139,294 Commits over 4,352 Days - 1.33cph!

11 Months Ago
Some more sanity checks to ensure world raise end point is at the correct position when it needs to be
11 Months Ago
merge from jungle_update
11 Months Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
11 Months Ago
merge from jungle_dlc
11 Months Ago
First pass view model camera animations for all explosives
11 Months Ago
Invoke a refresh on the visual vine a split second after the mountable arrives - should prevent inaccurate vine end points
11 Months Ago
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11 Months Ago
Fixed the alpha channel's blend settings for deferred mesh decal materials
11 Months Ago
jungle_update -> vine_capsule_render
11 Months Ago
Increased world model bounds sizing
11 Months Ago
boomerang_fixes-> jungle_update
11 Months Ago
boomerang_fixes -> jungle_update
11 Months Ago
Restore animation and holster changes
11 Months Ago
jungle_update -> boomerang_fixes
11 Months Ago
Handle 3p boomerang on/off in the boomerang script rather than via animation events
11 Months Ago
Fixing clipping around knee for coco armour pants
11 Months Ago
Reset 3p anims on holster even if its not the local player
11 Months Ago
Fix boomerang sometimes being unable to be thrown, this was because the thrown boomerang wasnt checking its id properly
11 Months Ago
Smooth the last 5 segments when adding a new point Fixed pooling issues
11 Months Ago
Dont put boomerangs too deep into the ground
11 Months Ago
Fixed boomerang backpack position
11 Months Ago
Fix wolf2 collisions
11 Months Ago
Better gravity over distance
11 Months Ago
Fixing cocoknight view model leaves clipping through armour
11 Months Ago
Bump snake bite slow duration from 4->6 seconds
11 Months Ago
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11 Months Ago
Cull sharp angles when adding new positions Cleaner culling checks
11 Months Ago
Half Height Salvaged Shelves - Fixed prefab elements in wrong layers, they're now matching those of the salvaged shelves
11 Months Ago
Improved trail generation by detecting intersecting segments, it helps reducing the potential spaghetti
11 Months Ago
Code organisation and cleanup
11 Months Ago
modified the zipline landing platform net shape to improve greatly the landing area/angle possible minor tweak to jungle_ruins_e structure S2P
11 Months Ago
jungle AR world model and lods mag separate exported to _mag.fbx files respectively
11 Months Ago
Half Height Salvaged Bamboo Shelves - Increased icon aniso filtering level, removed old mesh from the prefab
11 Months Ago
Merge from particle_light_cull
11 Months Ago
floating city initial scene prep/setup
11 Months Ago
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11 Months Ago
jungle ak viewmodel updates
11 Months Ago
Reduced shallow shelves ground watch - prevents not being destroyed when placement close to ground
11 Months Ago
Boar trail tweaks
11 Months Ago
Trail subdivisions based on graphics settings Pooling
11 Months Ago
Tweaked trail width and color for all animals
11 Months Ago
Delete some commented blowpipe code
11 Months Ago
removed croc pie from recipelist
11 Months Ago
Big cats now yeild big cat meat on harvest croc and big cats now yield differnt yeilds of resources (no longer clone of bear) - crocs yeild large amount of leather
11 Months Ago
Cooked bigcat meat more heal over over and calories
11 Months Ago
Set turret dart effect scaling to 0.25 for effect and duration for both incapacitate and radiation darts
11 Months Ago
Added Big Cat Pie Icon Added Crocodile Pie Icon Setup both item prefabs to use new icons
11 Months Ago
Better switching between instancing on/off, and more clean up
11 Months Ago
phrases
11 Months Ago
Added New Crocodile Cooked, Raw and Spoiled Meat Icons Added New Big Cat Cooked, Raw and Spoiled Meat Icons Added New Snake Cooked, Raw and Spoiled Meat Icons