241,282 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Hide all the nexus zone servers if the current server isn't one of them Tapping on the nexus will set the current server to the one the player is assigned to
1 Year Ago
New Plump Lips and New Eyebrows https://files.facepunch.com/daniel/1b1911b1/Photoshop_QxYQXjnod1.png Plus subtle simple face makeup!
1 Year Ago
Removing type tag updates asset browser history Fixes sbox/issues/1169
1 Year Ago
Add menu option for instanced rendering called "Building Distance" (it also handles cliffs but yea) Clamp instanced rendering distance from 500 - 2500 Take lower of draw distance vs instanced render distance when culling Run codegen to apply convar descriptions
1 Year Ago
Add description to all convars
1 Year Ago
Fix "Parent Folder" being active when in cloud asset node Do not hide facets panel when there are no facets In asset browser, so you can still access sorting options, and it is less jarring Fix TagEdit.OnEdited being fired twice for the same text Fixes sbox/issues/1169 Pressing F5 refreshes the asset list in the asset browser
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
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1 Year Ago
Toggling notifications for a server will toggle the entire server group so it should be in sync with all the nexus servers Automatically turn on notifications for all servers in the group when pairing a server in the app
1 Year Ago
Default map
1 Year Ago
Add clientside performance analytics for instanced rendering - culling time - draw calls - render distance - size of compute buffers & arrays - mesh count - prefab count - entity count
1 Year Ago
Remove redundant navigate call
1 Year Ago
Think it makes more sense to show Create first
1 Year Ago
Use div when no specify href or a otherwise
1 Year Ago
Fix formatting
1 Year Ago
Pool menu stuff, disable matchmake for now, use lobby list/creator, add some config to make reusable
1 Year Ago
Update .sbproj to include resources
1 Year Ago
sbproj Fix error spam Fix stylesheet and get rid of all obsoletes
1 Year Ago
Fix compile
1 Year Ago
Merge bbq loot panel prefab fix from main 84947 -> aux1
1 Year Ago
Fix armored double door & triangle ladder hatch prefabs getting "deleted" during a merge from attack heli and then throwing error when you try to respawn
1 Year Ago
Backport simple water from SSR branch Water fog and refraction Iterate, make WaterRipple a custom sceneobject so we can fetch depth from it and only render when visible Fix water ripple collision Fix SSR issues, just do PS > VS converstion to be faster, composite it directly to water
1 Year Ago
Shockwave improvements
1 Year Ago
Fixed a couple of warnings
1 Year Ago
Update templates - Use package selector modal instead of replacing pages w/ a map selector - Use pointer cursor on buttons in main menu Having a separate repo for templates is starting to annoy me
1 Year Ago
Update MenuResources
1 Year Ago
Add basic menu system that uses lobbies & filters for maps that have the "jailbreak" tag .addon -> .sbproj
1 Year Ago
Add synchronous IRenderDevice::ReadBuffer and asynchronous IRenderContext::ReadBuffer Add ComputeBuffer class for creating, reading and writing GPU buffers for usage with ComputeShader Can be passed to RenderAttributes.Set( string, ComputeBuffer ) Read data from GPU with ComputeBuffer.GetData<T>( Span<T>, int, int ) Add ComputeBuffer.SetData( Span<T> ) and ComputeBuffer.CopyStructureCount( ComputeBuffer, ComputeBuffer, int )
1 Year Ago
merge from weapon_racks
1 Year Ago
merge from weapon_racks/missing_items
1 Year Ago
Styling work on the nexus side of the server switcher
1 Year Ago
Tweaked bypass tunnels to add more clearance for trains
1 Year Ago
Slightly tweaked caboose spotlight position
1 Year Ago
Fishing rod
1 Year Ago
Add `shadow_culling` convar to toggle culling of shadows for instanced rendering Disable shadow culling by default
1 Year Ago
Don't show all clan members on the clan overview screen Only show the 'all clan members' button if the overview screen doesn't show all already
1 Year Ago
sbproj
1 Year Ago
gitignore logs folder
1 Year Ago
Fix meshes with skins registering a extra renderer
1 Year Ago
sbproj
1 Year Ago
Don't put the server header image under the header bar anymore (might need a pass on this lewis)
1 Year Ago
Add `instanced_memory_usage` command to print off size & memory usage of every array used for instanced rendering Remove some redundant convars
1 Year Ago
Show nexus zone names instead of server hostnames when viewing a nexus zone's server
1 Year Ago
Tidy up SCSS, add _controls.scss, do loading screen v1
1 Year Ago
Strip unused
1 Year Ago
Add `--instanced-rendering` convar to turn instanced rendering on (if we need it default disabled)
1 Year Ago
Changes to ModelDoc outliner https://files.facepunch.com/rubat/1b1911b1/6zEGaMnR6A.png
1 Year Ago
Fix Panel.OnMouseMove not getting called
1 Year Ago
ShaderGraph: Use .source2/temp folder that is actually mounted instead of absolute path shaders, these go properly through the ShaderTypeManager and get the right offsets then Can compile Vulkan shaders on shadergraph / shaderhook now without crashes on DX11 🤯 StartScreen is no longer modal Cap IdentEdit to 16 chars Split out Explorer into 3 tabs now that our docking doesn't suck Draw active project at top of Project tab Shadergraph: only compile preview shader for the current render API Be more lenient on light direction validation mask for directional AO, make sure that aoproxies don't clip through citizen's arms Directional AO can use more steps now that it's cheaper Don't release jump list object unless it's succeeded (should fix crashes on Proton and maybe weird Windows setups), release another thing too Only call UpdateShadow for physics body if we have a shadow controller, physics body scale is getting stomped Max 32 chars for ident edit, don't show sandbox gamemode twice Add icons for all file menu items Add "Open in Editor" context menu option to ProjectRow, shows up for library/tools/addon projects Make StartScreen a BaseWindow, add HasMaximizeButton Add modal package selector to main menu, use `Game.Overlay.ShowPackageSelector( query, onSelect )` https://files.facepunch.com/tony/1b1811b1/sbox_0pbOdyXzXM.mp4 Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds Revert "Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds" This reverts commit 738d6ef11f5591743600177ff476b7d5138f9741. Trace.RunAll() - return empty array instead of null for no results Fix copying text throwing exception Use s&box logo as window icon for welcome screen 👋 Don't spam Draw: No Material Mode? from RenderTools::Draw, it's valid for there to be no valid mode when you're under tool vis modes Fix crash when dragging cloud models quickly in/out of MapView Support bodygroups for citizen skins .addon becomes .sbproj (auto renames), editor creates file association, rework -project make it simpler https://files.facepunch.com/matt/1b1911b1/explorer_Os0Tf2Y8l7.png All the stuff I just missed with .addon -> .sbproj, can still add inactive .addon and have it rename, don't do -project content projects as if they're games Merge branch 'master' into gamemenu-input