249,927 Commits over 3,959 Days - 2.63cph!

5 Months Ago
Add depth of field test
5 Months Ago
Fixed hatchet fur not working with viewmodel renderer
5 Months Ago
Parent tunic controller to pelvis & add bone retarget
5 Months Ago
Can now close the Camera Preview Floating Window so it's not in your way. Resolves Facepunch/sbox-issues#4472 https://files.facepunch.com/CarsonKompon/2024/August/21_11-29-LawfulNorthernhairynosedwombat.mp4
5 Months Ago
Improved Legacy Wood Piles -> World Update 2
5 Months Ago
Add CallbackEntry in the right place relative to .Order so that game object system listen order is respected
5 Months Ago
Menu quick adjustment
5 Months Ago
Menu Update
5 Months Ago
-Added fire extinguisher cabinet world model -Added materials -Added textures -Added fire extinguisher folder structure -Added LODS
5 Months Ago
World Update 2 -> Aux 2
5 Months Ago
Fixed floating divesites
5 Months Ago
Fixed wallpaper being colored by shipping container custom colors
5 Months Ago
Also remove water caustics where ocean is culled
5 Months Ago
Removed shore wetness from canyons (again, accidentally reverted)
5 Months Ago
Update: fixing depr warnings in TMP Originally I excluded it from fixes as it was an external package, but it has a couple of our fixes already. Tests: none, trivial changes
5 Months Ago
AddToWaterMap correctly handles cases where lakes sit lower than the ocean
5 Months Ago
Don't render ocean where lakes are (determined by lake topology)
5 Months Ago
more wip clothing
5 Months Ago
Added commands to easily apply and remove wallpaper to building blocks - ent setwallpaper <radius> <skinid> (skinid set to -1 will randomize a skin for each blocks) - ent removewallpaper <radius>
5 Months Ago
Fix toggle global space shortcut type
5 Months Ago
merge from FrontierHazmat/burst_cloth
5 Months Ago
Update: Review feedback Avoid creating a struct when fetching state of ParticleSystem Tests: none, trivial change
5 Months Ago
Only run logic in SceneNetworkSystem.OnBecameHost if scene is valid - we could just be in a lobby/party but not in-game
5 Months Ago
Show orgs on front page if logged in
5 Months Ago
Removed sprint dampening when moving diagonally
5 Months Ago
Combine turn and game manager Add tile place and bag sounds Fix committed tiles not syncing correctly, other players' active tiles showing up in validation This is all pretty awkward and overkill in hindsight Fix remote player rack consume/replace interactions Current player can stomp another player's uncommitted tile and return it to their rack Tidy tile dragging behaviour Completely hide tiles that're being dragged Remove unused inputs Basic board scrolling Basic procedural board gen, configurable sizes Style centre square differently
5 Months Ago
Spawn Indicators no longer cast shadows Connected Clients can now see the Minimap properly. Enemies and other players now show on the Minimap as well Fixed Enemy Spawn Indicators destroying themselves instantly on Connected Clients Minimap Fixes Create Custom 2D Character Controller to use for Player Movement instead of a Rigidbody. Fixes all known movement issues with Connected Clients Clean up 2D Character Controller
5 Months Ago
Add main menu loop
5 Months Ago
Derive graphview edges to store fsm transition information directly in them
5 Months Ago
Adjustments, disable Oman for now (just disabled mapdef)
5 Months Ago
Fix undo not working when renaming fsm nodes in the UI or changing state properties
5 Months Ago
Include riot guy in CT model pool
5 Months Ago
Made underwater checks more stringent on divesites
5 Months Ago
Add riot guy to main menu scene
5 Months Ago
Visor vmat quickfix
5 Months Ago
Redoing some deployables I lost to a crash
5 Months Ago
Head_01 push
5 Months Ago
Animate main menu camera with a shitty script, and some transitions
5 Months Ago
Riot Gear Player initial files
5 Months Ago
Added terrain wetness around rivers and lakes
5 Months Ago
transmission map
5 Months Ago
renamed mushrooms.mat to mushrooms_red and added other colour variants. changed to metalness workflow and added slight transmission plus easily tintable in the detail map
5 Months Ago
Slight state context menu tweak
5 Months Ago
FSM UI now properly add new states at mouse location
5 Months Ago
burstcloth - fixed siblings applying too much force as they were being iterated twice in different directions (this was increasingly unstable with higher numbers of substeps and constraint iterations)
5 Months Ago
Notification fixes
5 Months Ago
Some more tweaking Make state actions into separate GraphicsItems too
5 Months Ago
Fixed terrain wetness displaying in canyons
5 Months Ago
Fixed lakes not displaying on map Made the way water is displayed on map slightly nicer by taking distance to shore into account, not just depth
5 Months Ago
Turn off ACES in Refinery for now