136,864 Commits over 4,444 Days - 1.28cph!
Merge BikeEyeRoll -> Main - only includes a small improvement to the IsGrounded check
Make "English (Europe)" not an unknown language
Also add internal ID to unknown languages
Fixed GMod force-adding "English (US)" keyboard layout
Add tool to extract server demos -> individual player demos on the client
- can read multiple chunks in parallel and merge them together at the end
- runs on worker threads so it doesn't lock main thread
- can specify multiple users to extract at once
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Plastic road cones use new transmission feature.
Optimized some texture sizes down on them.
Added off variant prefab.
Fixed a floater.
Lighting prefab backup.
Fixed light prefab regression & updated with new features.
Fixed DecorAlign issues when incoming rotation is not identity
More coastal cliff erosion
Fixed Linux/Mac compile error due to usage of variable name "default"
Fixed some compile warnings
Even more compile warning fixes
MORE warning fixes
Display a warning message when main menu is blocked too many times
A message about how to bypass the block
Fixup gamemode hook calling code for consistency
Also hopefully prevent a a case of cryptic "trying to call <type>" errors.
Also fixes crashes due to Lua panics
Improve wolf transition to 180 turn, do not turn if the target is still in front
divesite block in and plane test assets
Fix root motion not properly handling rotation
Cliff alignment test scene
Updated player_model bind pose
rebuilt trike lods, flipped normals and duplicated on lod3 wheels, reskined, moved lod3 distance to 5% (was 10%)
Quick update to WIP ruin blockouts
got rid of noisy rotation constraint gizmo
adjust origin of clothsim on diver ak VM
First pass of jungle ruin blockouts for testing
Added ApplyDecorComponents to PlaceCliffs
Fixing compile error before it happens :)
Merge vendor_ammoview -> Main
Merge bleed_refillvitals -> Main
subtracting
100806 - trike wheels lod3 normal fix
exported a test wolf run 180 turn left animation
Hook wolf new leap anim, make root motion extractor a context menu tool
Refillvitals now removes bleed
Check player is god before applying bleed damage
rotation constraints not a readonly struct now, unity can't serialize them but still gives you the default value back
Merge from hurt_overlay_changes
FX for broken road barrier.
Rotated one barrier a little bit to match access lights.
Lighting progress.
Related new mats.
Run Scene2Scene on all the correctly tagged monuments
- only commit the scene output, not the legacy prefabs as they shouldn't have changed at all