125,218 Commits over 4,171 Days - 1.25cph!

57 Days Ago
4 Months Ago
56 Days Ago
All general store page have their content setup
57 Days Ago
Compile fix again
57 Days Ago
Restored store DLC page content
57 Days Ago
Bugfix: BaseRaidBench - local player now rotates properly Tests: ran the scene
57 Days Ago
Compile fix
57 Days Ago
improvised walkway progress prefabed food market barge area
57 Days Ago
Fixed general tab featured item sorting issues Restored weekly featured skin tile Added skinviewer2.printsupporteditems
57 Days Ago
Update some base materials with correct surfaceprops Mostly affects HL2 coast maps, so footsteps/impact effects are correct Episode 2 material surfprop fixes Fixed a crash when reloading textures CSS map material surface prop fixes Improve how death is handled when NPC is killed by a harpoon Other game systems can now detect these deaths, such as the Antlion Guard section on d2_coast_11 (OnDeath output runs, etc) Added LuaMesh.__tostring Throw a non halting error when GetRenderMesh has a mesh. but not a mat Prevent a crashing issue with multicore and IMesh:BuildFromTriangles Fixed "timeout" not working in HTTP, clamp it to 1-3600 Merge Pull Requests * Added HexToColor, Color:ToHex() (Community Contribution) * Added CtrlNumPad:GetValue1/GetValue2(Community Contribution)
57 Days Ago
merge from jungle_update/spatial-biome-fog/fogmethod1 (clouds/fog/sky branch)
57 Days Ago
Fixed "timeout" not working in HTTP, clamp it to 1-3600 Merge Pull Requests * Added HexToColor, Color:ToHex() (Community Contribution) * Added CtrlNumPad:GetValue1/GetValue2(Community Contribution)
57 Days Ago
Steam inventory debug convar
57 Days Ago
57 Days Ago
Added portrait and square image override for store takeovers
57 Days Ago
WIP work to speed up culling
57 Days Ago
WIP work to speed up culling
57 Days Ago
Add navmesh obstacle to props used on oilrigs, preventing instances of unreachable navmesh on top or inside structures, which prevents pathfinding early outs
57 Days Ago
Electric Table Lamp - WIP Texture update, changes to volumetric & light setup
57 Days Ago
Merge from parent
57 Days Ago
Merge from main
57 Days Ago
Compile fix
57 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
57 Days Ago
Fix connect modal showing duplicate tags Fix NRE when receving a chat Refreshing the modded category refreshes the community category as it should (modded is just a run off from the others)
57 Days Ago
Show loading screen when returning to the main menu
57 Days Ago
Pause LoadBalancer when unloading the world
57 Days Ago
Merge from improvised_planks and very basic initial setup
57 Days Ago
Fix NRE in UIPlayerPreviewControls.ApplyRotation on disconnect Probably fix NRE in PlayerModel on disconnect
57 Days Ago
Fixed broken server browser categories Removed logs that were causing some performance issues when a server was added to the list Hid quick join for now
57 Days Ago
merge from main
57 Days Ago
restore 124170 (clouds/fog)
57 Days Ago
restore 124169 (clouds/fog)
57 Days Ago
Fixing up floating walkway transforms in level
57 Days Ago
Bugfix: BaseRaidBench - local player now spawns on the spawn marker Looks in the wrong direction - will fix next Tests: ran the scene
57 Days Ago
Update: BaseRaidBench - add a run that spawns base and players in it under attack - Removed baseRaid5 and baseRaid25 Local player spawns/teleports to the wrong position - will fix next. Tests: ran the scene locally
57 Days Ago
premium modal clean
57 Days Ago
Fix BBS bone name conflict with ladders
57 Days Ago
reduce initial capacity of the projectile stable index cache
57 Days Ago
Update Naval Improvised Planks Textures and Materials Added Naval Improvised Planks Model and LODS
57 Days Ago
Re-add party invite modal
57 Days Ago
Base for Quickjoin system
57 Days Ago
Reimplemented Discord/Friends changes from the latest update (still missing a few minor things) UIChat supports canvas disable rather than set active Better store hero error handling Better store hero retry Fixed bootstrap
57 Days Ago
Add command to list reported players with count of how many reports, server only
57 Days Ago
Some skin viewer tweaks
57 Days Ago
Fixed limited tab scrollbar Added on hover shadow anim Removed saved true on store and inv convars
57 Days Ago
Add newly generated projects to the solution build configuration, otherwise the solution won't build. TODO: Generate client/server projects for the main assembly dependencies and use those projects instead.
57 Days Ago
Cannons can now be placed after boat construction
57 Days Ago
Store tweaks
57 Days Ago
Update: DemoBuildingsViewer - always visualize spawn markers Simplifies scene setup Tests: used in editor
57 Days Ago
Bugfix: SpawnMarker.SpawnType are now proper bitflags Tests: none, trivial change