124,945 Commits over 4,171 Days - 1.25cph!

47 Days Ago
Don't show the player icon on the map Don't show underground layers on the map
47 Days Ago
Short Filter Tag Support: Can collapse all filters and still have a rough idea on whats selected via a short tag displayed after the filters Can default to enabled/disabled, or the actual text of whats presse
47 Days Ago
Merge from main
47 Days Ago
m15 pistol sounds
47 Days Ago
Demo button shows up if you have the demo folder with demos in it
47 Days Ago
Fixed string parsing error when opening skins worth more than 1000 pounds in the inventory
47 Days Ago
Fixed skin viewer not resetting materials correctly with old skins
47 Days Ago
Fixed general store description in inventory screen, we now pulled the translated one instead of steam's one
47 Days Ago
Fixed a bug that would cause certain filters to turn themselves off if you hovered the mouse inside and then outside of the button regions
47 Days Ago
Redo all of the tooltips for each of the filters
47 Days Ago
Update Server Entry tags to use the new tooltips
47 Days Ago
Remove transition from session page
47 Days Ago
Standardise play mode filtering tooltips
47 Days Ago
Change shadow update group init order
47 Days Ago
merge from main
47 Days Ago
Fixed legacy furnace skin viewer issues
47 Days Ago
Cleaned up demo window
47 Days Ago
Merge from main
47 Days Ago
update base stor eprefab, improve tags design
47 Days Ago
Working in the new haze falloff feature WIP.
47 Days Ago
Walkway progress / scaffolding stairs
47 Days Ago
Demos & play using same search styles
47 Days Ago
merge from main
47 Days Ago
Shadow manager NRE fix
47 Days Ago
merge from new_menu
47 Days Ago
merge from main
47 Days Ago
Wrap friends list updates in FlexScopedUpdate to try and fix flickering
47 Days Ago
Compile fixes
47 Days Ago
merge from new_menu
47 Days Ago
merge from new_menu
47 Days Ago
merge from main
47 Days Ago
Merge Decals & Metrocop texture changes/fixes
47 Days Ago
Revert asset changes
47 Days Ago
TrueShadow optimisations: removed per instance LateUpdate calls, added manager with group based updates Assigned all shadows to mainmenu group, skipped when menu is closed Shadows aren't updated when invisible too
47 Days Ago
Implemented support for instances in motion and other fixes
47 Days Ago
Fixed a regressive Lua error with Player:AddCount (Community Contrib) Undo changes to Func_MoveLinear.SetSpeed again Mount CSS/Episodic VPKs in tools Make Linux happy
47 Days Ago
Merge the compile error fix from x86-64
47 Days Ago
Remove code to pack monument scenes bundle (unused)
47 Days Ago
Fix branch specific compile error on Linux/MacOS (Hopefully)
47 Days Ago
Enable Jalopy idle_running animation without hl2_episodic convar This applies to all vehicles, even modded ones, if they have an animation bound to ACT_IDLE_STIMULATED Fixed a regressive Lua error with Player:AddCount (Community Contrib) Minor cleanup Prevent certain code making shotguns emit a damage event for each pellet The "TraceAttackToTriggers" system for bullets would cause the shot entity to have a separate damage event for each pellet for a shutgun shot. Update FGD - light properties descriptions Prevent silly values in fog_controller Undo changes to Func_MoveLinear.SetSpeed again Mount CSS/Episodic VPKs in tools Make Linux happy Fixed weird white spots on Metrocop playermodel gloves Updated/Fixed decal textures & materials from main
47 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
47 Days Ago
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47 Days Ago
compass viewmodel - removed ironsights script and elements from prefab
47 Days Ago
Handle hardcoded, wildcard-like asset references if they're using string interpolation (lootpanels, etc) Remove explicit inclusion of Assets/bundled/Prefabs/ui Apply some filtering to decide what hardcoded references go into the bootstrap asset scene vs. others (cargoship etc don't need to be loaded for the menu)
47 Days Ago
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
47 Days Ago
Make Linux happy
47 Days Ago
priv prefab tweak
47 Days Ago
Swap ClothingMovementProperties for heavy chest and legs (misassigned refs)
47 Days Ago
47 Days Ago
added textures and updated material for pilot hazmat backpack