132,928 Commits over 4,232 Days - 1.31cph!

9 Days Ago
Paintball Gun - split transparent parts into extra material, added backfaces for tape, WIP texture update
9 Days Ago
Added BoatBuildingStation.Client partial, moved some code.
9 Days Ago
▍▅▇▋ █▋█▅▄▍ █▋▉▉▉ ▌▆▅ ▌▊ ▅▉'▊
9 Days Ago
IsBoatFullyContained uses cached blocks
9 Days Ago
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9 Days Ago
Created a command to fill the players inventory with random items. Its functional but still need some more work.
9 Days Ago
Client part caching wip
9 Days Ago
merge from main
9 Days Ago
merge from naval_update
9 Days Ago
Merge from parent
9 Days Ago
network++
9 Days Ago
merge from playable_monument_scenes
9 Days Ago
birthday hat - fix / added ground light to illuminate the area when enabled by the player
10 Days Ago
Compile fix
10 Days Ago
merge from cannon_improvements
10 Days Ago
Animate fuse burn, fix white fuse texture on cannons, temporarily disable fuse burn for merge.
10 Days Ago
Add the ability to mark ConVars as "DeveloperOnly" (for graphics debugging stuff)
10 Days Ago
scientist_boat_ai -> naval_update
10 Days Ago
spawn setting change again
10 Days Ago
Increase LOD0 distance on steering wheel
10 Days Ago
Added another inside socket check to the steering wheel so it can't be placed on an overhang and end up with the player floating
10 Days Ago
Better scientist boat spawn settings
10 Days Ago
Switch off the RHIB map canvas if the screen is underwater, the canvas can't render properly in those conditions
10 Days Ago
Fixed RHIBVisuals and RHIBScreen serialization mismatch Fixed rhib screens not working correctly in deep sea Reduced LOD range on RHIB screens to 25m
10 Days Ago
scientist_boat_ai -> naval_update
10 Days Ago
merge from naval_update
10 Days Ago
Add first person reload animations to cannons with placeholder head animation, make fuse animation time configurable and lower it from 3s to 1s (might need to go even lower).
10 Days Ago
Set minimum mip level instead of requested mip level to avoid overwriting results of Unity's streaming system.
10 Days Ago
Swapped turret animations from the playables system to the regular playables animator Ensure AI play reload and shoot animations when on the turrets
10 Days Ago
Don't show meshes created with the ConstructionPlaceholder component when using the hammer preview
10 Days Ago
Merge from steering_wheels_fix
10 Days Ago
Fix shared names on blackjack machine collision, resolves warning
10 Days Ago
merge from main/naval_update/modular_boat_sounds
10 Days Ago
Dont allow ai turrets to move if ai.move is false
10 Days Ago
sound import setting tweaks
10 Days Ago
Dont move scientist boats if Ai.Move is false
10 Days Ago
Change scientist boat spawn edge margin from 300 -> 900
10 Days Ago
Early exit out our update loop if there are no connections inside a large radius
10 Days Ago
Add physics impact/lurch sounds to modular boats Remove brute-force client side cached data update
10 Days Ago
naval_update -> scientist_boat_ai
10 Days Ago
merge from main/naval-Update
10 Days Ago
Fixed boats stopping if the player is on the edge of the plank
10 Days Ago
Add safe zone triggers to all floating cities, S2P+HLOD all of them
10 Days Ago
Merge from floating_cities
10 Days Ago
Fixed missing barrel transform on static sentries throwing NRE's when firing WIll need to S2P floating citites, have other changes to make first
10 Days Ago
Fix elevators on floating city not working after a server restart
10 Days Ago
merge from force_scene_deep_sea -> naval_update
10 Days Ago
Enable `forceDeepSea` in GameSetup in all the tropical scenes
10 Days Ago
Re-add deepsea.cs convar file because plastic - codegen