reporust_rebootcancel

121,367 Commits over 4,018 Days - 1.26cph!

41 Days Ago
merge from ballista_itemwield_fix
41 Days Ago
Fixed ballista mountable allowing items to be wielded
41 Days Ago
Merge from jungle_update
41 Days Ago
Merge: from item_allocs - Simplifies stacking logic to be cheaper and get rid of potential allocation Tests: various stacking scenarios from belt to inventory with wood stacks(incomplete stacks, full stack + incomplete, full stack only)
41 Days Ago
- Double volume of tiger growls when sneaking - Ensure player gets at least 3 chances to hear the growls before being attacked
41 Days Ago
Merge: from main Tests: none, no conflcits
41 Days Ago
Subtracked environment volume related changesets to test the performance
41 Days Ago
Optim: don't sort items when trying to stack them This saves us the potential allocation in Sort + less iterations over the array + can avoid doing slightly more expensive logic if we randomly jump around in item container. Tests: various stacking scenarios from belt to inventory with wood stacks(incomplete stacks, full stack + incomplete, full stack only)
41 Days Ago
Fixed NRE when previewing F1 grenade in first person in workshop
41 Days Ago
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41 Days Ago
- Tigers are more likely to flee than to charge if they think they are threatened, unless very close - Tiger takes longer to decide to charge
41 Days Ago
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41 Days Ago
Make tiger retreat faster after successful hit on prey
41 Days Ago
Fix panthers spawning underwater
41 Days Ago
Fix tigers spawning underwater
41 Days Ago
fixed bamboo scafholds ladders volume
41 Days Ago
Fixed the average frame time on the performance UI
41 Days Ago
ziggurat scene update and S2P
41 Days Ago
new bamboo scafholding block - 200x200 walkway mossy electrical box mat variant
42 Days Ago
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42 Days Ago
Merge from main
42 Days Ago
Merge from high_walls_skins
42 Days Ago
Disable pooling on the frontier wall variants, causing issues for media production will re-enable after more investigation
42 Days Ago
Merge from main
42 Days Ago
Cherrypick 116963
42 Days Ago
Fix NRE when equipping speargun
42 Days Ago
Merge from main
42 Days Ago
Lotta bullshit to stop electric arcs from penetrating walls WIP.
42 Days Ago
Fix typo in ISprayCallback
42 Days Ago
Fixed "Create gibs in scene" button not working if used on a prefab not in a scene Created corpse for medieval wooden box GibSimulator Finalize button now applies LOD components
42 Days Ago
Merge from softcore_update
42 Days Ago
Merge from deployable_corpse
42 Days Ago
Added a 30m mesh cull to all static gibs
42 Days Ago
Add a console warning when an entity is killed due to the reposition failing (just for debugging purposes) Corpse deployables now inherit the parent of their source deployable, and will restore that parent to the created deployable once repaired
42 Days Ago
Fixed some workbenches and small wood box not falling down when ground destroyed
42 Days Ago
merge from softcore_update -> aux2
42 Days Ago
merge from tc_changes -> softcore_update
42 Days Ago
Fixed furnace corpse not dropping on ground missing
42 Days Ago
Fixed some corpse objects missing prevent building volumes Tightened up the gibs on the coffin
42 Days Ago
Run all socket and deploy volume checks when repositioning a corpse deployable, if the new position is invalid destroy the corpse (including items contained within it)
42 Days Ago
merge from fix_premium_modal_typo -> main
42 Days Ago
Update phrases
42 Days Ago
Fix typo in the premium modal
42 Days Ago
merge from workshop_qol #116942 compound bow fixes
42 Days Ago
reverted, should be on a branch
42 Days Ago
merge from workshop_qol #116942 compound bow fixes
42 Days Ago
rebuilt compound_bow entity prefab, added correct arrow mesh, reseated arrow attachments, tweaked arrow position so it fits through compound bow holes, tweaked bow position to look correct in hands, tweaked auto turret position
42 Days Ago
merge from fix_item_ownership_halloween -> main