193,060 Commits over 4,049 Days - 1.99cph!

5 Months Ago
mini crossbow viewmodel animations updated
5 Months Ago
Remove last 3 parameters of engine.WriteSave Hide mat_surfaceid and vgui_drawtree_panelptr Fixed player ragdoll forces always being applied to center Now applies forces to the physics object that was shot. Added timedemo and related convars/concmds to blocked list Add a hack to ensure engine.CloseServer works from start up
5 Months Ago
Fixed door not being deployable on the Siegetower
5 Months Ago
Ballista Texture Update LOD0 Update
5 Months Ago
Resolved duplicate bone names on draw bridge 1/2/3
5 Months Ago
Reduced TAA history sample's Catmull-Rom filtering to 5 taps instead of 9
5 Months Ago
Bunch more options UI layout
5 Months Ago
Horse: Tweaked force reduction based on slope angle Reduced rider damage when ragdolling Increased leg animator culling distance
5 Months Ago
Merge: from main Tests: none
5 Months Ago
Submitting battering ram hardware rig
5 Months Ago
jungle_ruins_c iteration2
5 Months Ago
merge from indirect_instancing
5 Months Ago
Fixed missing namespace error in server build
5 Months Ago
- Fixed wildly inflacted Vending Machine Anayltics when buing multiple purchases - Fixed new vending stats also inflating when buying multiple purchases
5 Months Ago
Manifest
5 Months Ago
Battering ram - Added new driving pose - Added battering ram sit mountpose enum - Added pose to player controller - Set to use new pose in seat prefab
5 Months Ago
adjusted gui slider values
5 Months Ago
merge from main
5 Months Ago
adding the surface type mat for gibs
5 Months Ago
merge from server_baseplayer_optim
5 Months Ago
merge from primitive
5 Months Ago
merge from player_catapulting
5 Months Ago
merge from create_asset_menu
5 Months Ago
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5 Months Ago
merge from scrap_exchange_dynamic_pricing
5 Months Ago
Player dies on impact
5 Months Ago
fixed ore spawns and some tree spawns on tutorial island being off after the cliff update, also fixed a terrain gap with a cliff.
5 Months Ago
Prevent scientists from shooting when they are sprinting After they sprint, if their target is not directly in front of them, they will need some time to aim at their target again
5 Months Ago
Make killscientists command also kill new scientists
5 Months Ago
Fix scientist appearing on server but not client (had to redo DoPrepare and rebuild manifests after changing folder)
5 Months Ago
fixed terrain blend map for Lake_a
5 Months Ago
Re-implemented player catapulting
5 Months Ago
Update spawns in desert mil base dwellings
5 Months Ago
/main/indirect_instancing:
5 Months Ago
battering ram - updated ik hand targets
5 Months Ago
Bake covers for mil desert base
5 Months Ago
merge from /indirect_instancing
5 Months Ago
Check if there is an instance of the indirect instancing component because apparently it's possible that we add/remove instances when there isn't an active camera.
5 Months Ago
More organising and combining. Deleted now unused menu items and removed their refs in presets.
5 Months Ago
initial ui sign.update.sculpture prefab variant
5 Months Ago
Started organising options layouts
5 Months Ago
exported edited wolf attack ledge rm animation
5 Months Ago
Merge from bag_pickup_auth
5 Months Ago
Fixed bag interactions when in auth
5 Months Ago
merge from /indirect_instancing
5 Months Ago
Indirect instancing: - Prevent NullReferenceException when attempting to remove instances without a MeshFilter component - Fixed shader compilation error in the shadow pass - Surround instancing code with `#ifdef CLIENT` for cleaner server builds
5 Months Ago
Updated workshop scene set dressing for new rocks
5 Months Ago
merge from font_updater
5 Months Ago
merge from caminfo_barrel_squeeze
5 Months Ago
merge from fix_toolgun_LOD