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121,141 Commits over 4,018 Days - 1.26cph!

6 Months Ago
Fixed siege tower raising
6 Months Ago
Compile errors
6 Months Ago
Tipped over siege tower wont parent players inside allowing to be used as combat cover with minimal glitching
6 Months Ago
BRZone material visibility improvements.
6 Months Ago
Fixed gap in battering ram drivers seat
6 Months Ago
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6 Months Ago
manifest
6 Months Ago
Merge from parent
6 Months Ago
Updated fuel gauge position and seat position on battering ram
6 Months Ago
Merge from mixingtable_click
6 Months Ago
Correctly respect max item stack sizes
6 Months Ago
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6 Months Ago
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6 Months Ago
converted to use burst and the jobsystem - still needs thought on multithreading, but about a 10x speedup from burst usage already
6 Months Ago
Moved steering wheel of battering ram forward (WIP). Secured some floating pulleys.
6 Months Ago
Phrase update
6 Months Ago
Merge from main
6 Months Ago
Add backpack to render scene and setup render script.
6 Months Ago
Fixed non-host RPS players needing to own gesture pack to join a game Setup steam item for pack, mark all new gestures as unlocked with the pack
6 Months Ago
packages burst 1.8.16->1.8.17 collections 2.5.1
6 Months Ago
Merge from main
6 Months Ago
Merge from ai_wolf_iteration
6 Months Ago
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6 Months Ago
Fix compile error on client
6 Months Ago
merge from t1smg
6 Months Ago
Remove debug ddraw text
6 Months Ago
Icons
6 Months Ago
Reduce the distance the wolf will flee each time you try to scare it again with torch swings / lighting the torch suddenly in melee range (only noticeable if you spam and chase the wolf instead of moving away)
6 Months Ago
Clamps are now defined directly instead of as modified.
6 Months Ago
Merge from main
6 Months Ago
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6 Months Ago
Mark SKS as an independent item, not a redirect (fixes incorrect blueprint whenr researching and not appearing in industrial conveyor filter) Set up backpack holster position
6 Months Ago
Updated store media assets + preview prefabs
6 Months Ago
Possible BlackjackMainScreenUI.SetNextFaceExpression NRE fix
6 Months Ago
Merge from shields
6 Months Ago
Fixed shield remaining in 3rd person hands while gesturing
6 Months Ago
Fixed 3rd person gestures not working due to animator updates
6 Months Ago
Cherrypick 106954
6 Months Ago
Enabled shield compatibility on: Bone Club Bone knife Diver hatchet P17 Butcher Knife Sickle Vampire Stake Hatchet HC Revolver Combat Knife Machete Python Revolver Semi auto pistol All spears (wood/stone/seasonal) Nailgun
6 Months Ago
Fixed footstep effects being effected by equipped shield Possible stringpool fix
6 Months Ago
Parent merge
6 Months Ago
Codegen
6 Months Ago
Adjusted shield colliders
6 Months Ago
Merge from main
6 Months Ago
Backups
6 Months Ago
Merge from gesturepack
6 Months Ago
Log cleanup
6 Months Ago
Allow shields to go in the belt bar, has the same behaviour as the backpack when selected (will get equipped when selected after a few seconds)
6 Months Ago
Merge from vm_names_ugc
6 Months Ago
Fixed entity id not being sent properly to the admin UGC panel