253,325 Commits over 3,990 Days - 2.65cph!

7 Months Ago
Improved jump state machine so it's impossible to get stuck in air
7 Months Ago
Fixed a bunch of weapon alignments
7 Months Ago
Fixed knives holdtype
7 Months Ago
edited wolf run 180 turnleft anim so it runs with a wider arc
7 Months Ago
Don't need these Add HumanOutfitter, not hooked in yet Add third person toggle dev command Use new character in prep for Dan's new CT
7 Months Ago
Wallpapers skins unlocked by default
7 Months Ago
Fix depth test in ObjectHighlight.shader Was broken by reverse-z, fixes Facepunch/sbox-issues#5787
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
missing change on spring
7 Months Ago
added default materials for chain/spring/cloth
7 Months Ago
Removed helmet removal code from outfitter
7 Months Ago
Turn off outline component by default until it's turned on by something This makes more sense I think
7 Months Ago
Implement world queries (overlaps)
7 Months Ago
Fix resource properties not swallowing context menu events, fixes Facepunch/sbox-issues#5814
7 Months Ago
merge from firemode_improvements
7 Months Ago
Added fire mode switch sound to the rest of the guns
7 Months Ago
Tiny ui and cursor styling
7 Months Ago
Wire deployment, player detection
7 Months Ago
Create Sandbox.StringToken, delete NativeEngine.StringToken
7 Months Ago
radtown S2P
7 Months Ago
tweaks to scaffolding building stair
7 Months Ago
removed underscrores from camera names
7 Months Ago
Added an additional way to get on the radhouse roof
7 Months Ago
Directory ands asset location tweaks. Fixed head material disconnected
7 Months Ago
Leaderboard backup, run #12463
7 Months Ago
Converted the RPS gesture UI into a non blocking UI Added UI support for draws
7 Months Ago
Increased shreddable pickup truck mass from 20km to 400kg, and added a small amount of drag
7 Months Ago
Merge from parent
7 Months Ago
Server side cancel fix
7 Months Ago
Refactor RPS into a more generic gesture interaction system, WIP
7 Months Ago
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7 Months Ago
fade in, fix status icon hover enemy size variance more menu scene
7 Months Ago
Merge from parent
7 Months Ago
Remove the ridiculous invoke handling system for fading in/out gesture layers, was responsible for a bunch of bugs with the handcuffs Now uses a single simple update method called every frame, much easier to debug and understand Update the default gesture bindings for surrender
7 Months Ago
Merge BikeFastTurns -> main
7 Months Ago
Fast steering work
7 Months Ago
Changed how fast steering applies
7 Months Ago
Use DriveWheelVelocity to show spin FX visually
7 Months Ago
Compile fix
7 Months Ago
Merge from main
7 Months Ago
Merge from main
7 Months Ago
Merge from midi_unsubscribe
7 Months Ago
Control feeling reasonably good
7 Months Ago
Unsubscribe from the midi inputs when MidiConvar.Enabled is set to false, should allow another instance of the client to register to the events
7 Months Ago
Allow burnout mode via throttle + brake as well as via Ctrl (duck)
7 Months Ago
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7 Months Ago
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7 Months Ago