reporust_rebootcancel

134,356 Commits over 4,293 Days - 1.30cph!

1 Year Ago
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1 Year Ago
medieval pack media
1 Year Ago
merge from main
1 Year Ago
Merge from wip branch. Set plant pot lost changes.
1 Year Ago
Fix plant pot not working after merge from main
1 Year Ago
medieval large wood box icon
1 Year Ago
cookingv2 -> bees
1 Year Ago
- Merge Conflicts - Manifest - Codegen
1 Year Ago
Sash v4 rig
1 Year Ago
main -> cookingv2 (shit ton of merge conflicts)
1 Year Ago
Apple pie temp icon, setup.
1 Year Ago
Ziggurat exterior wall lookdev progress (WIP)
1 Year Ago
Setup Bread Worldmodel and Item Prefab Created Bread Icon Updated Game Manifest
1 Year Ago
Reduce tiger charge range
1 Year Ago
Fixed catapult reloading issue in demos
1 Year Ago
Fixing stray vertex weights on catapult
1 Year Ago
Set eat anim to return to deploy anim when completed ready for the next food item in the stack, if there's any left.
1 Year Ago
Can now specify per-item view models to use inside the food VM. Shows correct ones, hides other ones. Init in deploy. Added another pie (apple) item for testing.
1 Year Ago
Fixed horse client speed calculations going crazy when scrubbing in demos
1 Year Ago
Imported and Setup Bread Loaf Textures and Materials Imported Half and Full Bread Loaf FBXs
1 Year Ago
Updated all wheat meshes to make them look more agricultural
1 Year Ago
Setup Folder Structure for Bread Loaf
1 Year Ago
Removed Duplicate viewmodel and worldmodel FBX's Changed worldmodels FBX name to make naming conventions
1 Year Ago
Allow custom impact effects through base player
1 Year Ago
Set pie VM animator to always animate.
1 Year Ago
Refresh
1 Year Ago
Gibs update
1 Year Ago
Ballista Gibs updates
1 Year Ago
Merge from consume_food
1 Year Ago
Setup ViewModelRenderer scripts. Re-nabled UsesViewModelCamera.
1 Year Ago
Pie eating. Animator setup. Added Consume event to pie eat anim.
1 Year Ago
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1 Year Ago
strangler fig models - LOD and billboards, materials and textures
1 Year Ago
brought back older corpse ragdoll prefab for player corpses that was accidentally overwritten with the new temp ragdoll setup, somehow this didn't actually cause any issues beyond losing the corpse flies
1 Year Ago
Fixed ballista choppy up and down player poses
1 Year Ago
med ak viewmodel - removed old ak mesh from prefab - updated attachment positions, adding bepoke where needed - updated deploy anim to fix bolt snapping issue (also improved finger pose to remove hand intersection)
1 Year Ago
Delete placeholder pie viewmodel. Delete placeholder pie entity. Moved to food_pie_generic entity. Copied FoodModelView on to new MV. Disabled my test consuming.
1 Year Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
1 Year Ago
static ballista socket mods tweaks, deploy sound
1 Year Ago
Restored sounds on static ballista
1 Year Ago
Setup crocodile pop to spawn only in swamp, riverside or lakeside
1 Year Ago
Fixed mounted ballista swivel rotations
1 Year Ago
Implemented static ballista rig and new anims Fixed mount pole world rotation
1 Year Ago
Make crocodile prefer being in water when roaming or fleeing unlike other animals who try to avoid it
1 Year Ago
Adjusting ballista weapon rig skinning
1 Year Ago
Ballista Gibs
1 Year Ago
Fixed cases of some underground train tunnel triggers peaking out of terrain
1 Year Ago
Merge again?
1 Year Ago
Merge from cookingv2
1 Year Ago
Adding missing pie prefab content