161,403 Commits over 4,597 Days - 1.46cph!

2 Years Ago
Fix wolves counting themselves as an ally when deciding if it's worth fleeing to call reinforcements and come back
2 Years Ago
some tighter rock placement at missile silo, grass splat tweaks, rebaked hm
2 Years Ago
cleared tunnel obstruction in military_tunnel
2 Years Ago
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2 Years Ago
Added all temperature tea recipes (base ones are placeholder ingredients) Added recipes to mxing table recipe list.
2 Years Ago
various fixes for cave_large_hard, cave_large_medium, cave_medium_medium, cave_medium_easy
2 Years Ago
Cache arrows item definitions so that they can be used for comparisons in code, instead of relying on comparing hardcoded names
2 Years Ago
Remove siege weapon towing from cars
2 Years Ago
Rough ballista, catapult and battering ram crafting cost balacing
2 Years Ago
Tweak timers and distances
2 Years Ago
Can't push siege weapons when standing on it
2 Years Ago
Re-appear delay, convars.
2 Years Ago
S2P military tunnels, powerplant, trainyard, water treatment plant
2 Years Ago
Merge: from main Tests: none
2 Years Ago
Merge from world_update_2
2 Years Ago
save++
2 Years Ago
Setting twist bone setting for player avatar to 0.5 to fix twist bones
2 Years Ago
adjusted improvised shield handle size to make it smaller
2 Years Ago
io arrow + temp input/output materials
2 Years Ago
Fix wolves switching target even though the current is was closer, just because they couldn't see it briefly
2 Years Ago
Fix wolves sometimes getting stuck eating dropped meat when another wolves eats the meat first
2 Years Ago
Fix wolves running in circles sometimes as they overshoot their destination, when the player is unreachable
2 Years Ago
Use a different syntax for HFSM declaration which results in a more compact and readable tree
2 Years Ago
Renamed SksViewmodel class to MagazineStateViewmodel now that it is being used for multiple weapons Removed the useEmptyAmmoState field on BaseProjectile and exposed it as an option on the MagazineStateViewmodel component (see SetHasAmmoParam) Updated affected weapon viewmodels: t1 smg, sks, semi auto pistol, m92, prototype 17
2 Years Ago
Merge from mission_accept_nre
2 Years Ago
Fixed a case where a player would receive client NRE's if they were talking to an NPC and another player accepted a mission while the original player had the conversation open
2 Years Ago
Merge from binocular_uiscale_fix
2 Years Ago
Merge from main
2 Years Ago
Merge from prefab_replacer_improvements
2 Years Ago
Delete prefab replacer in the Window menu, should be fully superseded by my new implementation
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Merge from gesturepack
2 Years Ago
Added a UI indicator when the player selects a RPS option
2 Years Ago
Merge from main
2 Years Ago
Improved lighting on deployed C4 Phase 1 mergable (Grenades & placed explosives)
2 Years Ago
Merge from gesturepack
2 Years Ago
Fixed player spine look not working after ending a gesture
2 Years Ago
Merge from main
2 Years Ago
Merge from vm_names_ugc
2 Years Ago
Added global.clearVendingMachineNamesContaining - will clear any vending machines that contain the string provided Added global.clearUGCByPlayer - will clear any UGC (not just vending machines) that has been touched by the provided player. Works with steam ID's or player names
2 Years Ago
Beancan fizzle fx replacement. (Was concrete impact)
2 Years Ago
Protobuf gen, server compile fix
2 Years Ago
Fully disable the RollBone class (couldn't see it active on the player model but just to rule it out)
2 Years Ago
further sunrise/sunset tweaks
2 Years Ago
Added across the board support for presets in all the TweakUI classes Added first pass Low, Medium, High, Max presets in the graphics options menu The UI scale slider now applies 0.1s after the mouse is released rather than while the mouse is held down
2 Years Ago
merge from halloween24
2 Years Ago
protocol++
2 Years Ago
Cherrypicking Helks halloween commits - 106058 106228 106549 106558 106559 106573 106580 106581
2 Years Ago
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