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128,799 Commits over 4,232 Days - 1.27cph!

53 Days Ago
Applied Boat block type to remaining boat blocks
53 Days Ago
Small oilrig no longer spawns in T0
53 Days Ago
merge from main
53 Days Ago
merge from monument_shuffle
53 Days Ago
merge from monument_shuffle
53 Days Ago
merge from stringpool_warnings_investigation
53 Days Ago
junkyard building block changed to sphere No loot location changes If monument spawns in T1, spawns better loot compared than T0 S2P
53 Days Ago
Satelite dish minior loot suffle Changed prevent building zone to sphere Switched all crate spawns to tier loot (better loot if monument in T1 and T2) S2P
53 Days Ago
merge from drone_storage_slot
53 Days Ago
don't let market drones brick the server with bad entityref access
53 Days Ago
S2P radtown_small_3 Minior spawn location changes
53 Days Ago
merge from main
53 Days Ago
shuffled loot locations of train yard Fixed max population exceeding spawn points - meaning loot rarely spawned inside each other Added more loot spawn positions S2P
53 Days Ago
shuffled locations of water treatment plant loot Moved diesel behind puzzle S2P
53 Days Ago
Add new BlockType to ConstructionSocket with Building/Boat options, defaults to Building. ConstructionSocket.IsCompatible checks block type matches so building and boat blocks can no longer be connected.
53 Days Ago
merge from meta_shift
53 Days Ago
tweaked shote_crate filters
53 Days Ago
merge from /meta_shift/monument_loot_shuffle
53 Days Ago
merge from main
53 Days Ago
merge from fix_vitals_sorting
53 Days Ago
merge from vehicle_damage_stat_display
53 Days Ago
merge from marker_teleport
53 Days Ago
merge from bear_meat_20
53 Days Ago
merge from sleeping_bag_shadows
53 Days Ago
merge from optimize_flashlights
53 Days Ago
merge from codelockedhackablecrate_modded_prefabs
53 Days Ago
merge from Wildlife_Cull_JungleAnimals
53 Days Ago
merge from decay_scale_ui_fix
53 Days Ago
Merge from boat_building
53 Days Ago
Merge from parent
53 Days Ago
Merge from main
54 Days Ago
Terrain material improvements.
54 Days Ago
Prefab scaling changes vs desert variant.
54 Days Ago
Tree related decal stuff
54 Days Ago
Helper methods for: Quickly checking if flags have changed between two flag sets Quickly checking if flags have changed between two flag sets Quickly checking if two entities are the same prefab (removes a bunch of GetEntity and prefabID checks) Quickly checking entity realm Quickly checking if item is in container Quickly checking if item is new
54 Days Ago
Compile fixes
54 Days Ago
Bunch of jakes suggestions: Renaming Creation of a general Safety class which can check items and throw exceptions if specific issues come up Integrate item safety class Keep assert stuff here as well
54 Days Ago
Merge from main
54 Days Ago
Fix compile errors
54 Days Ago
main -> facepunch_assert
54 Days Ago
full_drone_marketplace_fix -> main
54 Days Ago
merge from fix_admin_logging -> main
54 Days Ago
Print off `[Config File]` in the admin logs instead of `[Unknown]` when commands are read from a config file
54 Days Ago
flex_layout_manager_spam -> main
54 Days Ago
Add a Temp FlexLayoutManager, which will prevent the 'There is no FlexLayoutManager' error spam in bootstrap
54 Days Ago
WIP setup for playing notification sounds for monument events
54 Days Ago
missed files
54 Days Ago
assembly definition if i end up convinced to pull this to main
54 Days Ago
Our own small assertion library. Supports everything you'd expect with minimal overhead. Minimal abstraction. Throws failed conditions in debug.logerror so we can actually use it on staging effectively. Allows us to do assertions on CLIENT/SERVER specifically - takes advantage of our symbols Eg: FAssert.ThatOnServer(test == 5, "Success!")
54 Days Ago
compile_simulator_unused_variables -> main