106,372 Commits over 3,806 Days - 1.16cph!
Added Rail Road Planter Folders, Materials and Models
Setup Basic Prefab for Rail Road Planter
Fixed Bath Tub Planter Dirt not being Culled
Removed DLC from loot tables
Rocking chair crafting setup
Rocking chair no longer default
Torch holder crafting setup
Torch holder no longer default
Fixed minecart planter desc token conflict
minecart planter no longer default
Bath Tub Planter no longer default
3 single hero weapon rack crafting costs
single hero weapon rack dlc unlocking
storage barrel b and c DLC setup
storage barrel no longer default
Wooden Frontier Bar Doors dlc setup
Wooden Frontier Bar Doors crafting setup
Wooden Frontier Bar Doors no longer default
▆▍▋▇▌▅ ▌▌▅█▅▋ ▉▊▋▌▊▍▆ ▄▍▌▍▌▅▇.
Set hasBeenDrawn to be declared on editor only.
merge from cinematic_editor_frustum_drawing
merge from 3p_guitar_skins_fix
Merge from rail_network_link
Updated Wanted Poster Model to have a rear face
merge from base_decor_DLC
Fixed head information panel not displaying on the client
Fixed small trophy pooling issues
Fix head bags not dropping if inventory is full
Fixed network group assigning not working and throwing group inside errors for tutorial entities
Also fixes tutorial trees getting added to the global broadcast list
Added a small rail loop to my test map
Fixed some broken prefabs
Fixed some chicken ping issues
Update LookAtTooltip after merge
Merge Main -> DroppedItemsOnVehicles
Manifest, codegen, protobufs
A few extra tail prefab updates
Train splines have changed again. Regenerating them.
Fixed incorrect deploy volume on wanted poster, adjust bounds on skin 2+3
Disable right foot IK during kick
Make kick first person (head movement snapping is very problematic to solve)
Merge from FishTrophyAnimations
replaced kick anim in animator, added additional avatar
Adjusted storage adaptor positioning on storage barrel to prevent adaptor deploy volumes intersecting with the collider of the barrel which was inadvertedly making invalid placements possible
Added rigged versions of all the fish types
Added simple fish animation
Merge main -> experimental
Fixed unintended issues from
86687 StaticSolid layer mask change. Reinstated Vehicle_Large into the mask in some situations.
Potentially fixed size assertion/stride error when taking screenshot (make preview mesh update offscreen during snapshot render)
Expose separate effect slot for poster/picture
▊▅▌▇▊▄▌▆ ▇▅█▄▆.
▅▌█▍▌ ▍▌▊▇▄█▉▅ █▆▇█ /▊▌▄▌▉▍▇▊▆/▄▇▋▇▅▇▊▌ ▊█ /▆▅▇▌▇▍▇▄
Tweaked concrete material inside the train tunnels / made a better concrete damage material
Tweaked train tunnel lighting to make it closer to how it was on release
Reduced intensity of fill lights