138,363 Commits over 4,324 Days - 1.33cph!

13 Days Ago
Dragging an input on a wired output replace the connection
13 Days Ago
Changed golf hole files
13 Days Ago
Can drag and drop from a port to another to connect them
13 Days Ago
minigolf ramp 05 (curved)
13 Days Ago
server update version to 021f737/2022.3.41x1 - any rigidbody with >128 colliders becomes a physx aggregate rather than an actor
13 Days Ago
apartment complex greybox - some demolition on one side of the building
13 Days Ago
server unity version to a1f6e5b/2022.3.41x1 - enabling proper multithreading for PhysX trigger contact processing
Rin
13 Days Ago
Tightened up horizontal and vertical embrasure colliders
13 Days Ago
- Culling toggle in editor - Fix issues with cell offsets - Fix grid offsets with negatives - Change dispatch thread size
13 Days Ago
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13 Days Ago
Simplify kapok branch A from 4 colliders into a single mesh convex collider Will save 6-9 colliders per vine swinging tree in jungle biome
13 Days Ago
Capturable flag item/entity that you can pick up, move, drop Location is shown on the map
13 Days Ago
- Wire up new golf hole - Setup animator - Reset mechanics
13 Days Ago
Stripping out more useless stuff, adding in more needed stuff Shut down the tutorial server if the player disconnects for more than 5 seconds or finishes the tutorial
13 Days Ago
Added some new string and logistic network nodes Added zoom in the graph editor
13 Days Ago
Merge from 3p planner animation update
13 Days Ago
Animation fixes and code improvements
13 Days Ago
- Setup new golf idle pose - Bring back the arms when swinging - Club refinements + polish
13 Days Ago
Added a config panel for the dot matrix screen Fixed some recursion bugs when evaluating the graph Cleanup
13 Days Ago
added golf hole bucket thing
13 Days Ago
Golf Hole logic: - hole players can putt into - confetti on gettng the ball in
13 Days Ago
Craggy with hackweek junk on it
13 Days Ago
Manifest stuff
13 Days Ago
Codegen
13 Days Ago
Make trailer into it's own entity prefab, apply enough stuff that is now functions as a trailer that can be towed (similar to siege machines)
13 Days Ago
Make Trailer it's own entity class that inherits from BaseSiegeMachine
13 Days Ago
Add box collider to the shipping container ceiling for hackweek (instead of convex collider)
14 Days Ago
Fix leaks with CProceduralTexturePanel * This fixes color picker preview in particle editor breaking after a few uses Move CUtlVector::GrowVector error to memory grow functions Fixed single character folders not working for textures on Linux * This should fix missing textures on surf_quickie.bsp on Linux. Possibly other maps as well. Minor cleanups Fixed Global.EmitSound not firing EntityEmitSound
14 Days Ago
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14 Days Ago
updated the anim clips of the door closer
14 Days Ago
Added dot matrix screen item, can display any string sent by a computer Planning to add a config panel to set the text and colors manually too
14 Days Ago
Implement STUDIOHDR_FLAGS_VERT_ANIM_FIXED_POINT_SCALE Fix potential crash issues with dropship Prevent `trace` concommand erroring with dropships Implement $pointsamplemagfilter Lets try static client scratch buffer Added support for V12 static prop lump (MC:V) Remove r_maxdlights convar * it's already at its max value Implement empty idle for pistol Scale lightmap pages to current map's needs Try to fix Linux compile error Apply lightmap with lightstyles fix from CS:GO * Seems to help a little on MC:V maps Minor cleanups Make game.GetMapVersion also return the BSP version Apply a tiny fix for dynamic lights (Light tool) for bumped lightmaps * This is the difference: https://files.facepunch.com/rubat/2026/February06-2318-JoyousQueenslandgrouper.mp4 Minor changes from CS:GO to do with float bumped lightmaps Apply same limitations of render.CapturePixels to render.Capture * Allow render.Capture on rendertargets
14 Days Ago
Various tundra/arctic biome edits and experiments.
14 Days Ago
Fixed all 3 NREs, finally have both UI panels appearing at once and only one of them is in the wrong position
14 Days Ago
Fixed print node only printing floats Different styling for exec connection lines
14 Days Ago
New items supporting data chips: Batteries - isCharging - chargeTimeLeft - capacity (0-1) - activeUsage - powerIn Door controller - doorHealth - doorOpen Electric furnace - isPowered - isSmelting
14 Days Ago
various pot plants and pot colour variants
14 Days Ago
Player head seed work
14 Days Ago
Data IO wires can parent to doors
14 Days Ago
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14 Days Ago
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14 Days Ago
added rock golfballs
14 Days Ago
InvokeMethod and GetData nodes now have dropdowns to select the connected device and method/field
14 Days Ago
layout and set dressing work on the apartment front yard continued
14 Days Ago
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14 Days Ago
Got both panels in the same spot finally but still NREs and also its the wrong spot
14 Days Ago
Merge from main
14 Days Ago
Merge from 3p wallpaper animation update
14 Days Ago
Cleanup old door closer code, open/close anims basic setup
14 Days Ago
edited pivots of greybox golf clubs and exported test 3p chip swing anims