250,083 Commits over 3,959 Days - 2.63cph!

10 Days Ago
Set shadows to hard & soft across all quality levels, in-line with previous settings.
10 Days Ago
Fixed horses floating when hitched Fixed horse air time not being reset correctly when stationnary
10 Days Ago
Leaderboard backup, run #16670
10 Days Ago
Added Rotation.LerpTo/SlerpTo for consistency with Vector3.LerpTo/Angles.LerpTo/ect. Fixed Revert Changes not working for Title/Org on Project Setup page of Settings
10 Days Ago
Added DLAA support and added it as an option in the graphics menu
10 Days Ago
merge from main -> primitive_gm
10 Days Ago
Saving prefab session reloads cached prefab scene, resolves Facepunch/sbox-issues#7307 File > Open menu supports opening prefabs too
10 Days Ago
Fixed horses keeping the last input from driver if there is a passenger and driver dismounts
10 Days Ago
Added "Find in Scene" to GameObjectControlWidget context menu https://files.facepunch.com/CarsonKompon/2025/January/06_09-32-OutstandingCuscus.png
10 Days Ago
-Hopper Blockout
10 Days Ago
Remove configdefaults.PLAT.vcfg, completely bullshit for us PerViewLightingConstantBuffer_t completely unused
10 Days Ago
Host Stats / Local Network Stats in Console (#1758)
10 Days Ago
Make GetStats a property, make it public, document it
10 Days Ago
InputActionControlWidget sets value to "" instead of null so value is serialized.
10 Days Ago
Merge from parent
10 Days Ago
New flame impact atlases.
10 Days Ago
Start with empty feed Move AddHitMarker to HitMarker.CreateFromTrace Inventory uses BaseCarryable instead of BaseWeapon Crowbar derives from BaseCarryable Put crowbar sounds next to crowbar Clean up player spray
10 Days Ago
Updating Ballista rig with new LODs
10 Days Ago
Add `UseFovFromPreferences` bool to PlayerController so you can disable and override the FOV without having to create your own camera component. Fix NREs in the default Pause Menu for connected clients when game package is set to local
10 Days Ago
Switch to quiet run so that setting convar changes aren't printed to console
10 Days Ago
Host stats initial commit
10 Days Ago
Remove some more logging
10 Days Ago
cargo_docking_fishingvillage_fix -> main
10 Days Ago
Increased min distance to a better level
10 Days Ago
Sprays T to spray Uses player avatar
10 Days Ago
Merge: from profiling_improvements Avoids recording methods that are tiny/fast - helps with overhead. Tests: in editor on Craggy generated a new snapshot and opened in Perfetto, couldn't find my methods.
10 Days Ago
Merge: from main Tests: none
10 Days Ago
Update: Further reduce what methods we annotate - Removes get_* property accessors, as they are frequent but usually quick - Removes various storage classes and math utilities (ByteExtensions, BitUtility, Facepunch.System.Enumerator, all of Unity.Mathematics, etc) - Removes operator invocation (any op_* method) - Removes comparison method calls (as they are usually quick) This should reduce performance degradation in tight loops that frequently invoke these methods and produce smaller snapshot(6.7mb -> 6.1mb). Tests: in editor on Craggy generated a new snapshot and opened in Perfetto, couldn't find my methods.
10 Days Ago
Update: don't annotate a bunch of method types that should always be small This includes Math utilities, comparisons, operator invocations and all get-properties. Should also, in theory, help with inlining. Tests: exported a snasphot from editor
10 Days Ago
Refactor defaults loading to a separate function. Also load defaults in safe mode.
10 Days Ago
Removed commented out code.
10 Days Ago
Cleanup spline components and test scene
10 Days Ago
Remove test convar
10 Days Ago
exported latest vm mini crossbow anims
10 Days Ago
Give all the weapons Switch to the pistol when spawning, instead of having empty hands
10 Days Ago
Merge from primitive
10 Days Ago
Merge from /main
10 Days Ago
Increase reasonable Steam connection time for dedicated server - ensure it shuts down properly if it doesn't connect in that time frame
10 Days Ago
Can disable ammo feature in BaseWeapon Add Crowbar
10 Days Ago
Merge: from buildingprivilegeretrotool_recycling Fixes invalid pooling of protobuf type when replicating data. Tests: On Craggy setup a tiny box base and placed retro cupboard - before fix it immediately reported negatives via pool.print_memory, after fix - stayed >= 0
10 Days Ago
Combat Entity compile fixes
10 Days Ago
Bugfix: don't flood pool with ProtoBuf.BuildingPrivelegeRetroTool Tests: On Craggy setup a tiny box base and placed retro cupboard - before fix it immediately reported negatives via pool.print_memory, after fix - stayed >= 0
10 Days Ago
merge from main
10 Days Ago
Scene reproducing Facepunch/sbox#1756
10 Days Ago
Fishing villages wont spawn close to harbor anymore (prevents interactions between the cargo docking and the village)
10 Days Ago
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10 Days Ago
merge from main
10 Days Ago
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10 Days Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667