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134,067 Commits over 4,444 Days - 1.26cph!

27 Days Ago
Prefabbed up merged mannequin models, set up LODs and placeholder collision. Replaced old ones in Supplies Barge prefab.
27 Days Ago
small apartment lods
27 Days Ago
industrial electric furnace; - It will now illuminate the small light green when an item is actively smelting inside the electric furnace - When nothing is actively smelting, it will illuminate the small red light - Updated prefab
27 Days Ago
merge from game_room_dlc
27 Days Ago
boomerang_model_dupe_fix -> main
27 Days Ago
merge from main
27 Days Ago
Settings pass on industrial torch
27 Days Ago
Prevent a duplicated Boomerang model (not functional) appearing on the ground if you're killed whilst its returning to you
27 Days Ago
updated the collider for large furnace, added 3 material properties
27 Days Ago
correct IO positions on industrial auto turret
27 Days Ago
merge into main
27 Days Ago
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27 Days Ago
hooked up industirial auto turret shield lods to ent flag toggle for hiding when equipped with a bow
27 Days Ago
Compile fix
27 Days Ago
merge from main
27 Days Ago
merge from oven_iscookingflag
27 Days Ago
Fixed typo
27 Days Ago
Added IsCooking flag in BaseOven Set when cooking something
27 Days Ago
binoculars_ultrawide_fixes -> main
27 Days Ago
Fix binocular eyes seperating on ultrawide resolutions https://files.facepunch.com/ianhenderson/1b2211b1/sKu5bcwjHI.png
27 Days Ago
Industrial Autoturret - Updated model with split shield for bow support (remaining LODs)
27 Days Ago
merge from industrial_dlc
27 Days Ago
added industrial torch to allowed torches on torchholder
27 Days Ago
First pass of rotten trim blends for apartments
27 Days Ago
merge from main
27 Days Ago
Fixed torch holders torch position issues
27 Days Ago
fixed a bunch of prefabs with double mesh lod script dancing around killed shadows on some facade clutter
27 Days Ago
small apartment art, collision
27 Days Ago
Industrial torch animation polish pass
27 Days Ago
custom shadow proxies for apartment block building exterior
27 Days Ago
Integrate recast corridor, need to fix potential stale navmesh ptr cached by corridor, and investigate remaining path length
27 Days Ago
spelt targeting wrong
27 Days Ago
wip avoid targetting safezones, player buildings, water, etc. prevent building at impact location.
27 Days Ago
Added cart button to skin viewer fullscreen view
27 Days Ago
Merge from industrial_dlc
27 Days Ago
Add script for the chain on the industrial garage door to scroll with door opening/closing
27 Days Ago
industrial large furnace - updated colliders, minor adjustments to the main mesh
27 Days Ago
main -> PlayerRigUpdate2
27 Days Ago
exported updated 3p M16a2 anims and positioned holster/backpack weapon positions
27 Days Ago
supermarket freezer texture wip
27 Days Ago
merge from main
27 Days Ago
merge from autoturret_workshop
27 Days Ago
fixed incorrect rotation on auto turret cover
27 Days Ago
Merge from main
27 Days Ago
removed meshcull scripts from newly added shadow proxies as it messes with them at runtime
27 Days Ago
Merge from wb_comfort_range_upgrade
27 Days Ago
Merge from main
27 Days Ago
Strip the entity tags on autoturret_workshop so that automated tests don't try and include it via labels