reporust_rebootcancel

123,987 Commits over 4,171 Days - 1.24cph!

6 Months Ago
Make vine swinging trees immortal
6 Months Ago
Still broken looking but slightly less broken looking vine visual
6 Months Ago
Change `AddFractionOfContainer()` method to keep 50% of the amount of items instead of 50% of stacks - 1000 stone + 1000 wood -> 500 stone + 500 wood instead of only choosing one of the stacks - use RNG to determine initial rounding of stackable items then use remainder to consistantly determine the rest of the rounding behavior
6 Months Ago
Merge from upload_icons_range
6 Months Ago
Added eyelid skin weights to heads that didn't have any
6 Months Ago
Playground.player scene updates
6 Months Ago
Player seed updates
6 Months Ago
subsurface, more shader params, and experimenting with reflective glow
6 Months Ago
Remove reclaim toast prompted when you respawn
6 Months Ago
Remove reclaim terminal from outpost and bandit camp - S2P both monuments
6 Months Ago
Subject to change: run commandline arguments again in Bootstrap after loading config to overrule anything defined in both
6 Months Ago
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6 Months Ago
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6 Months Ago
Disable texture streaming for ground_plants
6 Months Ago
Finalised texture streaming changes, removed complicated switching logic, added ground_plants atlas to exclude list
6 Months Ago
Player seed updates
6 Months Ago
merge from ownerid_fixes
6 Months Ago
Set owner id of spawned vehicles and hot air balloons
6 Months Ago
Set ownerid of siege tower draw bridges
6 Months Ago
Set owner id of siege weapon spawned by constructable entities
6 Months Ago
Rotation of boomerang wm
6 Months Ago
removed old temp hatchet mesh from .entity prefab
6 Months Ago
eye shader beginnings (parallax iris and two layer specular)
6 Months Ago
Added AO to MP5 material
6 Months Ago
merge from high_walls_skins
6 Months Ago
Tweaked adobe gate door controller sockets again
6 Months Ago
erosion tuning and fixes
6 Months Ago
merge from high_walls_skins
6 Months Ago
Restored adobe gate animation events - fixes missing opening and closing sounds
6 Months Ago
merge from cinematic_export_pipes -> main
6 Months Ago
Subtract 79093, caused shoreVectors to be generated twice, which slowed down playing in editor
6 Months Ago
Add editor tool to export selected industrial pipes as a prefab
6 Months Ago
Plugged AO into Spinning Wheel materials
6 Months Ago
Boomerang world model rexport
6 Months Ago
Use mesh scale when drawing simple building block highlights - fixes adobe high wall and gates barbed wire scale issues
6 Months Ago
Desal Update
6 Months Ago
Slightly increased the frontier high wall bounds, to catch ladder deployed on the railway
6 Months Ago
- Ensure original boomerang item is cached by new thrown boomerang - When boomerang hits something the boomerang item will be nuked
6 Months Ago
Missed files
6 Months Ago
New system to keep the boomerang in your hotbar whilst its flying. Total buggy mess right now
6 Months Ago
merge from copy_paste_clientside_fixes -> main
6 Months Ago
Fix copybuilding saying it required 1 argument instead of using the clipboard
6 Months Ago
Cherry picked changeset 117018 from env_volume_performance_testing
6 Months Ago
merge from main -> copy_paste_clientside_fixes
6 Months Ago
Tweaked adobe gate door controller socket pos
6 Months Ago
Attempt to fix croc being stuck after static bite attack only on release
6 Months Ago
Added ability to bypass consume on throw
6 Months Ago
- Double max rotation speed - Remove unneeded logs
6 Months Ago
Fixed throw RPC error
6 Months Ago
shrunk the adobe gate doors thickness, adjusted the keylock position to suit