241,282 Commits over 3,867 Days - 2.60cph!
Fix cursors not working
Fix console key, F keys
Delete spam
Fix UserCmd generation
Add Input.MouseCursorVisible
Setup Varying Pistol Ammo World Models to change depending on stack size
Renamed Pistol Ammo World Model Variations to match naming conventions
Setup Varying Rifle Ammo World Models to change depending on stack size
Renamed Rifle Ammo World Model Variations to match naming conventions
Fixed rounded edges, dodgy clip fix
Merge lifestory fix to aux2
Check if deathInfo.attackerName is null (no idea why this appeared on aux2 but need to fix to keep testing)
.addon to .sbproj
New mesh writer almost working
Merge from global_networked_bases -> aux2
Rip out all the analog input stuff
Enable GPU instancing on brick roof material
Run Initialize() when leaving server to cleanup all arrays
Cleanup code of all schedulers
All the stuff I just missed with .addon -> .sbproj, can still add inactive .addon and have it rename, don't do -project content projects as if they're games
Fixed Abyss Torch being lit when dropped.
Added stats for Tokens Earned, Kills, Flags Captured, Flags Returned, Total Ski Distance
.addon becomes .sbproj (auto renames), editor creates file association, rework -project make it simpler
https://files.facepunch.com/matt/1b1911b1/explorer_Os0Tf2Y8l7.png
Keepe additional leg bones
Fixed animated legs (keep additional bones)
Restore mouse/key input
text input
restore IME functionality
Mouse delta
mouse wheel, double clicking
Enable c# to control relative mode
Prevent pickup flag for 1s after drop. Victory screen tweaks.
Setup Varying Handmade Shell World Models to change depending on stack size
Renamed Handmade Shell World Model Variations to match naming conventions
Pulsar will do 25% less damage to its owner - ez speed boost
Prototype Hatchet
Prototype Pickaxe
Setup Varying Shotgun World Models to change depending on stack size
Renamed Shotgun World Model Variations to match naming conventions
Add Accuracy to Turret Asset. Various UI fixes.
reroll teleport upgrade
reroll reload upgrade
combusion & expendable upgrades
first 3 enemies always drop coins
alternator upgrade
handouts upgrade
dash restart bullet upgrade
temporary fencing
bent variant and gib for large panel
Added and Setup Spanner Props Prefab
merge from building_skins_3
merge from august_art_bugfixes
.addon becomes .sbproj (auto renames), editor creates file association, rework -project make it simpler
https://files.facepunch.com/matt/1b1911b1/explorer_Os0Tf2Y8l7.png
Formatting
Refactoring, skeleton of new 2D meshing strategy
frontier skin models / gibs / colliders and texture atlases