130,597 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Bugfix: check if ignore grids (terrain, water) are present
- Covers cases in editor where they haven't been setup yet
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: invalid indexing of water infos when player is parented to a water blocking entity
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set wooden dart damage to 30 per design doc.
Removed incorrect modifiers/scripts from wooden dart.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: ran unit tests, played in editor with parallel update jobs enabled on Craggy - water was detected correctly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Incapacitate dart now requires snake venom for crafting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Water Treatment Tank Materials and Textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: rename WaterVisibilityTrigger.Reset to ResetTrackedTriggers
Old name conflicted with Unity's scripting api and generated errors in editor(problematic for tests)
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Play projectile effects even if you only hit the terrain
- Fixed NRE on terrain hit
- Remove unneeded logs
 
                
                
                
                
                
             
         
        
            
            
            
                
                zigg scene hierarchy cleanup
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed viewmodel arms not getting tinted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added ping leeway to GetReactionTime calculation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: fix GamePhysics batched queries bugs
- Was incorrectly indexing the array of results
- GetIgnore(Vec3, float) was using a swept sphere instead of sphere overlap (like original code)
Tests: ran unit tests - they now pass
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Temporarily throw some venom (bread) to the ground on snake death, until corpse/ragdoll is setup.
 
                
                
                
                
                
             
         
        
            
            
            
                
                zigg jungle overgwrowth progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tests: Add missing layer for WaterVisibilityTrigger objects in WaterLevel tests
This now stressed the execution path for the submerged head in GetWaterInfo and shows I have a divergence. Will fix shortly. 
Tests: ran all tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Snake corpse.
Spawn corpse.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Additional fixes for Metal API
 
                
                
                
                
                
             
         
        
            
            
            
                
                Boomerang now sticks into whatever it hits, creating a pickupable world object like any other projectile
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added placeholder snake venom item
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reaction time and chance to reposition tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                lerp direction changes rather than straight setting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked boomerang return arc
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed look rotation zero error on server projectiles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: making PlayerCache a server-only utility
- Made some tests server only
It's an intrusive collection (requires an int field on BasePlayer), and we only add it for server version of player. For now there's no need to generalize it anyway.
Tests: compiled in editor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from softcore_update (deployable corpse preview, works on furnace, large wooden box and workbench 3)
Rebased from main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from high_walls_skins
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed frontier icons not mip mapping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set snake population biome to jungle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed frontier wall item move sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed high external frontier walls not dropping gibs
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix frontier wall not respawning properly when reskinned
 
                
                
                
                
                
             
         
        
            
            
            
                
                zigg jungle overgwrowth progress
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from deployable_corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move interface from placeholder location to new file IReceivePlayerTickListener
 
                
                
                
                
                
             
         
        
            
            
            
                
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