reporust_rebootcancel

135,165 Commits over 4,444 Days - 1.27cph!

60 Days Ago
Merge from parent (use PlayerModelAnimationInspector from main, will reapply changes on this branch)
60 Days Ago
Fixed missing throw animation on bee grenade hold type Added toggle visible events for bee grenade and beancan
60 Days Ago
Mortar view model polish pass and entity updates
60 Days Ago
Support geo lookup for steam queries by polling our cache - Add geo lookup dictionary to ServerListManager - Fix ServerAddress.Equals and operator == using reference equality on IPAddress instead of value equality, this was silently breaking all dictionary lookups including ping cache and geo lookups
60 Days Ago
Hide mortar shell projectiles until they're mobile to fix 1-2 frames of seeing them float.
60 Days Ago
merge from mortar_prototype
60 Days Ago
Display an icon for the currently active ammo type near the pitch indicator on mortars
60 Days Ago
- Sort country section based on users long and lat - Steam query will poll cache for geo location before giving up
60 Days Ago
Different explosions for HE and Frag. Fixed parenting issues.
60 Days Ago
Some TestScenario_RocketSplashDamage refactoring Added 3 new tests checking the triangle splash bug
60 Days Ago
bunch of fixes and improvements after suggestions from Luke on charms master sheet
60 Days Ago
supermarket freezer blockout
60 Days Ago
merge from mortar_prototype
60 Days Ago
added 3p upperbody state anim clips
60 Days Ago
updated 3p pickup & drop anim clip lengths
60 Days Ago
- Country now displayed on country button in main menu - Cleaned up and seperated into GeoLocation class to stop us having to access Account.Hello all the time
60 Days Ago
switched to ReplicatedVars, compiler fixes, adjustments to separate client and server code
60 Days Ago
Add one shot handles, blend IK back in after firing mortar
2 Months Ago
Copy paste preview improvements, we now spawn building block conditional model using the saved modelstate Some cleanup
2 Months Ago
Codegen
2 Months Ago
merge from automated_testing
2 Months Ago
Fixed raiding tests CI filtering Test lists
2 Months Ago
Add pilot dlc box, electric furnace and electric furnace io entity to StorageAdaptorAllowCollisionGroup Commit RidableHorse because it wants to and when it wants to we listen
2 Months Ago
merge from main
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
Fix compile error from non-existant namespace
2 Months Ago
merge from optimize_plant_lod_wind
2 Months Ago
Industrial Storage - tweaked gibs
2 Months Ago
Terrazo b texture set
2 Months Ago
added more parameters to equations for getting score area on the board, to account for non-standard board shapes. added a gizmo to view scoring areas, toggleable so you can match the math to the mesh
2 Months Ago
Fixed flacky raiding tests Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
2 Months Ago
Fix recast save being called in unity mode (even though it early outs, it logs a warning)
2 Months Ago
- Grab geo location from hello - Initial setup
2 Months Ago
Mortar view model updates to fix up ammo syncing
2 Months Ago
Merge from workbench_upgrades
2 Months Ago
Merge from main
2 Months Ago
Merge from final_code_cleanup
2 Months Ago
2 Months Ago
Remove visualPointLookup and related build-lookup code. It's not needed any more.
2 Months Ago
updated textures part 2
2 Months Ago
merge from automated_testing
2 Months Ago
industrial floorpapers update, renamed them as well to match with the rest of the textures
2 Months Ago
Fixed CI testlist loading
2 Months Ago
set 3p card game anim to loop
2 Months Ago
Cache items and upgrades server-side, iterate these instead. Removes a bunch of getcomponent and tidies up functions too.
2 Months Ago
Update(tests): add simple pool perf tests (ST & MT) ST avg: 1.29925ms for 10k alloc-deallocs MT avg: 21.16116ms for 1k alloc-deallocs per task, 32 tasks Tests: ran tests
2 Months Ago
industrial garage door - texture polish
2 Months Ago
Updating bowless crossbow worldmodel rig with arrow mesh
2 Months Ago
edited 3p minicopter and generic sit idle anims
2 Months Ago
set 3p zipline anims to loop and anim edited