reporust_rebootcancel

136,869 Commits over 4,324 Days - 1.32cph!

4 Months Ago
merge from pointgrid_to_sdf
4 Months Ago
small cleanup
4 Months Ago
Slightly broken attempt at parallelizing ball collisions
4 Months Ago
Added `applygenes` admin command - applies a given gene sequence to the clone/seed in your hands
4 Months Ago
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
4 Months Ago
4 Months Ago
Item list tab: - Added Recents tab, holds the recently used items - Added a scrollbar - Fixed some bugs
4 Months Ago
Disable per item heights when a grid is used Fixed visibility calculations still expecting fixed height - use accumuative per row Use row math for height and spacing
4 Months Ago
Clean: logic refactor in prep for multiple view support Tests: viewed BasePlayer::BoxTest
4 Months Ago
4 Months Ago
Snow jacket has armor inserts, buffed cold and melee resistances so it's a somewhat meaningful choice
4 Months Ago
merge from boat_building
4 Months Ago
merge from vehicle_large
4 Months Ago
Steering wheel deployment volume improvements
4 Months Ago
Allow planks to be placed nearer edges to make them more useful, based on previous feedback. Looks a bit odd right now though.
4 Months Ago
manifest
4 Months Ago
loud static phonebooth
4 Months Ago
basic client->server sculpture update, removed serverside carving
4 Months Ago
Small engine deploy volume improvements
4 Months Ago
Sail deployment volume improvements
4 Months Ago
- Fix flex virtual scroll not calculating the correct top and bottom starting rows after dynamic cell changes - Increased the threshold for console messages to be put into the same bucket (1.5 seconds now) - Console messages will now group according to log type, multiple warnings will be grouped together etc
4 Months Ago
Scene progress
4 Months Ago
Plank groundwatch layer fix, deploy volume improvements.
4 Months Ago
Cannon ground watch layer fix, deploy volume improvements.
4 Months Ago
Loadout view, info and items styling
4 Months Ago
- VirtualScroll and FlexVirtualScroll now support elements with different heights - dynamic sizing - Console is now displaying properly
4 Months Ago
Update: resolve addresses to methods/trampolines where possible - ServerPorfiler built from 18130132 A bit ugly, but don't care for now Tests: viewed BasePlayer::ServerUpdateParallel
4 Months Ago
Ramp deploy layer fix
4 Months Ago
Tech Tree category setup - Weapon / Attire / Construction / Utility
4 Months Ago
hackweek arcade machine implemented special combination with flashing lights and all the things
4 Months Ago
Bone armour repose/lods
4 Months Ago
Bugfix: jump addresses are now valid - Also added ability to show opcode bytes - ServerProfiler built from 95cd43f7 Was due to invalid use of library API (I should've RTFMd) Tests: viewed BasePlayer::ServerUpdateParallel
4 Months Ago
bake GUI physics on a job thread without blocking
4 Months Ago
Add ladders back to boat building station.
4 Months Ago
Added PlayerBoat.PowerdownOnNoPlayers servervar. Can disable auto engine/sail shutdown for testing/cinematics
4 Months Ago
basically functional SDF in-GUI sculpting
4 Months Ago
Improved the `fillwater` command - Now able to fill up deployed liquid container being looked at, in addition to items in the hotbar - Clears old contents before adding, so you don't get stuck with the wrong water - Able to fill up water bucket, provided its equipped - Added reply feedback + description, cleaned up the code
4 Months Ago
hooked up kick hazmat icon to skinnable
4 Months Ago
Merge from vehicle_large
4 Months Ago
merge from boat_building
4 Months Ago
Anchor deployment fix
4 Months Ago
turning tesselation all the way down on the ice block, not needed as badly with the new method
4 Months Ago
clear with an overfit sdf mod rather than directly setting values, always enforce clear boundary values
4 Months Ago
Remaining layer fixes
4 Months Ago
Server tab
4 Months Ago
Floor & triangle floor layer fixes
4 Months Ago
floor & triangle floor layer fixes
4 Months Ago
hackweek - halloween garland blockout and test atlas
4 Months Ago
Square and triangle hull layer fixes, entity list updates to boat building blocks.
4 Months Ago
Use a better way to toggle objects in motion. This fixes "stuck" objects and the initial state of doors but currently breaks everything else that is not a door.