113,185 Commits over 3,959 Days - 1.19cph!
Fix container Ids
Manifest
Compile fixes, player animator update
Merge from main (stomped animator changes, will need to be regenerated)
talk_06 anim settings fix
Change blocksize convar from bytes -> MB
Bike roll stabilisation work
some missing files from an earlier commit today (after a rename)
KARGO decals files
added decals to test
set metalness value on spraypaintcan.mat to 1 (it was set to 0)
Fixed memory cell power passthrough being showed on both outputs
Fixed the slight delay before the passthrough value UI gets updated when looking at an IO entity handle
tweaks to screw placement on texture group 03
extra material screen and uploaded crate models
lots of tool size and position tweaks, new crates, removed wood supports, rebaked maps
Fix wrong conditional compilation symbol in EnsureHarmonyLoaded()
vm sks attachment and ironsights
Simplify the upload logic to upload each demo chunk slowly rather than try to squeeze each one within 5m
Set default max concurrent uploads to 20 streams
Add convar to print upload progress `print_upload_progress`
Add convar to configure upload timeout `upload_timeout` (default 100s)
player update. regular/beach/secret labs/rocking chair prefabs and anims edited so sit pose is correct.
Fixed timer, fog machine, strobe light and spooky speaker auxiliary inputs draining power
▌▇▊▋▄ ▆█▌▋█ ▊▄▆ ▍▇▋▇█ ▍▆▇ ▇▅█ ▆█▅▄▍▉ ▆▅▉▅▌█ ▅▍▉▌▍▆▄
Bradley scientist AI design update.
AIInformationZone can now place move points on terrain.
Disable AI data on spawn.
Final tweaks for brutalist church
set dressing level 3 rooms
Fixed industrial crafter not draining any power (now drains 1 when ON and 0 when OFF)
Fixed no passthrough components (eg: tesla coil) not draining anything from batteries, a regression from recent changes
player update. set up torch, skull torch and divers torch.
Exposed the total number of boxes and tweaked their spawn order
scaled down creeping trees in junkpiles by 25%
vertex color tweaks to doors
removed temporary door from code
moved shipping container related assets to shipping container prefabs folder to keep things tidy
container double door files
Preliminary screen setup & related files.
Split the base off of the crane and rotate the entre entity rather than a child
This allows us to parent the player to the crane platform while it rotates
S2P harbor_1
Set up initial mesh colliders on the crane
Add a parent volume to the top of the container so players can stand on top of them while they move
Have the bike to lean and balance appropriately when cornering (insert "not balanced for lean" joke here). Plus more tyre friction.