reporust_rebootcancel

120,868 Commits over 4,018 Days - 1.25cph!

28 Days Ago
Update: consolidate debug logic - Also ValidatePlayerCache fixed to actually check for native-null players I'm hoping I won't need this after tomorrow, but keeping it fixed to use for testing on staging for a bit Tests: ran through the staging demo - notifced it's picking up an issue from the prev merge, will fix shortly
28 Days Ago
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28 Days Ago
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28 Days Ago
Testing vertical storage, replacing shelves and dropbox for now
28 Days Ago
Set all corpses repair costs to match repair bench repairing costs
28 Days Ago
Merge: from parallel_validatemove Tests: none, no conflicts
28 Days Ago
Smaller TC corpses
28 Days Ago
Smaller workbench 3 corpse
28 Days Ago
Players do not collide with deployable corpses anymore
28 Days Ago
Merge: from parallel_validatemove - Bugfix for null players in PlayerCache causing UsePlayerUpdateJobs to get disabled Tests: played back staging demo - got similar results
28 Days Ago
Clean: fixing broken whitespaces that I spotted with the merge Tests: none, trivial change
28 Days Ago
Merge: from main Tests: none, no conflicts
28 Days Ago
Bugfix: PlayerCache now tracks players that are removed from the server Original impl left a space where it could miss some of the players, leading to rogue nulls. Tests: played back staging demo - had same numbers
28 Days Ago
Merge from jungle_update
28 Days Ago
Corpses can be picked up, gives you the associated item with 0 health
28 Days Ago
Owners can now open container corpses to retrieve the loot without repairing
28 Days Ago
Merge: from parallel_validatemove Tests: none (resolved into dest version)
28 Days Ago
Update: adapted code to PlayerCache change - FinalizeTickParallel now uses `player.StableIndex` as indirection, instead of iterator index - Updated validation checks - Transform caching job now checks for invalid transform accessses Tests: ran all relevant unit tests, played back staging demo - got comparable numbers
28 Days Ago
merge from softcore_update
28 Days Ago
Trying out some gameplay changes
28 Days Ago
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28 Days Ago
Remove some logs
28 Days Ago
Added newly baked AO to tshirt materials
28 Days Ago
merge from save266 - Staging wipe
28 Days Ago
Merge from softcore_update
28 Days Ago
Merge from softcore_update
28 Days Ago
Fix NRE when creating TC and large wood box corpses
28 Days Ago
phrases
28 Days Ago
trawler ship dirty greybox, concept art mesh before cleanup and break down - folder structure
28 Days Ago
Make jungle building skin work with `upgrade_radius` and related commands
28 Days Ago
Merge from softcore_update
28 Days Ago
Merge from softcore_update
28 Days Ago
Added new MeshCombiner menu option Created combined meshes for storage barrels, vanilla tool cupboard, large wooden box gibs, set to mesh cull 100m
28 Days Ago
Merge from softcore_updates/bag_changes
28 Days Ago
Fixed being able to pickup destroyed bags/towels/beds
28 Days Ago
Fixed fridge not retaining half of it's items when destroyed/repaired
28 Days Ago
Merge from parent
28 Days Ago
Prevent TC from being repaired if it would overlap another TC once it's repaired
28 Days Ago
merge from softcore_update -> aux2
28 Days Ago
Fix wrong convar being set to prevent backpacks from being dropped when players are wounded in softcore
28 Days Ago
merge from fix_wounded_nre -> softcore_update
28 Days Ago
Merge from softcore_update
28 Days Ago
Merge from softcore_update/bag_changes
28 Days Ago
Cleaned up arrow renderer system
28 Days Ago
Added dirt layer to Standard-Cloth shader, towels need it
28 Days Ago
Fix NRE when running injure command in softcore mode
28 Days Ago
- Bows now disable/enable their 3p arrow renderer depending on holster and magazine contents state - Method to be able to check if a held entity is being displayed on holster (on client)
28 Days Ago
jungle_update -> aux3
28 Days Ago
boomerang -> jungle_update