124,776 Commits over 4,171 Days - 1.25cph!

29 Days Ago
Chandelier - WIP textures, small mesh fixes
29 Days Ago
Commenting
29 Days Ago
Weaver setup: Takes sync attributes inside the method and wires them to the hoisted SyncVars in the BaseEntity class Inject proxy methods (getter and setter) Util method to try and find EntityComponentBase inheritence
29 Days Ago
Added new FOV slider to the canvas to modify Camera FOV. Setup min/max values respecting regular gameplay FOV bounds. Includes "Field of View" text overlaying the slider
29 Days Ago
Fix class layout build error
29 Days Ago
merge from fogmethod1 (sky branch) - interior darkness fix - missing 2D cloud layer fix - underground fog transition fix - small tweaks
29 Days Ago
merge from main
29 Days Ago
WIP Implement offshore spawn point generation for ghost ships.
29 Days Ago
Update: refactor ServerUpdateParallel to only contain high-level calls This should improve profiling view by clearly delineating logic Tests: 2p session on craggy with UsePlayerUpdateJobs 2
29 Days Ago
Renamed script in line with scene rename
29 Days Ago
WearableNotifyTrophyMounted can take list of BurstCloth controllers to disable on trophy mounting
29 Days Ago
Setup the existing positonal marker square images in the centre of the canvas so they can be toggled on/off with a new button. Shortcutted with `U`. Some code cleanup & commenting
29 Days Ago
Merge from main
29 Days Ago
fix server build
29 Days Ago
added dryfire ads anim, anim event & updated animator
29 Days Ago
Found another double rendering issue in MeshCull
29 Days Ago
Added the scene to SceneLoader so it appears in Editor scenes dropdown menu. Renamed scene to CharacterAnimationAndSkinViewer
29 Days Ago
BurstClolth VM pass, just disabling collision and enabling ResetBonesOnDisable
29 Days Ago
edited m15 admire animation so the gun is further away and gloves do not clip. Also removed the creepy finger animation from semipistol idle anim and turned anim compression off so the gun doesnt sway in the hand.
29 Days Ago
Fixed the indirect lighting issue with cameras that are rendered via script
29 Days Ago
Copied legacy script's Camera setup so ironsights ADS, screen shake and animation camera rotations work as expected
29 Days Ago
disable biome/atmosphere fog when in Underground environment, bring in black underground fog when in NoSunlight/TrainTunnels
29 Days Ago
better BC defaults, natural gravity and disabled collision
29 Days Ago
Merge from main
29 Days Ago
adjust weather profile ambient/reflection mults to not darken interiors as much
29 Days Ago
toggling BC with gesture beginning and ending on ViewModels when bone transform resetting is enabled on VM burstcloth controllers, this stops it flinging up in the at the end of a gesture when the VM moves 100 units upwards in a frame
29 Days Ago
Create getter and setter methods we can give to the weaver
29 Days Ago
Fixed rogue pixels in the bulb emissive texture
29 Days Ago
Update version.rc as well I forgot to press CTRL+S Update version.rc to fill more standard meta data Map compiler meta data Make prop water level changes actually work, and apply on clientside too Sign EXEs
29 Days Ago
String light bulbs are now combined together into a single mesh
29 Days Ago
Clean: mark with comments when each player cache is last updated Tests: none, trivial change
29 Days Ago
Make a public caller method to get around partial methods with access modifiers requiring an implementation
29 Days Ago
Pivot, lets do this the most cheaty way imaginable since I cant do two passes with source generator: CodeGen out some stub methods and emulate the SyncVar inside the EntityComponent Setup SyncComponent attribute so we can control it Wire up setting in a way that makes it believable to be a SyncVar
29 Days Ago
Update: remove CachedState.IsValid - it was misleading and unnecessary Reimplemented logic that used to rely it to instead rely on nullable values Tests: editor compiles
30 Days Ago
Update: move CachedStates growth to ServerUpdateParallel - also using zeroed memory to have sensible defaults for users that haven't yet being processed Makes it clearer that they are in sync with playerCache Tests: none, trivial change
30 Days Ago
prison update
30 Days Ago
security prison progress
30 Days Ago
Merge: from main Tests: editor compiles
30 Days Ago
Set GPU instancing on materials
30 Days Ago
Tweaked fairy light line mesh width to fix the weird line corners Removed some placeholder materials
30 Days Ago
Enable Read/Write for nature assets
30 Days Ago
codegen phrase checks
30 Days Ago
updated the security spotlights lods
30 Days Ago
Fix camera position not updating when recentering map view
30 Days Ago
applied cinematic materials to ejector seat for merge
30 Days Ago
Enabled GPU instancing on fairy light bulb material
30 Days Ago
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30 Days Ago
update from naval_update
30 Days Ago
Setup ghost ships with simpler buoyancy, remove them from auto spawn for now.