reporust_rebootcancel

113,783 Commits over 3,959 Days - 1.20cph!

1 Year Ago
merge from fix_wire_tool_reconnect + fix_wire_reconnect_nre
1 Year Ago
merg from CorpseVehicleCollisionFix
1 Year Ago
merge from report_name_fix
1 Year Ago
merge from rail_network_link
1 Year Ago
merge from base_decor_DLC
1 Year Ago
Apply the heldEntitySpineAimOffset to the head as well (still looks bad, but slightly better than before)
1 Year Ago
Moved IK settings on Held entities into a dropdown Moved disable spine IK and disable head IK into the held entity Exposed a spineAimOffset, this modifies the target angle of the spine IK per held entity
1 Year Ago
Fixed multiple tea and pet vital bars appearing (we should modify GameUI.Hud.Vitals in future instead of adding vitals in parent prefabs)
1 Year Ago
Split different IO budget systems into specific queues by type. This should allow servers to maintain responsive monument IO even if something player deployed is throttling the IO queue. Removed IOEntity.framebudgetms convar Added IOEntityconvars: -frameBudgetElectricHighPriorityMs (default 1ms) -monument IO entities -frameBudgetElectricLowPriorityMs (default 0.5ms) -all player placed electrical entities -frameBudgetFluidMs (default 0.25ms) - all player placed fluid entities -frameBudgetKineticMs (default 1ms) - a small selection of monument entities like door wheels -frameBudgetGenericMs (default 1ms) - currently unusued -frameBudgetIndustrialMs (default 0.25ms) - all industrial entities (this is separate from server.frameBudgetIndustrialMs where most of the work happens, hence the small budget)
1 Year Ago
Added 3 additional stone tiled cube prefabs
1 Year Ago
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1 Year Ago
Basic item and icon setup.
1 Year Ago
Viewmodel renderer setup
1 Year Ago
Added icon render scene to scene loader.
1 Year Ago
Merge in main
1 Year Ago
breaking down the interior greybox into task folders/individual meshes
1 Year Ago
merge from main
1 Year Ago
Hackweek backup
1 Year Ago
updated ironsights
1 Year Ago
fixed offset in gingerbread roof top line concave conditionals
1 Year Ago
continuity improvements on gingerbread roof meshes features
1 Year Ago
removed conditional wood topping on gingerbread triangle roofs
1 Year Ago
gingerbread triangle roof blocks pivot offset fix
1 Year Ago
some extra frontier roof colliders fix
1 Year Ago
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1 Year Ago
Merge from tutorial_island
1 Year Ago
Move tutorial island in slightly to prevent getting out of bounds killed on proc gen maps
1 Year Ago
Fixed in terrain checks not working on tutorial island
1 Year Ago
Updated modding ore spawner prefabs to use proper scaled versions. Added "_small" spawner prefab variants which uses cave sized ores.
1 Year Ago
Fixed player inventory preview not displaying correct clothing after assigning a player to a wanted poster
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Don't allow trophy bags to be marked as On (and show the cooking symbol) if they are in the inventory of a horse and a player mounts that horse
1 Year Ago
Fixed some wire tool exceptions when attempting to make an industrial connection through solid objects
1 Year Ago
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1 Year Ago
Testing milder screen post processing variants for Cold, Hot, Hurt, Radiation & arctic biome.
1 Year Ago
Seed vault monument interior progress
1 Year Ago
Merge from tutorial_island
1 Year Ago
Trespass changes
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
monument greybox progress
1 Year Ago
merge from digtest
1 Year Ago
merge from main
1 Year Ago
Fixed some issues, cleaned, improved and integrated into deferred lighting
1 Year Ago
Turned off darkening of voxels as they are damaged as I don't think it improves the look
1 Year Ago
merge from main
1 Year Ago
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