113,783 Commits over 3,959 Days - 1.20cph!
merge from fix_wire_tool_reconnect + fix_wire_reconnect_nre
merg from CorpseVehicleCollisionFix
merge from report_name_fix
merge from rail_network_link
merge from base_decor_DLC
Apply the heldEntitySpineAimOffset to the head as well (still looks bad, but slightly better than before)
Moved IK settings on Held entities into a dropdown
Moved disable spine IK and disable head IK into the held entity
Exposed a spineAimOffset, this modifies the target angle of the spine IK per held entity
Fixed multiple tea and pet vital bars appearing (we should modify GameUI.Hud.Vitals in future instead of adding vitals in parent prefabs)
Split different IO budget systems into specific queues by type. This should allow servers to maintain responsive monument IO even if something player deployed is throttling the IO queue.
Removed IOEntity.framebudgetms convar
Added IOEntityconvars:
-frameBudgetElectricHighPriorityMs (default 1ms) -monument IO entities
-frameBudgetElectricLowPriorityMs (default 0.5ms) -all player placed electrical entities
-frameBudgetFluidMs (default 0.25ms) - all player placed fluid entities
-frameBudgetKineticMs (default 1ms) - a small selection of monument entities like door wheels
-frameBudgetGenericMs (default 1ms) - currently unusued
-frameBudgetIndustrialMs (default 0.25ms) - all industrial entities (this is separate from server.frameBudgetIndustrialMs where most of the work happens, hence the small budget)
Added 3 additional stone tiled cube prefabs
Basic item and icon setup.
Added icon render scene to scene loader.
breaking down the interior greybox into task folders/individual meshes
fixed offset in gingerbread roof top line concave conditionals
continuity improvements on gingerbread roof meshes features
removed conditional wood topping on gingerbread triangle roofs
gingerbread triangle roof blocks pivot offset fix
some extra frontier roof colliders fix
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Merge from tutorial_island
Move tutorial island in slightly to prevent getting out of bounds killed on proc gen maps
Fixed in terrain checks not working on tutorial island
Updated modding ore spawner prefabs to use proper scaled versions.
Added "_small" spawner prefab variants which uses cave sized ores.
Fixed player inventory preview not displaying correct clothing after assigning a player to a wanted poster
Don't allow trophy bags to be marked as On (and show the cooking symbol) if they are in the inventory of a horse and a player mounts that horse
Fixed some wire tool exceptions when attempting to make an industrial connection through solid objects
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Testing milder screen post processing variants for Cold, Hot, Hurt, Radiation & arctic biome.
Seed vault monument interior progress
Merge from tutorial_island
monument greybox progress
Fixed some issues, cleaned, improved and integrated into deferred lighting
Turned off darkening of voxels as they are damaged as I don't think it improves the look