130,428 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Added a command to test for pooling NREs on the client by spawning and destroying an object locally one hundred times.
                
                
                
                
             
         
        
        
        
            
            
            
                
                adobe floor models split for ceiling wpp
                
                
                
                
             
         
        
        
            
            
            
                
                renamed some wallpapers, fixed incorrect icon references, tweaked mask on floorpaper
                
                
                
                
             
         
        
        
            
            
            
                
                Ensure vine renderer is not null
                
                
                
                
             
         
        
        
            
            
            
                
                merge from wallpaper/floor
                
                
                
                
             
         
        
            
            
            
                
                Can put wallpaper outside on triangle foundation too
                
                
                
                
             
         
        
            
            
            
                
                merge from wallpaper/floor
                
                
                
                
             
         
        
            
            
            
                
                Wallpaper tool stack size and category, craft one at a time
                
                
                
                
             
         
        
            
            
            
                
                When creativemode.freeplacement is active, outside wallpaper isnt removed
                
                
                
                
             
         
        
            
            
            
                
                Can put wallpaper on foundation outside
                
                
                
                
             
         
        
            
            
            
                
                Removed ConVar logs when changing DLSS settings
                
                
                
                
             
         
        
            
            
            
                
                Remove turntables from Wallpaper Starter Pack view
                
                
                
                
             
         
        
            
            
            
                
                removed some jungle procedural components from empty procedural map
                
                
                
                
             
         
        
            
            
            
                
                Floor and Ceiling pack page setup
                
                
                
                
             
         
        
        
        
            
            
            
                
                Cherry pick from 
121916 (add spinning wheel to scene, setup)
                
                
                
                
             
         
        
            
            
            
                
                Assign icon in cocoknight.head.skin to fix error when trying to generate data
                
                
                
                
             
         
        
            
            
            
                
                Make SteamInventoryGen.CollectFromSkins null icon error clickable so you can click to jump to the relevant skin file
                
                
                
                
             
         
        
            
            
            
                
                merge from Placeholder_UIsounds
                
                
                
                
             
         
        
            
            
            
                
                 merge from Missing_Physimpact_sounds
                
                
                
                
             
         
        
            
            
            
                
                 merge from adminui_fireworkpattern_fix
                
                
                
                
             
         
        
        
            
            
            
                
                Add spinning wheel to render scene, setup.
                
                
                
                
             
         
        
        
            
            
            
                
                vine_swing_dismount_fix -> main
                
                
                
                
             
         
        
            
            
            
                
                Fix vine visual stopping moving when a player dismounts mid air.
Finished flag to ensure we have completed our swing
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                merge from wallpaper/floor
                
                
                
                
             
         
        
            
            
            
                
                Various clipping fixes across different skins
                
                
                
                
             
         
        
            
            
            
                
                Remove vines the second a tree gets killed, rather than keeping them hanging around for a few seconds
                
                
                
                
             
         
        
            
            
            
                
                Attempted fix for vines sometimes staying around (rendering) when the tree is killed
Force leaving queue and disabling the renderer when entering/leaving the queue
                
                
                
                
             
         
        
            
            
            
                
                On deploy, switch to the entity we're looking at
                
                
                
                
             
         
        
            
            
            
                
                merge from wallpaper/floor
                
                
                
                
             
         
        
            
            
            
                
                simple_snow_usage -> main
                
                
                
                
             
         
        
            
            
            
                
                New Behaviour:
If we are nearly there then bring us to perfect temp, if we are freezing then bring us up to a moderate temperature
Less effective in temperate and desert biomes (not that you'd really need it)
Slightly increased happy range
                
                
                
                
             
         
        
        
            
            
            
                
                Rename Beeswarm to Bee Swarm
Localisation
                
                
                
                
             
         
        
            
            
            
                
                Added triangle foundation wallpaper
                
                
                
                
             
         
        
            
            
            
                
                jungle_floor_cube_fix -> main
                
                
                
                
             
         
        
            
            
            
                
                Ensure shadow is using the right model
                
                
                
                
             
         
        
            
            
            
                
                Added triangle floor wallpaper
Manifest