239,264 Commits over 3,837 Days - 2.60cph!

4 Months Ago
Added a fix for the flare regression, and made it behave better from the side.
4 Months Ago
Make doors behave as we wanted them to
4 Months Ago
Make async optional, make CameraComponent still be async since we are not waiting for any other operation than itself
4 Months Ago
Fix exit in lobby
4 Months Ago
Fix hatch materials Refactor maze generator object placement Try to place exit in difficult place
4 Months Ago
Fix NRE
4 Months Ago
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4 Months Ago
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4 Months Ago
Add MusicPlayer.TargetMixer
4 Months Ago
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4 Months Ago
RenderTarget refactor, becomes its own class and manages frame start/end/sync
4 Months Ago
Fix ragdolls not spawning for other players
4 Months Ago
Mazer collision tweaks
4 Months Ago
dash fire death panel boss nametag sfx wip
4 Months Ago
Fix nullable error
4 Months Ago
Merged main into io_seismic_sensor
4 Months Ago
4 Months Ago
Support compiling from a MemoryFileSystem Re-implement / simplify FastPathTest Fix test host process crashing in TestCompiler
4 Months Ago
Support compiling from a MemoryFileSystem Re-implement / simplify FastPathTest Fix test host process crashing in TestCompiler
4 Months Ago
eotech world model and lods Merge branch 'main' of sbox-assets
4 Months Ago
Enabled IO wiring near attack heli too
4 Months Ago
camera fixes: make orthographic clipping more predictable, add smooth(er) perspective/ortho transitions, fix gizmotest widget, reenable scene camera copy
4 Months Ago
Use max's new cool hands
4 Months Ago
Remove VR hand assets from "Half-Life: Alyx" & associated source files
4 Months Ago
Support compiling from a MemoryFileSystem Re-implement FastPathTest, simplify how changes are defined
4 Months Ago
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4 Months Ago
Update FastPathTest comment
4 Months Ago
Usings cleanup
4 Months Ago
Slight cleanup
4 Months Ago
Support compiling from a MemoryFileSystem Fastpath tests pass again
4 Months Ago
Pending wire updated with current slack Fixed a few issues with moving wires Drop applied to the world down vector on rotated transforms
4 Months Ago
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4 Months Ago
Simpler way of describing changes in fastpath tests Re-implement fast path tests Not passing yet
4 Months Ago
Weekly skins - Blinds rug + Neon Vibes Metal Sheet door (Sorry for the spam I done)
4 Months Ago
Mesh Editor: Alt+Right actually wraps the uvs now https://files.facepunch.com/layla/1b1711b1/sbox-dev_xWZDd66awF.mp4
4 Months Ago
Weekly Skins - Junkernaught BAR
4 Months Ago
Generate schema as part of build
4 Months Ago
Send the assemblyschema on release, instead of the assemblies themselves Fix inability to create collections
4 Months Ago
Weekly skins - Blackguard chestplate
4 Months Ago
Weekly Skins - Volcanic Rock
4 Months Ago
Weekly skins - Tiger Stripes MP5
4 Months Ago
merged new ammunition model branch into blunderbus branch
4 Months Ago
Weekly Skins - Blackguard Metal Facemask
4 Months Ago
merge from client_tickrate_increase
4 Months Ago
merge from skin-bundles-2024-05
4 Months Ago
merge from anti_rad_tea_rework
4 Months Ago
Fix JiggleBones transform not being initialized
4 Months Ago
Hide some of these filesystem things, in hopes that the analyzer stops looking for zio Update minor update packages SkinnedModelRenderer: Don't let anything get in the way of deleting the sceneobject on disable
4 Months Ago
Leaderboard backup, run #11826
4 Months Ago
TerrainHeightSet component now has support for Set (existing behaviour, will raise or lower terrain), Raise (will only bring terrain up, won't lower it) and Lower (will only lower terrain, won't raise it)