161,417 Commits over 4,597 Days - 1.46cph!

1 Year Ago
Ensured main door isnt able to be picked up
1 Year Ago
Update: add profile.perfsnapshot command Currently just outputs gathered marks telemetry for sanity checking - will expand more once happy with results. Tests: ran the command and confirmed output
1 Year Ago
Update: more improvements and debug to ServerProfiler - Added tracking of thread IDs - Only gather main thread marks (have thread races in my lock-free approach, so delaying this till later) - Add tracking of assemblies to which the method belongs - Filter our mscorlib assembly from instrumenting - rewrote code to use ref semantics Still chasing why consecurtive snapshots seem to double-up in size on frames 2-10. Tests: ran a bunch of profile snapshots (next frame) and looked at the output. It works but has above weird behavior.
1 Year Ago
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1 Year Ago
Battering ram back door wheels logic
1 Year Ago
Convert timestamps to double to prevent precision loss if the server runs for a long time
1 Year Ago
Fix wolf being unable to switch target
1 Year Ago
sculpture changes and cleanup - controls for scaling and offset - mesh collider has correct mesh assigned - removed rpc for switching between native/managed (only native now)
1 Year Ago
Fix wolves not fleeing when hit from far away with molotov or fire arrows
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
fixed cctv gibs not receiving proper materials
1 Year Ago
Separated digger arm scoop to submesh
1 Year Ago
assigned wooden shield viewmodel animator to improvised shield
1 Year Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
S2P cave_small_hard & cave_medium_hard - resolves oversized rock
2 Years Ago
merge from save_260
2 Years Ago
Added store icon
2 Years Ago
Merge from main
2 Years Ago
Merge from gesturepack
2 Years Ago
Icon quality improvements
2 Years Ago
Fix shields hud merge
2 Years Ago
Target normal orientation implemented.
2 Years Ago
merge from qol_io_arrows -> main
2 Years Ago
Fix IO arrows casting shadows
2 Years Ago
Fix the sound DLC "sound light entity" IO arrows appearing in the wrong place because the renderering component was attached to the MeshRenderer child Transform instead of the DeployableGuide parent Transform
2 Years Ago
Merge from main (for target normal align)
2 Years Ago
Merge from qol_io_arrows -> main
2 Years Ago
Merge from main (discard GameUI.HUD changes, will need to rebuild)
2 Years Ago
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2 Years Ago
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2 Years Ago
Fixed new rocks not being included in the water treatment plant and sewer branch HLOD meshes S2P both
2 Years Ago
Merge from gesturepack
2 Years Ago
Added a token to the rps gesture description
2 Years Ago
Disable hand IK while gesturing, fixes broken gestures when in passenger seat of vehicles with IK (pedal trike)
2 Years Ago
Fixed being able to join a game of RPS when you would otherwise not be able to do a gesture (in another gesture, mounted to something that doesn't allow gestures, etc)
2 Years Ago
Updated item store previews - better RPS display
2 Years Ago
Merge from main
2 Years Ago
Add translation strings for the rps UI prompt Make the reset to default option in the options menu auto size to better fit longer languages
2 Years Ago
Fix IO arrows not updating when plugging in a wire
2 Years Ago
Fixed missing event receiver errors in the in-game shop
2 Years Ago
Fix fluid combiner, flasher light, sprinkler, boombox, speaker & microphone stand ports Fix weapon rack not showing ports while deploying
2 Years Ago
t1 smg silenced gunshot
2 Years Ago
siege tower art update
2 Years Ago
merge from main -> qol_io_arrows
2 Years Ago
Battering ram impact effect based on hit material