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129,788 Commits over 4,232 Days - 1.28cph!

1 Year Ago
Siege tower: - Remove unneeded checks on parenting volumes
1 Year Ago
Better trigger parent volumes
1 Year Ago
Dont allow pushing the siege tower if your parent entity is the tower
1 Year Ago
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1 Year Ago
drawbridge lods
1 Year Ago
merge from analytics_voice_chat -> main
1 Year Ago
Add analytics for how long a player spends talking - include in client analytics
1 Year Ago
Phrases
1 Year Ago
Added a new localization key for train yard's skip container, to avoid conflicts with 'skip' the verb in other languages
1 Year Ago
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1 Year Ago
Merge from peacekeeper_turret_hostile_warning_ui
1 Year Ago
Removed some unneeded code, debug spam.
1 Year Ago
merge from 2d-flickering-workaround
1 Year Ago
Wolves will not respond to a howl from a wolf that doesn't belong to their pack This will prevent wolf packs from merging too often, reducing cases where players have to face more than 4 wolves
1 Year Ago
merge from wire_slack_fix
1 Year Ago
Reverted wire length 'fix' from 107563
1 Year Ago
mini crossbow viewmodel anims updated
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
1 Year Ago
When using SetPath, don't update the path if it didn't change
1 Year Ago
Number of wolves per square km decreased from 3 to 2, max pack size increased from 3 to 4
1 Year Ago
Added missing prevent buidling to catapult constructable prefab
1 Year Ago
Can't pull/push a mounted ballista
1 Year Ago
Catapult - updated reload anim (moves slower as it reaches full tension)
1 Year Ago
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume Was happening when deploying siege weapons, amongst other large deployables
1 Year Ago
Add a separate turret warning icon. Move UI code to a specific turret icon script.
1 Year Ago
Fix client compile issues
1 Year Ago
fixed nre on client loading of sculpture
1 Year Ago
▋▇▉▊ ▆▍▆▄█▉▄▇ ██▄▆█▆▋▋▆▌ ▅▇▉ ▇▊▋ ▅▊▉▆▉▆▆▊▍▉█ ▍▄ ▄▍▆▇▌█▉▄▉█▄▉▌.▇▍▆▅▄▌▇▉. - ▍▋▄ ▌▋▅▅▇▆.▍▌▋▊▅▌▍▄.▋▌▄▋_▉▅▉▊▋▍▇█_▌▉▉▊█▅▆▅█▄▇ = █.▊▇ (▉▅▋▅▅▄ ▇▄▇▄▆) ▌█▉ █▅▍▆ ▋▌█▇▆▅▅▄▊▋▊▊▉▉▄▅▊▇▍▊▌ > ▇ ; ▅▌▅ ▉▇▊▋▋▋▆ - ▅▄▋▋▍▅▍▉ ▍▄█ ▊▇▊█▊▋▆ ▍▄▆▆█▇▋▉▅▋▌ ▉▆▌▍ █▉█ ▌▆▆███▋▋▍▉-█▉▄▊▌▉▌▊.▄▌▊▇▄▇▄▅▋▇▌▉▊ ▍▅▍▌▉▍▉▊ ▌▉▋ █▅▅▊▋▆▊▊▄▇█▊▌ ▉▅▍█▆▋ (▇▌█▍██▄▌▇ ▊▇▍▅▆▌▍▍▅▇██▋ ▅█ ▇▉█▅▆▇▍▅ ▇▅▆▌▄▆▊▆▊█▇▄▋▇)
1 Year Ago
updated entity bounds
1 Year Ago
Implemented new catapult reload animation
1 Year Ago
Merge: from soundmodulator_leak - Fixed sound leaks from quickswitching scenarios - Fixes wrong loop sound being played when coasting on a pedal bike - Fixing flamethrower not playing sound when quickswitching while holding fire button - Fixing pilot sound not played on taking out a flamethrower - Recycle footsteps when their sounds end, instead of potentially incorrect preset time Tests: played with a lot of weapons and vehicles while monitoring sounds via audio.printsounds and log.level Audio 2
1 Year Ago
- Siege tower towing setup - Added editor gizmos to towing visuals
1 Year Ago
- Added icon to siege tower - Finalised basic constructable (added each of the build steps and relevant colliders)
1 Year Ago
jungle skin prefabs setup progress
1 Year Ago
manifest
1 Year Ago
added ability lock/unlock edits to sculpture when you're not holding a melee weapon
1 Year Ago
actual client compile fix
1 Year Ago
Implemented catapult incendiary ammo model Updated icon and recipes Naming
1 Year Ago
Merge: from main Tests: Booted editor - no errors
1 Year Ago
client compile fix
1 Year Ago
Catapult - added reload anim
1 Year Ago
Plushy crafting fix
1 Year Ago
- Redone siegetower constructable with the new model - Setup colliders for each stage - Use constructable stage 1 model as the guide mesh
1 Year Ago
Added small ramp so its easier to get in and out of the tower
1 Year Ago
- Cleaned up Siege Tower - New colliders for front entrace - Wired up doors to the dual damage system
1 Year Ago
Remove allocs in async pathfinding Make sure querying allies nearby doesn't return null or dead allies
1 Year Ago
updated rig and anims for mini crossbow
1 Year Ago
jungle skin - models and gibs