reporust_rebootcancel

124,571 Commits over 4,171 Days - 1.24cph!

2 Days Ago
moved HeightMap and TopologyMap query jobs to be deterministic
2 Days Ago
switched erosion jobs to FloatMode.Determinstic for cross-platform determinism with procgen (minimal performance impact in this case)
2 Days Ago
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2 Days Ago
Added two new plywood dressing variants for improv walkway kit
2 Days Ago
merge from naval_update/deep_sea/cargoship
2 Days Ago
Vehicle whitelist for deep sea portals Added a debug convar to ignore the whitelist for testing purposes
2 Days Ago
Added empty Edit/finish editing menu options to the steering wheel. Godegen.
2 Days Ago
s2p bluecard monuments airfield powerplant trainyard watertreatment
2 Days Ago
burst update 1.8.18 -> 1.8.25
2 Days Ago
added additive judding layer for when the vm chainsaw is switched on and edited 3p attack idle animation
2 Days Ago
- Added a scroll velocity for the emission mask. - Made the emission mask UVs separate from the emission UVs.
2 Days Ago
Wheel placement rotation
2 Days Ago
pump shotgun animation updates
2 Days Ago
floating city 2 initial idea layout
2 Days Ago
Steering whell placement prefab setup
2 Days Ago
merge from landmarkinfo_revert
2 Days Ago
Removed untranslatedName in LandmarkInfo, wasn't necessary
2 Days Ago
Cargoship merge fixes
2 Days Ago
merge from deep_sea
2 Days Ago
Clean codegen
2 Days Ago
merge from naval_update
2 Days Ago
ClientIOLineEditor server compile fix
2 Days Ago
Merge from parent
2 Days Ago
Codegen
2 Days Ago
merge from main (needs codegen)
2 Days Ago
Merge from parent
2 Days Ago
moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
2 Days Ago
centered pivot of medical barge
2 Days Ago
merge from cargopath_map_smooth2
2 Days Ago
baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
2 Days Ago
Clean codegen
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
moved the static doors out of doors category in the ghostship variant art prefabs
2 Days Ago
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2 Days Ago
Changed console system class and function min length to 1 character (from 2) (modding request)
2 Days Ago
Add HeightOffset to foliage placements, and force refresh in editor now recreates buffers for foliage instancing to allow for realtime placement adjustments
2 Days Ago
Tweaks & inst flips.
2 Days Ago
Polish
2 Days Ago
Ground clutter
2 Days Ago
Merge from main
2 Days Ago
Setup shader params on the terrain mesh.
2 Days Ago
Another fresh attempt at new avoidance logic
2 Days Ago
Add Tropical1 terrain mesh, leave it in the scene as disabled for now.
2 Days Ago
Change displacement map to linear, implement directional displacement, change displacement shader blends to handle encoded directional data, pass in terrain height params as shader globals, and sample displacement vectors attenuated by foliage wind vertex colours
3 Days Ago
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3 Days Ago
- Setup third person attack anims - Add attack_damaging parameter and new state to PlayerAnimation controller - Fixed issue with chainsaw third person deploy sound playing on loop - Fix hit particles playing early
3 Days Ago
merge from naval_update/deep_sea
3 Days Ago
Codegen
3 Days Ago
merge from naval_update