago
second pass on mount position scene gui - cached inactive GOs, disabled in hierarchy - animation sampled for pose only if the mount position changes - rendered with separate command buffer for more control - toggleable
2 Years Ago
ue_canyon_b meta
2 Years Ago
Only damage wallpaper when hitting the soft-side of the building block
2 Years Ago
fixed rotations on jutting cliffs prefabs
2 Years Ago
Menu UI changes
2 Years Ago
Initially flush fake data pushed into config for the tool display Ensures every entry has up to date config information
2 Years Ago
first pass of drawing players in vehicle mount positions in gizmos - naive approach with some dumb allocations at the moment, going to move it to an editor next to allow better cachine
2 Years Ago
temp prefab so we can work on the same scene
2 Years Ago
Simple monuments now registered with tools rather than just groups