136,701 Commits over 4,444 Days - 1.28cph!

10 Months Ago
exported chiansaw 3p deploy and attack anims that match viewmodel versions
10 Months Ago
Deep sea is saved and wipes every X hours When wiping: - move all players back to the main island - kill any entities inside - spawn the content again
10 Months Ago
Fix not being able to pick up gifted sleeping bags on tugboats/in shelters
10 Months Ago
Optim: ServerOcclusion - rewrite cache generation broadphase to use parallel jobs - Takes broadphase from 4.8s to 0.4s This is tiny, since narrow-phase is the longest (on my 4.7k test map total time is ~240s). I'll do narrowphase next. Tests: generated on a custom map and visualized the occlusion grid
10 Months Ago
Bugfix(editor): LoadMapFile - check for relevant state after domain reload to allow occlusion cache rebuild Tests: triggered a couple reloads, no NREs when generating cache
10 Months Ago
Fix compile errors
10 Months Ago
Added static respawnable versions of other planter types - varied up crop spawning. Added static version of water barrel for farm (WIP). Updated manifest file.
10 Months Ago
Spike Trap LODs Gibs and backface fix
10 Months Ago
merge main into naval_update again
10 Months Ago
subtract flashlight beam optimizations
10 Months Ago
Add 'Check.HasBuildingPrivilege' and 'Check.InBuildingPrivilegeArea' 'Check.HasBuildingPrivilege' = you can actually build, gives you a boolean yes or no. 'Check.InBuildingPrivilegeArea' = in an area, might not be able to build Naming convention was driving me nuts with 'CanBuild()' vs 'GetBuildingPrivilege()' everywhere
10 Months Ago
Cannon work in progress, basic firing/reloading based on ballista.
10 Months Ago
New: added GamePhysics.CheckBounds that uses parallel Burst jobs - added unit test to validate it Tests: ran unit tests
10 Months Ago
merge from main
10 Months Ago
naval_update -> scientist_boat_ai
10 Months Ago
Bugfix(editor): LoadMapFile - ensure terrain state is setup after domain reload when we generate server occlusion cache Tests: ran generate server occlusion cache after code edits
10 Months Ago
main -> naval_update
10 Months Ago
facepunch_assert -> main (for actual testing and answering basic questions: is it useful? What can I add?)
10 Months Ago
Merge fixes
10 Months Ago
10 Months Ago
merge from drone_storage_slot - should fix weird main branch commit issue from earlier merge
10 Months Ago
remove jacket as rare armor
10 Months Ago
main -> facepunch_assert
10 Months Ago
Bug fixes, general cleanup
10 Months Ago
Assert throws exceptions Check wont print anything - just returns state
10 Months Ago
Anchoring improvements. Refactored to now check Anchoring not Lowered. Anchoring is when lowered AND in valid water (todo).
10 Months Ago
rebuild hackable crate loot
10 Months Ago
merge from main
10 Months Ago
Clean: missed newlines Tests: none, trivial change
10 Months Ago
New(editor): LoadMapFile - added Server Occlusion Debug section - refactored ServerOcclusion.DebugPath to not draw anything and just gather cells traced Allows to debug occlusion bugs without having to enter play mode Tests: used the tool in the editor, confirmed it compiles in SERVER+CLIENT and SERVER envs
10 Months Ago
BBS fixes
10 Months Ago
merge from drone_storage_slot
10 Months Ago
meta_shift -> main
10 Months Ago
merge from meta_shift/monument_shuffle
10 Months Ago
merge from main
10 Months Ago
added `drone.disableSamTargeting` convar for balance testing
10 Months Ago
Re-added DLSS crash fix after subtractive merge issue that removed it
10 Months Ago
autoturrets target non-authed playerowned drones (ignore non-controlled drones like market drones) - gave drones proper vehicled detailed collision and AI collider for turret targetting
10 Months Ago
Remove using
10 Months Ago
Removed collision from tiny tarp D. Replaced shovel and water catcher props with static versions. Added environment volumes to farm barge (not working currently). Static versions of vinyl crates.
10 Months Ago
player-controlled drones targetable by SAMs
10 Months Ago
Setup for other monument types
10 Months Ago
Reverted changes to skydome's TOD_sky night settings
10 Months Ago
Merge from main
10 Months Ago
missing change
10 Months Ago
moved drop input response so it's reliable
10 Months Ago
Merge from underwater_lab_windows_fix
10 Months Ago
Merge from main
10 Months Ago
Merge from render_pipeline_testing
10 Months Ago
Updated Spinning Radar Prop Textures