241,282 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Fix cursors not working Fix console key, F keys Delete spam Fix UserCmd generation Add Input.MouseCursorVisible
1 Year Ago
Setup Varying Pistol Ammo World Models to change depending on stack size Renamed Pistol Ammo World Model Variations to match naming conventions
1 Year Ago
Setup Varying Rifle Ammo World Models to change depending on stack size Renamed Rifle Ammo World Model Variations to match naming conventions
1 Year Ago
Fixed rounded edges, dodgy clip fix
1 Year Ago
Merge lifestory fix to aux2
1 Year Ago
Check if deathInfo.attackerName is null (no idea why this appeared on aux2 but need to fix to keep testing)
1 Year Ago
.addon to .sbproj New mesh writer almost working
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Cleanup culling code
1 Year Ago
Rip out all the analog input stuff
1 Year Ago
Chunk mesh clipping
1 Year Ago
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1 Year Ago
Enable GPU instancing on brick roof material
1 Year Ago
Run Initialize() when leaving server to cleanup all arrays Cleanup code of all schedulers
1 Year Ago
All the stuff I just missed with .addon -> .sbproj, can still add inactive .addon and have it rename, don't do -project content projects as if they're games
1 Year Ago
Fixed Abyss Torch being lit when dropped.
1 Year Ago
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1 Year Ago
Added stats for Tokens Earned, Kills, Flags Captured, Flags Returned, Total Ski Distance
1 Year Ago
.addon becomes .sbproj (auto renames), editor creates file association, rework -project make it simpler https://files.facepunch.com/matt/1b1911b1/explorer_Os0Tf2Y8l7.png
1 Year Ago
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1 Year Ago
Tickrate
1 Year Ago
Keep glute helper
1 Year Ago
Keepe additional leg bones
1 Year Ago
Fixed animated legs (keep additional bones)
1 Year Ago
Restore mouse/key input text input restore IME functionality Mouse delta mouse wheel, double clicking Enable c# to control relative mode
1 Year Ago
Jackhammer
1 Year Ago
Prevent pickup flag for 1s after drop. Victory screen tweaks.
1 Year Ago
Setup Varying Handmade Shell World Models to change depending on stack size Renamed Handmade Shell World Model Variations to match naming conventions
1 Year Ago
Molotov
1 Year Ago
Pulsar will do 25% less damage to its owner - ez speed boost
1 Year Ago
Award re-style
1 Year Ago
Prototype Hatchet Prototype Pickaxe
1 Year Ago
Setup Varying Shotgun World Models to change depending on stack size Renamed Shotgun World Model Variations to match naming conventions
1 Year Ago
Concrete pickaxe
1 Year Ago
Add Accuracy to Turret Asset. Various UI fixes.
1 Year Ago
reroll teleport upgrade reroll reload upgrade combusion & expendable upgrades first 3 enemies always drop coins alternator upgrade handouts upgrade dash restart bullet upgrade
1 Year Ago
Concrete hatchet setup
1 Year Ago
CutMeshWriter
1 Year Ago
temporary fencing bent variant and gib for large panel
1 Year Ago
Added and Setup Spanner Props Prefab
1 Year Ago
merge from main
1 Year Ago
merge from building_skins_3
1 Year Ago
merge from august_art_bugfixes
1 Year Ago
.addon becomes .sbproj (auto renames), editor creates file association, rework -project make it simpler https://files.facepunch.com/matt/1b1911b1/explorer_Os0Tf2Y8l7.png
1 Year Ago
Formatting Refactoring, skeleton of new 2D meshing strategy
1 Year Ago
frontier skin models / gibs / colliders and texture atlases